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Everything posted by dark_apprentice
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[Model REQUEST]: LEGO
dark_apprentice replied to dark_apprentice's topic in Mod Requests & Suggestions
Well I have the MovieBattles 2, but I didn't find anything of the LEGO models. That's why I made the request and didn't found anything on here for LEGO Vader or other models -
I was thinking about a little bit unusual model request. Since I was a kid I have always loved to play LEGO and even now, when I hear/see something about it I can go crazy as a little kid After few Star Wars: LEGO Animation movies I really loved even more the LEGO version of Darth Vader. Would anyone here from the amazing modelers, take time to make the LEGO Darth Vader model, for JKA? I suggest it'll be in different size, than the regular JKA characters and since that is on the .npc to edit I assume it'll be something 1/2 the size of regular JKA model (but not too small, as the model of yoda or ewok are made). A little help, if it's gonna be usable or in any help for you, I've found a 3Dmodel right here Thanks in advance to anyone, who's willing to spend time on creating the LEGO Darth Vader model. P.S. Noticed, that there are actually few lego versions, so i am attaching the original version
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KataMove Animation + Weapon
dark_apprentice replied to dark_apprentice's topic in Coding and Scripts
Thanks, but I need to combine the animation, with an effect of the saber: In easier way to get me right (let's name the character "Kyle" just for the example): Kyle--> (Bind key "R"), --> exec saber_ga --> Kyle's "saber_ga" automatically hits the ground, (FAST) ---> causing explosion ----> (slow motion, animation) = Kyle performing "Dark Rage" animation from level 1. I think it needs to do something on the ".sab" file, but i am not sure what and I didn't saw anything on the topic you showed me -
KataMove Animation + Weapon
dark_apprentice replied to dark_apprentice's topic in Coding and Scripts
Nobody knows? LOL -
- 51 comments
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309 downloads
This small modification, simply changes your basic JKA console to glassy/transparent-ish look, with the new logo of LucasArts, that we saw on Force Unleashed, but with my own custom "Jedi Academy Unleashed" based logo, that gives you a nice touch. Title: Dark_Apprentice JAU Console Author: Dark_Apprentice (former known as: unleashed_dark_force) Installation: Put the .pk3 file into your Base folder. Uninstall: Remove the "Dark_Apprentice JAU Console.pk3" file Bugs: none, that I noticed CREDITS: LucasArts, Force Unleashed, Jedi Academy -
Is it possible with simple commands to combine a weapon, or a lightsaber with a "special" kataMove animation. What I want is to use for example a saber ingame, that when i bring it with a key that i have already bind to the .cfg it brings the saber. But I want to make the saber using a certain kataMove and animation, like for example: 1. Player/Character hits the opponent/ground/wall (that will be good, to combine with slo-mo) 2. LS_SPINATTACK_ALORA I tried to do it in the ".sab" file, but for now the only thing, that I get, when I bind the key is bringing up the animation of the spinattack_alora on my character. What can I do to combine both "+attack" and "LS_SPINATTACK_ALORA"?
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As i said "serve shutdown" as it was written yesterday here. Can't you use a free host, I remember there was once the "co.cc" and it was moved later to something like ".tk" not really sure. But there are for sure some free servers that won't take money?
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Dark Apprentice Costume from TFU2 End of Dark Side
dark_apprentice replied to Xeby's topic in Mod Requests & Suggestions
@@Xeby oh you may wanna try out this model of Starkiller, I've choosed mine to be without the hood, it's something like the Raxus Prime gear, but it's cool even that way -
Dark Apprentice Costume from TFU2 End of Dark Side
dark_apprentice replied to Xeby's topic in Mod Requests & Suggestions
Doesn't look like Galen Marek (dark apprentice) from TFU2 dark side ending -
Dark Apprentice Costume from TFU2 End of Dark Side
dark_apprentice replied to Xeby's topic in Mod Requests & Suggestions
and that is what i have told you lol O.o you got me wrong -
SW 7 Blade + TFU blade (ver2) by Dark_Apprentice
dark_apprentice commented on dark_apprentice's file in Cosmetic Mods
- 10 comments
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- New Effects or Textures
- Star Wars Related
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I guess you can download this model by UsungHero and edit a bit the textures for yourself
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SW 7 Blade + TFU blade (ver2) by Dark_Apprentice
dark_apprentice commented on dark_apprentice's file in Cosmetic Mods
- 10 comments
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Version 2.0
1,362 downloads
