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McGroose

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Everything posted by McGroose

  1. I originally thought that Sony won E3, but thinking about some more, their conference was just O.K and Microsoft did the best of the main 3. Nintendo's quality varied from absolute shit to mediocre. They did get some laughs from me though because of the whole muppet thing, I'll give them credit for that. FFVII was a humongous surprise, especially since they're still focusing on other FF games in development. I thought that FFVII being exclusive for the PS4 would have been thing Sony needed, but then I found out it's soon coming to the Xboner. Shenmue 3 was also a massive surprise, but the whole kickstarter campaign ended up being a more of a scam to see the game's demand, rather than actually being needed to help develop the game. A shame that some people lost $1,000 - $10,000 because of that. I think if they knew the truth about the kickstarter, the amount raised would have been significantly less than what it is now, which is around 3.5 million. The Xboner's compatibility sounds fantastic and I hope it means that I can play games like Halo Reach on an XO someday. That is, if I ever get the console. Nintendo just killed it's E3 with Federation Force. It's both laughable and sad. Battlefront 3 looks like a gift from god.
  2. I can't believe Microsoft did better than Nintendo this year at E3

    1. Show previous comments  6 more
    2. Bek

      Bek

      With epoxy glue.

    3. Bek

      Bek

      Along with the Occulus.

    4. Syko

      Syko

      Every single game Nintendo showed looked like garbage except for maybe Star Fox, which looked exactly like Star Fox 64 in gameplay and in graphics. And where the hell was Zelda Wii U?

  3. Rosh is an obnoxious hypocrite who most people would grow a disliking for by the time the Hoth mission starts. Escape From Yavin IV, while not utilizing the best audio equipment to record his new lines, presents a new version of Rosh that's 5X better than his previous vanilla JKA self. That... surprisingly looks so much better. You really should consider editing all of his lines and making a full mod for this. I'd download it. I can't tell what it is about this version of Rosh I like the best, that his voice no longer sounds high pitch and whinny, or the fact that I've grown such a disliking for his face that seeing literally anyone else in his spot is an improvement.
  4. It would be amazing if that picture of the new Kejim terrain could be used as the basis for a remake of the level's skybox.
  5. I'm a bit late to the game, I first played got my hands on JK2 during either 2007 or 2008. Didn't discover MP until a few months later because my launcher didn't include MP as an option, but of course it was still a part of the game. I got JK3 2 years later on the PC just because I wanted to play with VM's Vader model in SP. Yes, I got the game just for that. The model was amazing to me, at the time. I very rarely play jk3 MP. I even had the Xbox version of JK3 prior to getting the PC version, and I bought JK2 for the Gamecube two years ago because I wanted a console experience for JK2. Gave that shit away pretty quickly.
  6. This makes me wish we had a game called Star Wars: Scum and Villiany. That title is great.
  7. "Rosh and Jar Jar lover." "Clan website - Nick Jr." Totally legit...
  8. I'm glad to see JKHub got around to providing the Ultimate Weapon's mod here. It's the ideal weapon mod for jk2/jk3, imo.
  9. In Mysteries of the Sith, was Kyle's lightsaber red, yellow or orange? I'm asking because whatever color it was in MOTS is the color I'll give his lightsaber in JK2, along with a modded MOTS Kyle skin.

    1. DrXann

      DrXann

      Orange after he claimed it when Yun was killed by Sariss.Later on he chnaged the color.

    2. Ramikad

      Ramikad

      It's a bit of a mystery itself. Technically, Yun's lightsaber was yellow, though in MOTS his lightsaber seems to be orange.

    3. Daedra
  10. One of the best SP level sets I've ever played. I can definitely see the Half Life inspiration in the way you designed these maps.
  11. JK2MV is amazing! There are so many useful features on here all compiled into one. Everyone who enjoys JK2 should check it out.

