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dark_apprentice

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Everything posted by dark_apprentice

  1. Ok, but is there any problem with the .npc code above, that may cause this "bug" with the lightsabers and the other weapons making them smaller than they actually are?
  2. I have just taken the Lego Vader model, cause I don't needed the others and wanted to make it as small as LEGO figure is, or almost as the models in SW Lego Original Trilogy. Here's the .npc and does it affects also the appearance in the SP menu to be bigger, than usual? legovader { playerModel legovader saber legosaber saberColor red weapon WP_SABER saberStyle 9 FP_HEAL 0 FP_LEVITATION 0 FP_SPEED 0 FP_PUSH 0 FP_PULL 0 FP_TELEPATHY 0 FP_GRIP 0 FP_LIGHTNING 0 FP_RAGE 0 FP_PROTECT 0 FP_ABSORB 0 FP_DRAIN 0 FP_SEE 0 FP_SABERTHROW 9 FP_SABER_DEFENSE 9 FP_SABER_OFFENSE 9 forcePowerMax 100 reactions 9 aim 9 move 9 aggreslegovader 9 evalegovader 9 intelligence 9 hfov 120 vfov 50 scale 47 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER // race human class CLASS_REBORN snd legovader sndcombat legovader sndjedi legovader yawSpeed 120 walkSpeed 50 runSpeed 300 health 999 dismemberProbHead 0 dismemberProbArms 20 dismemberProbLegs 0 dismemberProbHands 30 dismemberProbWaist 0 }
  3. @@AshuraDX Well yes, here's a quick screenshot
  4. I just made a SP support for the LEGO Darth Vader from this pack. Turns out, there are few problems with this model. - Face texture is missing, even when I turned ON the face image over the .skin files it still does not show it (and the mask does not cover all of the face) - When you choose the model of "LEGO Darth Vader" in the Single Player menu, to use it as your main character (a.k.a. Jaden Korr), it seems, that it's too big for a normal model (and I have made it to be small in the .NPC file). ** if you just spawn the model from the console during the game-play, you'll get almost normal sized LEGO model --> hfov: 120 // vfov: 50 // scale: 47 \\\ But, when you use it as playermodel from the SP Menu it is too big. - No idea why, but when you use this model of LEGO Darth Vader (both for "npc support" & "playermodel") you get each lightsaber hilt as a very MINI version, that is hardly possible to see it lol. (any ideas what can be done to fix this?) - I have just made a bit brighter black colored textures and only changed his lego-chest armor: Have a look here (no idea why dropbox damaged the quality of the picture, but you can download it if so interested)
  5. OK here is what i have made so far. Player drops the det_pack on ground... using alternate attack (+altattack) he/she activates the explosion. Animation of "Dark Rage" level 1, is too late and comes from a saber.... what it needs: * - Simply new animation for the "+altattack" that makes the same animation when you are using dark rage. * - Good & Synced timing (perhaps by using ""timescale" code, on the .CFG file) * - Way to spawn quickly the Det_Pack weapon in JKA Single Player (no matter if the player have or does not have installed the JKA Patch 1.0.1 * - A code that STOPs other - Force Users, to push-back the weapon/explosion !! I have based it on the Repulse video from "FireDragon", because it gives you a nice visual illusion over Repulse....&.... it is the SIMPLIEST way, that i found out, without using code changes on C/C++. Since there is no one willing to create the damn force power for Single Player (without entire mod to be waited to come out) Screenshot is made with just very good timing of the screenshot-command binded to a key. P.S. IF Anyone is interested to continuew ever this little force-project, i can provide you the files: Repulse JKA-SP
  6. Well could you @@AshuraDX pretty please make new textures and shader for this lego vader?
  7. @@AshuraDX BTW, after I have opened up the textures of this so called "LEGO Vader" from the pack, inside photoshop they are all very dark-black, you can't see almost anything. I've had to use the Levels tool, to bright it up almost to 9,99 on the input level, to see what are the textures. Turns out it's the VaderVM model from Mars Marshall/NeoMarz1, remodeled as lego (I just think so, not sure the folder of Vader model was also named to "VaderVM"). The only thing that was actually LEGO related are the cape and the torso textures.
  8. So, new textures or someone could make it from scratch
  9. Well I assume all that information you have mentioned above @@AshuraDX but maybe the problem is somewhere with the textures and shader as you mentioned. That will require some one, who's really good with reskinning and making shaders on the right places. @@Langerd yes, that's what I thought (build up from scratch), and for a minecraft models in JKA, they look pretty HQ with their details and textures. But as I said in the above sentence, it could be all about new textures I am not a modeler, so I can't be so sure. What would be the best to do and if the problem with this model is based on making new HQ textures with shaders, than I can provide you the LEGO Darth Vader with a NPC spawn file, from the entire pack.
  10. just take a look on the screenshots inside the links i have provided above, and the original 3D model to compare them. It looks nothing like the LEGO Vader, but of a very-dark-black piece of junk combined to look-a-like to LEGO Vader (if we don't mind the torso texture) it looks nothing close/similar to the LEGO model of Darth Vader.
  11. Seriously, no one interested in this from all 284 people who viewed this request? O.o
  12. L O L This is some BIG frankenstein and I am even shocked, that I gotta say this, but I almost throw up, when I saw this LEGO Vader from MB2 or whatever it comes from LOL !! Can't someone here guys use the 3D model, that I have linked above on my request? It looks much better and much more detailed. Yes i DO KNOW, that JKA skeleton is different and it got lots of things to "cut", if you make a model to work in JKA. BUT... still, I think it can be made a new LEGO-Vader much more good looking for JKA with regular size. Here are some screenshots i took to show you all, how that OLD LEGO Vader "Frankenstein" looks like: Model-in-game-frankenLego 01 Model-inGame-FrankenLego 02 03 04 05
  13. @@Ruxith any idea, where could i find the LEGO SW pack for JKA?
  14. Well I have the MovieBattles 2, but I didn't find anything of the LEGO models. That's why I made the request and didn't found anything on here for LEGO Vader or other models
  15. I was thinking about a little bit unusual model request. Since I was a kid I have always loved to play LEGO and even now, when I hear/see something about it I can go crazy as a little kid After few Star Wars: LEGO Animation movies I really loved even more the LEGO version of Darth Vader. Would anyone here from the amazing modelers, take time to make the LEGO Darth Vader model, for JKA? I suggest it'll be in different size, than the regular JKA characters and since that is on the .npc to edit I assume it'll be something 1/2 the size of regular JKA model (but not too small, as the model of yoda or ewok are made). A little help, if it's gonna be usable or in any help for you, I've found a 3Dmodel right here Thanks in advance to anyone, who's willing to spend time on creating the LEGO Darth Vader model. P.S. Noticed, that there are actually few lego versions, so i am attaching the original version
  16. Star Wars: EPISODE 8 Announced!! Here is my fan made poster: https://www.dropbox.com/s/lq0cha32z89dkgl/SW--VIII.jpg?dl=0

