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Everything posted by minilogoguy18
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I'm going to contact Phred about the source code to the mod, maybe I can get someone to compile it on linux, my GF's cousin who I mentioned lives with me and is a linux fanatic.
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I'm almost certain that when mammoth games was still around the servers were linux based and they hosted lugormod. If worst comes to worst maybe I can bribe my GF's cousin to convert it if necessary. Escaped Turkey seems to be my best bet. OP have you tried contacting either Scooper (makermod) or RoboPhred (lugormod) about using the mods on linux servers?
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Jedi Knight III: Brink of Darkness
minilogoguy18 replied to Tempust85's topic in Mod Requests & Suggestions
The only ones I like seeing are ones that recreate OLDER games, as in older than JA or are completely original. The ones that try to emulate newer or current games are retarded. -
Well it's hard to see everything because of all the dark settings, I don't have any trouble UV mapping, it's just boring.
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No it wont, he'll have to break the model up. Another thing people tend to forget is that the GLM format breaks edges along UV boundaries increasing the vertex count even more.
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I've never used linux nor had a server of my own but what's the downside to the host operating on linux? There doesn't seem to be many options out there. http://www.bluefangsolutions.com/shop/jedi-knight-academy/ Found them but have never heard anything about them and they don't offer the mod I want to use but the price seems right.
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I wonder if people here would be willing to donate to keep a 32 player dedicated server running but I don't even know of anyone offering dedicated servers for JA. Anyone know the best option out there? Some Have high prices and some are too cheap to be true. If I payed for it all on my own it'd probably be a lugormod server so I'm not sure of which would either offer that mod or allow me to use any mod I wanted rather than some that only let you select some.
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Now that there seems to be some interest in a few threads I'll try to get around to recording the video, it's already got the scene files ready and planned out, just need a day where the house is empty and quiet to record.
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^I haven't gotten around to the character setup video yet, been very hard to make time for it. The project files are at least set up and everything written and planned out (yes, it's easier if you script/plan the video) so all I need is some peace and quite at my house to record it. Video I'd imagine would be 1-2hrs.
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It would be awesome, I used to host one from my house but not sure of how reliable it would be if it were to get filled up. Was thinking about wiping my old tower and using it as a server too only if someone can tell me for sure if it would be more reliable as a totally wiped either XP or linux based server.
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No expensive software needed, JA character models and animations can be done with free software.
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^No
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On the 3 square panels there are unused vertex's, you can spot them becuse they are on the outer side of the object and the 2 edges they connect flow in 1 straight line, if that vert doesn't stick out any it can be removed.
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I managed to knock 99 vert's off the model, there are a lot of weird polygons though, is it Radiant that draws all those unnecessary faces? I'd probably just use it as a reference a build a new mesh over top of this one, it's pretty messy.
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Starkiller's Backhand Saber Style
minilogoguy18 replied to ChalklYne's topic in WIPs, Teasers & Releases
What I meant was with 3ds max and Maya you'll struggle to get working models, Archangel has been working on a plugin for 3ds max but it still has some small issues it seems and not sure whether it works for all versions. Maya is a total mystery, been years since I've seen anyone attempt to get a working JA model from Maya. There is Blender if you can get the plugin to work and also deal with it's terrible interface. The compiler from JA takes a native Softimage format which is what makes it so easy, I also have used custom bipeds that I made in Softimage for animation without issue. Only was saying that if you know Softimage it helps a ton since it's the most sure fire way to make a model/animation work in JA properly. -
Now i understand why you guys don't like KoTF!
minilogoguy18 replied to CaptainCrazy's topic in General Modding Discussions
On MB2, the saber dueling is terrible, they dumbed it down to give other classes a better chance, swings do seem slowed down quite a bit, no one is that slow and predictable in real life, especially when their actual life is on the line. -
Boba Fett : Bounty Hunter 2
minilogoguy18 replied to Mandalorian's topic in WIPs, Teasers & Releases
Man that Slave 1 model looks horrid, check my youtube channel, I may make that one into a map object for JA. -
Starkiller's Backhand Saber Style
minilogoguy18 replied to ChalklYne's topic in WIPs, Teasers & Releases
@@CaptainCrazy it's good to know Softimage for this engine since it's what the devs used and it can guarantee working models and animations with the only issues being if you did something wrong. Even the free Mod Tool version can be used. -
I disagree completely, I wasn't upset like many when LA shut down, the best star wars games were made when 3rd party developers did the work, this series is one of them. TFU wasn't good, it had good graphics but that only counts for 5% of what makes a game fun, story, gameplay and most of all replay value are WAY more important.
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Show a wireframe before you start unwrapping, I bet there are tons of points that can be removed without changing the shape/volume at all since in one of your previous screens I could see tons of optimization that could be done. I'm intrigued by modeling out a map and just placing everything in radiant, flagging objects then compiling since the tools in radiant are far inferior to Softimage in terms of building geometry. Are you able to get proper bounding volumes of the exported models?
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I kinda like not having absorb visible to other players since I play lightside while every kid out there plays dark and it catches them off guard very often when they try to grip. Maybe rename it to lightsaber style just so there is no confusion since so many single idle animations are called stance mods.