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minilogoguy18

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Everything posted by minilogoguy18

  1. It'd be fun to play around with a trial but while a few hundred bones wouldn't put a dent in my money I just can't see a reason to spend money to mod games right now. Has anyone even made a JA rig yet in any of the other softwares? Or better yet has anyone found the dotXSI 3.x code for Maya just in case that software becomes popular in this community?
  2. No, you cannot have anything child to the cap. It can easily be done still though, I don't see how it would even be hard. The caps are just more "realistic" in a sense that a lightsaber would burn and instantly cauterize a wound.
  3. Bumping this well, I wanna know what people think. It hits the streets on the 29th (at least in the US) and for the first year as almost everyone knows will be a free upgrade. Who's gonna take the free upgrade? I will mainly because my user account amongst some other things are borked and I don't feel like fixing it. Another thing is that the handling of resources is supposed to be way better, 8 vs 7 on the same machine runs things like games faster, 10 is supposed to be even better. Linux or OSX are not options for me, mainly because software I use doesn't work on them.
  4. The hips aren't weighed right, they bend 1/3 of the way down the thigh currently.
  5. @@Mark Lubbers, the head still kinda needs to be wider, it looks a bit more like a Muun than a Falleen.
  6. If you couldn't make a file that didn't overwrite the original then you did something wrong because it's very much possible. If nothing happened when you typed in the console to spawn your TIE fighter then the problem is more than likely in the .npc and .veh files.
  7. @@Jedi_Mediator, any updates on the suggestions that DT made for this map?
  8. Yeah, modding those games is a PITA, no where near as flexible or modular as JA, only worth the effort if you plan on making an entire map because you can't just drag and drop characters to a folder then have them select-able in a map. Head over to gametoast.com if you wanna learn how to mod that game, though if you aren't skilled in modding you're going to find it difficult.
  9. Seriously considering buying a Wacom Cintiq since they aren't as expensive as they used to be.

    1. Show previous comments  6 more
    2. Archangel35757

      Archangel35757

      @Minilogoguy18 -- you can send @Psyk0Sith your Intuos3 when you buy your Cintiq. ;)

    3. Psyk0Sith

      Psyk0Sith

      Actually i dont find it difficult, i have the medium version and it covers the screen range just fine. I know some have mentioned they didnt like working on their over sized intuos, makes the extra hand traveling unecessary and tiring. Maybe if i tried one i'd find it better and would dump my relic.

    4. minilogoguy18

      minilogoguy18

      I liked having something that was closer to the size of the screen. Mine just needs a new mouse, for some reason the left and right click buttons like to wear out and I didn't like shelling out $70 on a new one every time it happened so I just bought a cheap wireless mouse to use instead.

  10. Remember to adjust settings in Blender so that the backsides of polygons are NOT rendered because of how many flipped polygons I found.
  11. Don't you realize there are so many character modeling tutorials all over youtube and the internet? No one here needs to make one.
  12. Yeah, it just doesn't work using Anakin's head, it needs the Dooku head to be put on this body.
  13. Definitely seems like a huge google translate failure.
  14. I meant as if you did all weapons with this many polygons, it would slow the game down for sure. I guess LOD's will help but it's still kinda overkill, not even modern games are that high for a weapon.
  15. It has more features, a mesh based collision system using a low quality, same goes for shadows. The game has bump mapping but I can't remember if it can do normal mapping. The real problem with that game is that it doesn't have the modular drag and drop base folder editing that is unique to the Q3a engine, everything is compiled with the map essentially. You can't just spawn vehicles that don't have spawners in the map nor can you just drop a file in a folder to add a new unit to the spawn screen. The engine was also heavily built around Softimage, the .MSH file format is very similar to dotXSI and preserves a LOT of the information. Any rigid bodies in the game are also modeled in Softimage then exported to the map editor which only does a basic height map based terrain.
  16. It's kinda hard to point them out, there are quite a bit on the body but if you wanna send me the model in .OBJ format I'll send it back and you can compare.
  17. There are still quite a lot of vertex's that can be removed without losing any detail. Remember, if they aren't contributing to the models silhouette then they aren't necessary.
  18. That's way too high a poly count for such a small object on screen. We may all be using much newer machines than 10 years ago but the engine still can be strained when all the models have been increased in such a way. You should look more at Ashura's workflow, you can achieve the look of your detail but with the fraction of the polygons. Especially if you consider a small battalion of stormtroopers all on screen at once and the weapons they're carrying are all in the 2.5-3k triangle range, the game will lag even with a good CPU.
  19. We'll see where it goes but I foresee myself teaching people SWBF2 modding in the near future.
  20. I'm sure a lot of people of the current gaming generation would find it too difficult of a game. Even with a joystick every button on the keyboard does something, then every button again while holding shift does something else. A star destroyer in this game is something you pretty much wanna run from in this game and the Executor will make you shit your pants with fear when it's surface starts lighting up like a christmas tree from all it's laser batteries. Hell, even a relatively lightly armed Immobilizer 418 or Victory class star destroyer can tear you to pieces if you don't know what you're doing.
  21. How would anyone here know you're ethnicity? We really need a "dislike this" button...
  22. It'll be like all new games, pretty graphics that try to make up for short single player, easy to beat, no replay value and no modding.
  23. Just scored a MINT copy of Soul Reaver for Dreamcast. If it were not for being wrapped you'd swear it was new.

    1. Ping

      Ping

      ooohhhhhh so very excellent. I will be playing soru riba again soon myself.

    2. JAWSFreelao

      JAWSFreelao

      So tired I thought this said "Soul Beaver"

  24. You have all the source model and animation files, just run them through assimilate to recompile them but in the assimilate options there is a scaling feature that will change the size permanently. I did this for someone years back with the x-wing to make it really small, works no problem.
  25. X-Wing Alliance is an ABSOLUTE MUST HAVE for any Star Wars fan, easily the best SW flight game. I own the original, it's one of those games that's so good that you kinda want a physical copy of.
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