Title: SW 7 Blade + TFU blade (ver.2) Author: Dark_Apprentice (former known as: unleashed_dark_force) Installation: Put the pk3 file into your Base folder. Description: This simply turns your basic red blade into more Star Wars 7: Force Awakens blade-look-a-like and also as bonus it replaces your orange blade into the black saber from TFU (Force Unleashed). My opinion is that the teaser video, the blade is red not orange, so now you'll have choice. I noticed, that there are a lot new mods for the "Force Unleashed" black/white/negative saber blade or whatever it is called. So since I was one of the very first to make it for Jedi Academy (JKA), together with one old friend - Spior - and no need to install mods like "JKA+" and since some say the "old version 2" was better as TFU blade, I have combined the last (SW 7 Blade + TFU blade ver.1) together giving you this brand "new" version 2 of the "Star Wars 7 - red/sith blade & bonus Force Unleashed black blade" WARNING: THIS IS !!N-O-T!! a real-based blade effect on the Star Wars 7 movie, since it is even not out yet (comes out December 2015) I just made own blades!! They have nothing to do with the movie. INSTALL: Put the "SW 7 Blade + TFU blade (ver2).pk3" into your: JediKnight\GameData\Base folder and you are ready to go UNINSTALL: Remove the .pk3 file from your "Base" folder- 10 comments
- 4 reviews
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SW 7 Blade Effect - Dark_Apprentice
dark_apprentice commented on dark_apprentice's file in Cosmetic Mods
That is from where I took it, because this is my other (old) account: Unleashed_Dark_Force for which i only keep my account on JediKnight3 filefront and forgot the one here so i had to make the new one "Dark_Apprentice" since i was not active for lots of years P.S. oh and btw this v2 was too pointy for a saber blade nothing to do with the original TFU blade xD -
*MOD* JK 4: Rise of the Shadow (Suggestion)
dark_apprentice replied to dark_apprentice's topic in Mod Requests & Suggestions
Dark Order War on Yavin IV has begun Pic 1 Pic 2 -
*MOD* JK 4: Rise of the Shadow (Suggestion)
dark_apprentice replied to dark_apprentice's topic in Mod Requests & Suggestions
Anyone has their own points of view Syko, and most of my time goes on much bigger project, with my band and recording debut album, plus working with other bands and learning in the university for sound engineer, so at my very little free time i could spend (or sometimes, when there is a bit more free time) i like to spend it with my family, outside the nature and around JKA. I think some of the cool idea-mods were dead, due to the reason that they were not open projects and open to discuss... and/or were not led by someone who actually cares and have the abilities to lead a team. That's why I said in my other comments here, that if the other members think and agree, that I am the one to lead it, ok if that's what they want to I can at least try, that doesn't cost me to loose anything. Sure time is money and is not good to waste, but hey.. it's my life so keep smiling, cuz life can be better if we make it so -
*MOD* JK 4: Rise of the Shadow (Suggestion)
dark_apprentice replied to dark_apprentice's topic in Mod Requests & Suggestions
I did not say that lol. I am interested to help them as much as I am able to. As I said and will repeat again, this is my personal opinion, based on the story line I've used from Jaden Korr's SW Wiki page. As I think personally, that this is the best way to continue the original story if there are bonus missions, after the player takes path on the Dark Side of the Force That means, that I am open for discussions, comments, suggestions and the story line, together with this PDF file with the Missions will be changed as much as needed, to provide the best result for all of the JKB members. If they like it and want to use some material based on this. If they do not like it. They are free to ignore it and do what they have in mind. I just give thoughts to think on and if we all work as a good collective/team and do this open discussion, I am sure it can lead the JKB Mod into releasing, when it's done. If any other questions, please feel free to ask me I'll be glad to help/support the team with what I can do. -
*MOD* JK 4: Rise of the Shadow (Suggestion)
dark_apprentice replied to dark_apprentice's topic in Mod Requests & Suggestions
@@Jason Black and all of the others, Ok, I've finally got some free time, to put down on a paper few missions and ideas about the mod. The whole story line is on the very first page on the beginning, it is a must to read, if you want to know what I'm talking about on the PDF files, because I took out just the important parts into missions. It's all in the story line. Please !Please, keep in mind! that the name in the PDF file, is just working title and it can be changed to whatever it needs to be: Star Wars - Jedi Knight 4: Rise of the Shadow -
SW 7 Blade Effect - Dark_Apprentice
dark_apprentice commented on dark_apprentice's file in Cosmetic Mods
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SW 7 Blade Effect - Dark_Apprentice
dark_apprentice commented on dark_apprentice's file in Cosmetic Mods
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Well that depends on @@Xeby since I am not familiar with the coding or the C/C++ I personally would like to use if I was able to, the saber-repulse and make it invisible, take out only the dark rage animation and when the player binds a key it simply explodes while doing the animation, but that requires to hit so maybe the weapon idea of Xeby is better idk