    1. Show previous comments  3 more
    2. z3filus

      z3filus

      so no news here, and the poster lacks detail, im sorry to be so negative.

    3. dark_apprentice

      dark_apprentice

      @Zefilus I have made event on the Calendar here, but i have no idea why JKHub did not upload it. It is officially announced by the Star Wars Official Facebook page!! That's why I have decided to make my own fan-artwork poster. You can find more info on the Facebook page, right here:

      <div id="fb-root"></div><script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.i...

    4. dark_apprentice
  17. Thanks, but I need to combine the animation, with an effect of the saber: In easier way to get me right (let's name the character "Kyle" just for the example): Kyle--> (Bind key "R"), --> exec saber_ga --> Kyle's "saber_ga" automatically hits the ground, (FAST) ---> causing explosion ----> (slow motion, animation) = Kyle performing "Dark Rage" animation from level 1. I think it needs to do something on the ".sab" file, but i am not sure what and I didn't saw anything on the topic you showed me
  18. Perhaps I can do it, but not so soon. Thanks for the tip ^^
  19. 307 downloads

    This small modification, simply changes your basic JKA console to glassy/transparent-ish look, with the new logo of LucasArts, that we saw on Force Unleashed, but with my own custom "Jedi Academy Unleashed" based logo, that gives you a nice touch. Title: Dark_Apprentice JAU Console Author: Dark_Apprentice (former known as: unleashed_dark_force) Installation: Put the .pk3 file into your Base folder. Uninstall: Remove the "Dark_Apprentice JAU Console.pk3" file Bugs: none, that I noticed CREDITS: LucasArts, Force Unleashed, Jedi Academy
  20. Is it possible with simple commands to combine a weapon, or a lightsaber with a "special" kataMove animation. What I want is to use for example a saber ingame, that when i bring it with a key that i have already bind to the .cfg it brings the saber. But I want to make the saber using a certain kataMove and animation, like for example: 1. Player/Character hits the opponent/ground/wall (that will be good, to combine with slo-mo) 2. LS_SPINATTACK_ALORA I tried to do it in the ".sab" file, but for now the only thing, that I get, when I bind the key is bringing up the animation of the spinattack_alora on my character. What can I do to combine both "+attack" and "LS_SPINATTACK_ALORA"?
  21. As i said "serve shutdown" as it was written yesterday here. Can't you use a free host, I remember there was once the "co.cc" and it was moved later to something like ".tk" not really sure. But there are for sure some free servers that won't take money?
  22. @@Xeby oh you may wanna try out this model of Starkiller, I've choosed mine to be without the hood, it's something like the Raxus Prime gear, but it's cool even that way
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