  12. Maybe the Destroyer should also have force grip or pull to try and hold the player down so that they don't escape the explosion.
  13. My cultist and Reborn NPC files are heavily modified. I already replaced some of the more rare cultist variants and the cultists with E-11 rifles with the Commando. Now plenty of them appear on Vjun, a few of them appear in Tier 3 missions and some of them are on Korriban. Very rarely, I may see one guarding the tractor beam on Tatooine. I also replaced some regular saber cultists with the E-11 cultists to ensure they appear more because I always thought they should be the most common cultist seen, and to an extent, they are now. Yes, the Commando would be a good replacement for the E-11 cultists on Vjun 3, and a few of the strongest saber wielding cultists could also be replaced with either more Commandos or a Destroyer. Ensuring that the Destroyer appears very rarely on specific missions will still be a problem with the map's npc layout, not just an modifying an NPC file itself. I can't recall any specific cultist NPCs that appear only in Korriban and/or Tanaab. I actually think T3_Rift would be a more suitable level for the destroyer, but I can see why you suggested Tanaab.
  14. The hard part of messing with the Cultist Destroyer, I think, would be finding a way to make him appear very rarely in game. While the cultists do have many different NPC types, all of them are either used to often or not used at all to be a good fit for the Destroyer. Based off of the JK3 Prima guide, the Destroyer was so rare that he's existence was only justified through rumor and speculation. "its rumored that they exist and those who encounter them have not lived long to tell the tale of what happend and no trace of a Cultist Destroyer has ever been found." He would fit well for a Tier 3 mission or somewhere on Korriban, though I can't think of any way to make him appear only once or twice throughout the entire game other than modifying a map's npc spawn list itself. Unless someone can recommend a rare Cultist variety that appears hardly any times whatsoever. I honestly don't know how often the strongest cultist varieties appear in game. Anyway, I agree that a vehicle explosion, maybe with a red glow to match Nihilus's death, would fit well for the destruction power. We may not be able to use it yet, though I don't see why we should leave the game's NPC left to rot unfinished. While we're talking about finishing the NPC, why not give him a different skin? Maybe recolor give him a black or grey outfit to make him stand out.
  15. I'm all for someone adding force Destruction into the game. There was a cut Cultist NPC who was supposed to have Destruction, though what we got in game was just a suicide bomber who activates force rage and vanishes seconds after spawning but creates a very strong explosion that covers so much space that it's hard to escape from him without taking any damage. Unfortunately, no graphics accompany the explosion. Maybe someone could bring back both force Destruction and fix up the cut NPC so that force Destruction regular is always available but the Cultist has a much stronger version of it.
  16. The model can still be found on jkfiles/filefront. I'm still using it now until a suitable update or a better kyle model in general is released. I love what you did with the MOTS skin for Kyle here. Mesa like desa evil Kyle
  17. I managed to downgrade to 1.02, but for some reason, I can't move. I can use my saber and other weapons, force powers, etc. I remember having the same problem when I downgraded years ago. WASD keys are binded properly, but nothing works. Loading Jk2mpconfig in the console doesn't help, either. And I patched the CD a while back, it was originally 1.04.
  18. I have the original CD release. I even have the original box and manual for the game. (I bought the manual separately on eBay after a few days of searching just because I thought my jk2 case felt naked without it. XD) The downgrading process shouldn't be a problem if I have the original CD.
  19. Apparently, all of this constant lag coming from my wireless mouse was the result of my flash drive blocking the usb reciever. Wow. A simple switch of which usb port they're connected to and my mouse performance returned back to 100%. Huzzah!

  20. I've only really played 1.02 once or twice, but I'm very tempted to switch permanently because the 1.04 player base is nearly dead. Most of the videos of jk2 MP are from 1.02 anyway (my favorite uploaders of these videos being tvpath and flov9). I always knew how awesome 1.02 was when I was younger, though I never wanted to try to readjust to the different playstyle or the possibility of some 1.04 mods not working properly for 1.02. Maybe it's time to finally make the switch permanently. Hell, A lot of my favorite texture mods and favorite maps come from 1.02 players, so...
  21. I've finally fixed the problem thanks to your instructions, Omicron. You and Ramikad were right in that I did change the possessed Tavion, but not the regular version. The problem with her feathers is now fixed for both versions. Thanks to both of you for your help!
  22. It's kind of Ironic how I would always mod Kotor 1 & 2 by replacing the default single and double saber hilts with a variety of other custom hilts, but in JKA I've been waiting for someone to make a good replica of the original Kotor single saber hilt. Thanks a million, Rooxon! 5/5
  23. I've been a big fan of your videos and previous mods, older versions of this skin pack included. Shame that JK2FFA.freeforums is pretty much dead in the downloads section. You should consider re-releasing some of your older mods from there to here.
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