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Everything posted by dark_apprentice
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Here's how it looks like in game
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@@minilogoguy18 Here is what it says, I have tried now to do it again everything from beginning on clear way, copied all the files, re-named everything and when i go to the console and type in "npc spawn vehicle tie7" it brings me up this message Here is the new .pk3 with the TIE7 model: https://www.dropbox.com/s/j6p8eytjkk7bu9n/TIE7.pk3?dl=0
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Yeeey, TIE Fighter looks amazing as fuck http://www.imdb.com/video/imdb/vi3451171609
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My first playermodel model - skiff guard
dark_apprentice replied to Langerd's topic in WIPs, Teasers & Releases
Well i can give you anything you want, I did not saved it as Blender file sadly, but i think the problems are mainly with the skin file? Here's what it looks like now just managed to recreate it and save it now as blender file, so i can send it to you if you want -
My first playermodel model - skiff guard
dark_apprentice replied to Langerd's topic in WIPs, Teasers & Releases
about the it says that I am not allowed to do this on this site dunno why O.o also here is a picture of Blender, after I exported the model. Also don't know why i cannot return to my model or zoom in as it was before, I mean it just goes around like crazy when i move the scroll button of my mouse and doesn't allow me to show you the model from a close up view sorry about that: http://wrzucaj.net/guw -
My first playermodel model - skiff guard
dark_apprentice replied to Langerd's topic in WIPs, Teasers & Releases
@@Langerd ok i managed something but now when i open in ModView it looks like this shit: http://i.imgur.com/eT6Puia.jpg -
My first playermodel model - skiff guard
dark_apprentice replied to Langerd's topic in WIPs, Teasers & Releases
Yes, I just try to learn this lesson and work on Blender, but when i copy the head of Luke and have to paste it on Vader's body it was big shit cuz everything goes wrong, turns out now that i have to unelected each and every thing on my own -
My first playermodel model - skiff guard
dark_apprentice replied to Langerd's topic in WIPs, Teasers & Releases
@@Langerd I just started messing around with Blender too, but i have problems with removing the head and importing it into the other model -
I've recently was searching over TFU-2's costumes and I've somehow wanted to use the Industrial Explorer outfit in JKA. The closest i came up with is this, but i will need someone who's having Blender and is able to frankenstein, to help me with changing the head and putting one extra detail – Vader's mask part of his helmet (with the voice module) just that and the head of one specific Galen Marek model. Thanks in advance
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re-texture-texture problem with .SKIN file
dark_apprentice replied to dark_apprentice's topic in Modding Assistance
With pleasure, BUT keep in mind that it is not so good looking in game, as inside ModView! Also that I am not happy with the left prosthetic arm & leg as how they are ATM. SCREENSHOTs -
re-texture-texture problem with .SKIN file
dark_apprentice replied to dark_apprentice's topic in Modding Assistance
New UPDATE Have improved a little bit the outfit and face texture... FACE sadly it's not so HQ texture inside the game -
re-texture-texture problem with .SKIN file
dark_apprentice replied to dark_apprentice's topic in Modding Assistance
@@Langerd yep, and each time a person makes backup files must be sure at the end to put the correct ones, and not like me BTW here is and update of Damaged Vader. I have made 2 versions of him, one is based on the original model from The Force Unleashed 1&2, and the other one is my personal favorite version of Sebastian's face from ROTJ. I am not really happy with the left leg but at the moment I am out of any ideas for the prosthetic leg. I know what I wanna do, but each time i try i can't bring it out as what's inside my head. Perhaps the model itself will need a little bit of "frankenstein-ing" with Blender (if someone's able to do it) and by this I mean to use prosthetic or droid leg from other character over Vader's model (not sure if it has to be made from scratch this leg), but I noticed that it's similar in someways with C3PO's knee, I don't mind it as how it looks like ATM, but it would be better if a real prosthetic leg is made or frankenstein-ed to Vader's model. Since the Body texture element that is for his shoes is just 1 part and even if I color it gray both of his shoes will be gray and that's not what I want at all. -
re-texture-texture problem with .SKIN file
dark_apprentice replied to dark_apprentice's topic in Modding Assistance
I have found the problem, it was inside the shader file and at first I have put: blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse - instead of: alphaFunc GE128, depthWrite, rgbGen lightingDiffuse and than I saw that my older test-shader (that i posted last night here), is correct so now it all works fine. Now I'm wondering, is it possible using the cape's shader to create mechanical feeling for just the left arm and leg. I'll see now what's gonna happen. -
