Jump to content

dark_apprentice

Members
  • Posts

    1,169
  • Joined

Everything posted by dark_apprentice

  1. @@AshuraDX Ok i have managed to restored one of the last model versions and here is what it says, when i load the TIE Fighter in game (SP) inside the console: WARNING: unknown parameter 'models/players/tie-advanced/tie vader' in shader 'models/players/tie_fighter/tie_fighter_body'Shader models/players/tie_fighter/tie_fighter_body has a stage with no image In game screen shot and the current shader file is... SHADER: models/players/tie_fighter/tie_fighter_wing { { map models/players/tie_fighter/tie_fighter_wing blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } { map models/players/tie_fighter/tie_fighter_wing_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/tie_fighter/tie_fighter_body { { map models/players/tie_fighter/tie_fighter_body blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } { map models/players/tie_fighter/tie_fighter_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { As you can see both the body and wing "depthWrite" are removed and still no shadows atm o_O
  2. Tried few changes, but still no actual change
  3. @@AshuraDX at the moment when I spawn it: npc spawn vehicle tie-fighter (the game doesn't show me anything missing). Here is the shader: and the PK3 as it is now models/players/tie_fighter/tie_fighter_body { { map models/players/tie_fighter/tie_fighter_body rgbGen lightningDiffuse } { map models/players/tie_fighter/tie_fighter_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map models/players/tie_fighter/tie_fighter_glow blendFunc GL_ONE GL_ONE glow detail rgbGen identity } } models/players/tie_fighter/tie_fighter_wing { { map models/players/tie_fighter/tie_fighter_wing blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse depthWrite } { map models/players/tie_fighter/tie_fighter_wing_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } }
  4. Here are both textures, the one you send me yesterday and the one I made today with darker gray - here after i removed the "depthWrite" it fixed the wing shadows, but the cockpit is till white (only the glow /of the window/ is there) and nothing is transparent now
  5. Here is the TIE Fighter, with all textures + shader (below is the shader as it is now) @@AshuraDX @@Zappa_0 perhaps you could say if there's something wrong again in the shader file: models/players/tie_fighter/tie_fighter_body { { map models/players/tie_fighter/tie_fighter_body rgbGen lightingDiffuse } { map models/players/tie_fighter/tie_fighter_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map models/players/tie_fighter/tie_fighter_glow blendFunc GL_ONE GL_ONE glow detail rgbGen identity } } models/players/tie_fighter/tie_fighter_wing { { map models/players/tie_fighter/tie_fighter_wing blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse depthWrite } { map models/players/tie_fighter/tie_fighter_wing_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } }
  6. Well in fact, as you mentioned it now I really have no idea O.o lolz. Also I've noticed, that when I used the shader and the file "tie_fighter_spec.jpg" (even after i have changed it too), in game it shows me a missing texture on the cockpit covered all in white (the only change of the original image I have just made it black-white). While if I am using the basic/original image of "tie_fighter_spec" as it is. It will give the black cockpit a little bit of "metallic" dark-brownish color and I personally think it's not fitting really good with the rest, so I took it off for now. I can try it again and see how it looks. Edit: Here is something I've noticed
  7. Here is how it looks at the moment, I have tried to make the triangle a bit darker gray and I hope, that I've managed to do the Alpha channel the correct way on the wing's texture. TIE Fighter (RC)
  8. Ok, seems to work now, but I want to make the solar panels a bit transparent, and the rest to be darker on the wings. I got what you told me above, but how can i make this Alpha channel in Photoshop? Do i have to put the white image with the gray triangle (as the picture you posted) and then put it on change the blending to fit over the original texture and save it as .tga or? Sorry for my lame question and thank you for the helping guys!!
  9. Here are the textures as they are right now: TIE textures Shader: { { map models/players/tie_fighter/tie_fighter_glow blendFunc GL_ONE GL_ONE glow detail rgbGen identity } } models/players/tie_fighter/tie_fighter_wing { { map models/players/tie_fighter/tie_fighter_wing blendFunc add rgbGen lightingDiffuse depthWrite } { map models/players/tie_fighter/tie_fighter_wing_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } }
  10. After playing around with the shader file of TIE Fighter: http://imgur.com/D7snU5F EDIT: i have wrote "Transparent" the wrong way, SORRY!
  11. @@Zappa_0 here is my version of the TIE Fighter with no-shaders yet. There's a bit pain in the ass with this shader, but i think i can figure it out somehow. About the transparent wings, is it somewhat close to the effect you've made with the hologram models?
  12. I can send you the pk3 if you want to check it out for in-game test, I searched for the shaders but just found for X-wing and the others
  13. Ok guys, here is an update of the textures, I have used the model that @@Zappa_0 gave me to help me out fixing my old textures. So I have used both my old textures and parts from yours and came up with this in ModView (also works perfect in-game) Now i am wondering if it is possible for this TIE Fighter to create or use an exciting Shader file, which will tell the game to make the Solar array wings // wing brace to be transparent-ish
  14. Thanks! Here are mine as they look ATM: DA's TIE
  15. Thanks a lot for the photos! I wasn't really able to work a lot on the textures the past 2 days, but I don't now how to upload the photos/screenshots as spoiler's to show instead of tones of dropbox links anyway at first my model that I put on the background with Deathstar is not so much of "negative" and i can show you the textures as they are at the moment. I prefer testing on SP, but if it's better to test a vehicle in MP I will try @@Langerd About the metallic TIE Fighter I am not so sure, it's hard to say also I guess that it will need (when the textures are done) a shader file, that can make the TIE wings a bit of transparent (if that's every possible in JKA).
  16. Thanks mate! I will see what I can do with the textures this weekend and after I play around in Photoshop, I'll let an update here ^^
  17. Working on textures for the TIE Fighter in JKA to make it look like the new TIE's from Star Wars - Episode 7 (The Force Awakens), but got problem with spawning it in game. Need help http://jkhub.org/topic/5672-my-first-texture-edit-ep7-tie-fighter-re-texture/?do=findComment&comment=83712

  18. @@Langerd Ok, so here is the re-skinned model, if you got any problems with it, let me know Tatooine Stalker
  19. Ok here is an update I've made on the textures and put it over a background to look more fancy. The only problem at the moment is, that when I want to spawn the vehicle the game crashes saying this what can I do to fix this. TIE Fighter model opens perfectly in ModView and the textures are on. Thanks in advance guys!
  20. Ok here is an update I've made on the textures and put it over a background to look more fancy. The only problem at the moment is, that when I want to spawn the vehicle the game crashes saying this what can I do to fix this. TIE Fighter model opens perfectly in ModView and the textures are on. Thanks in advance guys!
  21. Yea me too, but this was somewhere here around but with a bug on the download link, so I have re-crate it a little bit here's how it looks + SP support Tatooine Stalker
  22. This is not the Tatooine Stalker, but just a rusty Stalker O.o lol I saw somewhere the Tatooine stalker with skins from the tusken
  23. @@Jeff did a little change on the face, check it out Classic Vader
×
×
  • Create New...