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the_raven

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Posts posted by the_raven

  1. For those who don't know what is meant by the term 'tabletop RPG' just think of Dungeons & Dragons but in the galaxy far far away.

    But what if we don't know of even D&D? :huh:

     

    Seriously though, I never played either. I did have a couple of tabletop rpg's back when I was a kid, but never bothered to play them 'correctly'. Never met a kid who did, in fact :D

    Guess they just weren't popular enough in our part of the world and just came along with mostly everything else that was popular in the West once the iron curtain fell. A bit of a shame really, now I want to play a tabletop RPG, but there's still no-one to play with. Not to mention that I'm supposed to be a responsible adult and get a job instead of playing even video-games. Eh.

    Jeff and Noodle like this
  2. Surprising, then. Maybe it just hasn't been cracked yet by the usual people that crack games. Not sure. I'm sure it's harder to crack modern games compared to a few years ago when you could get any game cracked. With the DRM that Origin uses I'm sure they have made it difficult.

     

    But not sure, you make an interesting observation. I doubt it has any reason to do with the fact that it's an EA game. I can't find a lot of recent games on TPB just from a quick search myself. The first EA Battlefront isn't on there either. Perhaps nobody that is able to crack has any interest in doing it? Who knows.

    I'd imagine the main reason is the MP-exclusiveness, since even the more SP-friendly MP games, like the classic BF's, don't have many pirate servers, or players thereof - basically, it's just not worth the effort. But the ones that focus on SP, I don't know. Most likely, you're right, and it's the improved anti-piracy protection games are getting (though I did come across several articles that spoke of Denuvo finally being cracked, Rise of the Tomb Raider being one of the cracked games that uses Denuvo, but if I remember correctly, there was no proof, just the pirate group boasting about it). Another reason might be the games' size (as dg1995 mentioned), since it still takes some time to download even 20 gb, even nowadays, whereas most of these modern AAA games have ~35 at the very least - add the banning of net neutrality, which everyone is afraid will drastically slow down the internet, and it's a (not) pretty picture.

    Ah, it seems we were right after all - anti-piracy measures were the reason. I just came across this article that talks about the cracking of Denuvo v4.8. The Russian site where I originally found the news claims it was done by some cracker group called CPY, though I haven't looked into it. Anywho, apparently most of the new games use this version, EA's BF2 included. This wraps up the mystery then :D

    Circa likes this
  3. Doesn't work like that, he's just dead during the clone wars and was never alive during the OT.

    Was this an attempt to write him out of cannon? He always bothered me anyways.

    Don't you mean to write him into canon? Because if he's present in the new canon, even as a corpse, he's still canon. Someone will most likely get the idea to write a backstory for him eventually. Speaking of which, it sounds like a simple enough idea to make a quick buck... :shifty:

     

    I'd certainly think so, concepts like antropomorphic earth rabbits as alien species are one of the many things that makes me not miss the EU. That and shit like this http://starwars.wikia.com/wiki/Ssi-ruu

    Very well put. I really dislike obviously animal species, but not anthropomorphic animal species (because these make at least some sense), but species of animals that walk on hind legs, or even on all fours but talk and act like they're regular humans (well, not humans, but you get what I'm saying), kinda like the Ssi-ruu, among others.

    Noodle likes this
  4. Serious :P

    As you thought, npc kill all basically kills all the enemies currently on the map as well as all the NPC spawners - the console indeed reads "killing NPC named (null)" and "killing NPC spawner named (null)". They are probably limited to that small bunch to prevent too much lag and to give the player a fair fight. There's a total of 131 spawners around the level, some of which are set to spawn five monsters in multiple waves.

    Aha. Okay :D

  5. I think @@Jeff once made something similar, but I could be mistaking.

     

    As to the original argument, I believe TheWhitePhoenix already said everything there was to say. My only comment on is that you shouldn't be so sensitive, because Ashura's answer was actually pretty soft, compared to some of the answers you'd get on other games' forums (TaleWorlds modding community, I'm looking at you!)

    Lancelot likes this
  6. That only happens when you have Force sense activated at level three and at least 50 Force points for Force speed.

    really? huh, I guess I never knew that since I always cheat max out the Force powers during my playthroughs :rolleyes::D

     

    Haven't seen them either, to be honest.

     

    Strangely enough noone has posted this yet: you can actually kill the Sand Burrowers with two or three thermal detonators. I'm not sure how many players don't (or didn't at the start) know about this, but I didn't because there was no indication that they were damaged by anything. Explosives, lightsabers, Force powers or even spamming a lovely npc spawn luke to help me against those beasts seemed to give no results. Probably I should have catched the subtle hint due to the presence of several thermal detonator belts around the map, but I feel like this level was VERY unforgiving, with no hand holding or tutorials, and even still, finding out on your own that you are actually able to kill them feels really rewarding in my opinion.

    So they can be killed without cheats? :huh:

    I always thought the thermal dets were there to use as bait for the burrowers so you could get the parts.

     

    But the intention of the developers to put several thermal detonator belts around the map is to distract the worm by the sound, not to kill it, as in the movie Tremors.

    Not sure about the devs' intention, but at least it worked

     

    7. There are several references to The Matrix movie in the Jedi Academy cheats.

     

    Iknowkungfu: what Neo says when he learns a lot of martial arts.

     

    Thereisnospoon: what a boy tells to Neo when he bends a spoon telekinetically.

     

    8. Only Kyle can grab you during the fight of the Dark Side ending, something the player can get by writing "Iknowkungfu" on the console and pressing both mouse buttons while standing near an NPC.

     

    9. The longest horizontal jump is done by activating both Force speed at level three and Force jump at level three, but in the original game it is never necessary to travel that distance.

