Shaders are pretty straight forward, best way to learn is to look over the base shaders in both ShaderEd2 and Notepad to understand how they work but for the most part it's just 2 images overlayed that are blended when light interacts with the model .
All those people wanting a tutorial on putting a model in game and someone comes out of nowhere proving that it's really not that hard by doing it without one.
Working on Kain again has captivated me by listening to the games amazing dialogue. If you haven't played the series you should seriously consider it, the voice acting is some of the best in video game history IMO.
The games honestly could have had worse game play and it wouldn't have mattered considering the characters, plot and dialogue. I'm playing through SR1 using a dreamcast emulator since the graphics are WAY better.
Eww, sketchup? No reason at all to use that software really. I don't think it's a big deal, it's just a movie played for free on youtube that no one makes any profit from.
Well some companies (like the old LucasArts) were very protective of the sounds, even more so than the rest of the assets, a reason why no sounds can be found in the assets for SWBF1 or 2.
Now you got me wondering, I'm working on getting Kain in game as we speak and I had planned on just using the voice recording sessions since there's no background noise to filter out but now I think it may keep my model from being hosted.
SWBF1 and 2 models are super low poly compared to JA, they had to be when you have so many on screen at once. They don't look good up close in a game like JA. There is an import tool for Softimage that will bring any SWBF1 and 2 model with it's animations so it's really easy to port.
I'm gonna bump this mad old thread up. So basically the Webroot that my ex paid for is about to run out and I'm not about to buy any antivirus, gonna try to go with Avira with the windows firewall combo (win7 x64), is that a decent setup for being totally free?
Yeah, I didn't wanna say anything about it either but since someone spilled the beans at this point he has no plans on releasing it. Oh yeah, the sith IRL thing is kinda childish.
Just use the one I submitted here, it's in XSI Model format (.emdl) so it should import properly. https://jkhub.org/files/file/1492-softimage-jedi-academy-character-skeleton/ How the F btw do I post where it shows that cool box with the file info? I know I've seen someone do it before.
I wouldn't just send it out to anyone, just people who can offer valid input, mostly people who are familiar with mapping or at least a good amount of modding knowledge to be able to spot certain things.
It's a gas giant, surely there are days where the weather doesn't let anyone outside, probably why there isn't anything more open, like an outdoor shopping area.
Yeah, I like the old JO bespin maps, both SP and MP but I will second that some areas are too blocky, like say the platform with the 2 cloud cars, surely it can be more round.
Interesting...so you HAVE to be connected to the internet to play games? Sounds like the X-Box one to me....big brother....sorry steam, but no thanks .
I believe you, but all my looking into with Skyrim offline shows it to be a hassle. Have to make sure that steam is set to offline and stored on the machine (or such) or else it doesn't work. My plan is/was to go to my parents or friends to get games and then go offline at home.
Needs a new model, IMO, reskins only look good if you're improving on an existing one, trying to make a model into something else just doesn't look good.