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Everything posted by minilogoguy18
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Gonna try and work on the _humanoid rig some, got some people using it that had some feedback.
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I've changed some things, seems as good as it's going to get, for cut scenes though I'd recommend a custom skeleton with a character weighed to it to have more facial control. The rig has all the face bones so it's just a matter of constraining whichever ones you wanna add into it. The shadow rig has pretty much the JO full skeleton with the JA skeleton constrained to it as the bones that get exported.
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Does anyone know exactly how much the turning animation rotates the character? Like in derees along the Y axis
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For anyone who's interested in the AT-ST, are the turning animations used at all?