     

    10. Mind trick is the Force power with greater reach of all.

    7) Knew it. Never understood the thereisnospoon bit, neither in the Matrix, nor in the game - I mean, what does an allegedly non-existing spoon have to do with a spinning camera? <_<

    8) Knew it

    9) Knew it. I actually used it on a couple of instances, like in t3_rift or taspir1, but mostly for aesthetic pleasure, since you're right, there are no gaps wide enough that required the jump.

    10) But still not great enough :P

  7. That does look like it would be a fun duel map, and would have the fear factor of falling to death. I'd love to have a map like that.

    But there's only one part of the map where you can fall to your death (the bridges part)(based on the picture)

    Still, it's a pretty cool looking idea, if anything, it could be used to machinima or something.

  8. Cool. I'd add that Force Speed also affects weapons and lets you fire faster, at least in SP.

    I always thought the weapons shot slower, but I guess it was because my character was supposedly moving faster, as it seems, the shots did fly faster.

     

    The noghri used to be purple untill it was shoddily reskinned to looke blue. You can see how it uses to look at the multiplayer's red and blue skin icon.

    Hah, I always thought it was some alternate skin, kinda like the fat Rodian (and yeah, I know that was a standalone character in JO)

     

    There are other levels of force powers beyond level 3

     

    LVL 5 DRAIN - Can drain enemies even if they have absorb on

    LVL 5 SPEED - Makes you run at speeds of "timescale 99" 

    LVL 5 SABER THROW - You can throw your lightsaber to infinite lenghts until your force meter goes to zero

    LVL 5 SABER DEFENSE - You can't deflect blaster bolts 

    LVL 5 SABER OFFENSE - pushes harder in saber locks/parries 

    LVL 5 PUSH/PULL - Push and pull don't push or pull anything so they become worse than lvl 1 and thus are useless.

    LVL 5 JUMP - Makes you jump to a height between lvl1 and lvl2 jump while retaining the ability to make wall acrobatics.

    LVL 4 MINDTRICK - Makes you able to control any npc 

    LVL 5 DARKRAGE - Crashes the game

    LVL 5 GRIP - Instakills enemy in one second (Deals 1000 damage)

     

    Other FPs dont do anything else

    Really? Aside from Mind Trick and Dark Rage (hello suicidal cultist!), haven't seen any of these effects.

     

    Did you know that if you disarm a stormtrooper He may put his hands in the air. But if you don't kill him he may pick up a weapon and fire you from behind.(One time a stormtrooper killed me this way which was funny and showed that light side don't work that well on them)

     

    One time in JA a bug happened to me in Vjun that made kyle into 2 persons.(One of them stuck while he was just jumping on the air duck the other one was following me)

    I knew they sometimes picked up weapons, sometimes even while you're still looking at them - pesky buggers, they are.

    The Kyle bit never happened to me, but instead, he'd sometimes start attacking me for no reason! The Jedi on Korriban would sometimes do it too! (even when I'm lightsided)

     

    Ok, my turn!

    1) Sometimes, when a sniper shoots at you, Force Speed kicks in, and you dodge the shot. This is not dependent on your Force Speed level, as long as you have it. Force-wielding npcs do this all the time, so it's next to impossible to snipe them.

    2) Alora's Jar'Kai has custom animations that you too can use if you type 'saberstyle alora' in the console (or what was that command?)

    3) On Korriban, if you, for any reason, kill a fellow Jedi while being lightsided, the game doesn't count it as a betrayal of your friends, as it would should you attack Kyle or Rosh.

    4) If you edit the game files and give a lightsaber to an npc but not Force powers, they will still use Force Push when you Force Grip them.

    5) Kyle is the only npc that can Force Pull the player's lightsaber, but only does so if the player is darksided.

    6) Only npc's can Force Push explosives (mines, tripmines, grenades), even when those are attached to surfaces (mines, tripmines)

    7) The green cultist is the only character in the game to wield two pistols at a time.

    8) When using level 4+ Mind Trick on npcs armed with ranged weapons, they shoot a lot faster, and it seems, have a lot of ammo (which can be quite useful with rocket launchers and that purple laser gun), however, it depletes quite fast, and the npc goes ammo-less until you lose control of them, or until you make them die. Either way, once they're free to act on their own accord, they can resume shooting normally.

    9) The fate of Jedi Trainer who's fighting reborns atop of a Sith building in the Valley of the Dark Lords on Korriban is unknown, and, as per game mechanics, irrelevant. This is rather strange, considering he's been 'promoted' to a full-fledged character in JKA, whereas the Jedi Master replaced him as placeholder for most of the teaching staff.

    dg1995, TheWhitePhoenix and Noodle like this
  9. 1. Some NPCs can perform Force push much faster than the player and it seems they never run out.

    2. Some NPCs can activate Force rage with less than 25 health points, which is not possible for the player.

    3. Some NPCs activate Force rage to prevent their death when they fall through a pit.

    4. Force sense enhances your hearing also because the sounds of the environment are louder.

    5. Force sense makes the same sound when activated in Jedi Academy that in Dark Forces 2.

    6. If the difficulty is Jedi Knight or lower, then a symbol appears on the cursor when you point to an interactive object with Force powers, but if the difficulty is Jedi Master, then that symbol does not appear.

    1) Knew it, and it's especially annoying :mad:

    2) Knew it, and they still don't die from it!

    3) Knew it, but it's only when they have a load-ton of health so they don't die when the fall-death script kicks in

    4) Didn't know that, mostly because of the annoying sound, but also because it was hardly relevant to me.

    5) Didn't play DF2, but I did see some playtroughs, so I knew that.

    6) Ah, I forgot about this one!

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