I started on this a while back because ever since I could remember I didn't like the way the AT-ST in both JK2 and JA looked. The proportions and shape seemed very off and for a model of it's size it had a mere fraction of the geometric detail a player model has. To me it was like taking a low resolution picture and displaying it on a big screen. atst.obj (click to view in 3D) I imported the base AT-ST to get the size close to the base version, which is actually smaller than it should be but for it to work in say SP in areas where if I scaled it to it's true size it would get stuck, like the Cairn maps for instance. So far it's modeled and UV mapped, needs textures, skeleton, rig and animations. I could use the base skeleton but I'd rather not since the walk animation kinda bugs me, the stride isn't right. If anyone would want to help out with the textures inquire within, I'm not that good at it.