re-texture-texture problem with .SKIN file
dark_apprentice replied to dark_apprentice's topic in Modding Assistance
models/players/tfu_vader/controlstfu2 { { map models/players/tfu_vader/controlstfu2 rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/tfu_vader/controlstfu2 blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } } models/players/tfu_vader/cape3 { cull disable { map models/players/tfu_vader/cape3 alphaFunc GE128 depthWrite rgbGen lightingDiffuse } } models/players/tfu_vader/body3 { { map models/players/tfu_vader/body3 rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/tfu_vader/body3 blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } } models/players/tfu_vader/head4 { { map models/players/tfu_vader/head4 rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/tfu_vader/head4 blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } } models/players/tfu_vader/helmet { { map models/players/tfu_vader/helmet rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/tfu_vader/helmet blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } } models/players/tfu_vader/mask3 { { map models/players/tfu_vader/mask3 rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/tfu_vader/mask3 blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } } models/players/tfu_vader/controls6 { { map models/players/tfu_vader/controls6 rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/tfu_vader/controls_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } } models/players/tfu_vader/controls7 { { map models/players/tfu_vader/controls7 rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/tfu_vader/controls_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } } models/players/tfu_vader/detail { { map models/players/tfu_vader/detail rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/tfu_vader/detail_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } } models/players/tfu_vader/helmet { q3map_nolightmap q3map_onlyvertexlighting { map models/players/tfu_vader/helmet blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/tfu_vader/helmet_spec blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/tfu_vader/mask { q3map_nolightmap q3map_onlyvertexlighting { map models/players/tfu_vader/mask blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/tfu_vader/mask_spec blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } -
Ok, I am pretty sure it has been discussed over here for like million times, but since the other topics doesn't help me I'm asking right here my question. Currently i was able to get some free time and decided to check out the Force Unleashed-2 Costumes of Darth Vader (specifically the one that he's damaged as from the final battle of TFU-1). So i started with Toshi's model of Darth Vader, noticed that there is already 2 versions of this "Damaged" Vader skin, made by @ & @@AngelModder but they both seemed incorrect for me personally. That's why I've started to re-create their versions in a new one based on the game. Now it's all ok with the model EXCEPT one f-ing problem with the "cape2.png". I tried each of Kylo's and Angel's version of the cape (after i have changed the main "model_default.skin" file) and everything else works perfect, but this stupid cape. When i want to load normal cape it's ok both for ModView and during game play, BUT whenever I want to put the damaged version of this cape (tried as .png and also as .tiff) it does not load the cape correctly. When i load it on ModView or inside the game, it simply brings up the black cape and the areas that are supposed to be missing/invisible/cut are white Pictures here: Damaged Vader (Re-Skin)
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[Request] Original Anakin Skywalker (Episode VI)
dark_apprentice replied to Lancelot's topic in Mod Requests & Suggestions
Maybe you can ask @@Jeff to make it for you. A simple classic jedi robe model and perhaps use the head of reskinned Toshi's Vader model by Angel. I also made a similar face of the original actor played Anakin/Vader in original movies on a model of Darth Vader with sith hood ;3 -
Starkiller Jedi Adventure Robe
dark_apprentice replied to RevanKnight's topic in WIPs, Teasers & Releases
did you fix the saber texture? -
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It's good seeing a Kylo Ren model for JKA, but the body is still of Lord Stalker from TFU and that's ok by me, but Kylo looks more like using the black Sith robe: http://cdn.collider.com/wp-content/uploads/2015/04/star-wars-7-kylo-ren-costume-2.jpg http://media.comicbook.com/uploads1/2015/04/kylo-ren-402-132041.jpg http://media.comicbook.com/uploads1/2015/04/kylo-ren-403-132042.JPG
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Ahh, ok if you need any help that I could do let me know
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What happened with the SW 7 Old Luke re-skin I send you?
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