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Everything posted by dark_apprentice
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@@AshuraDX Ok i have managed to restored one of the last model versions and here is what it says, when i load the TIE Fighter in game (SP) inside the console: WARNING: unknown parameter 'models/players/tie-advanced/tie vader' in shader 'models/players/tie_fighter/tie_fighter_body'Shader models/players/tie_fighter/tie_fighter_body has a stage with no image In game screen shot and the current shader file is... SHADER: models/players/tie_fighter/tie_fighter_wing { { map models/players/tie_fighter/tie_fighter_wing blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } { map models/players/tie_fighter/tie_fighter_wing_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/tie_fighter/tie_fighter_body { { map models/players/tie_fighter/tie_fighter_body blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } { map models/players/tie_fighter/tie_fighter_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { As you can see both the body and wing "depthWrite" are removed and still no shadows atm o_O
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@@AshuraDX at the moment when I spawn it: npc spawn vehicle tie-fighter (the game doesn't show me anything missing). Here is the shader: and the PK3 as it is now models/players/tie_fighter/tie_fighter_body { { map models/players/tie_fighter/tie_fighter_body rgbGen lightningDiffuse } { map models/players/tie_fighter/tie_fighter_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map models/players/tie_fighter/tie_fighter_glow blendFunc GL_ONE GL_ONE glow detail rgbGen identity } } models/players/tie_fighter/tie_fighter_wing { { map models/players/tie_fighter/tie_fighter_wing blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse depthWrite } { map models/players/tie_fighter/tie_fighter_wing_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } }
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Here is the TIE Fighter, with all textures + shader (below is the shader as it is now) @@AshuraDX @@Zappa_0 perhaps you could say if there's something wrong again in the shader file: models/players/tie_fighter/tie_fighter_body { { map models/players/tie_fighter/tie_fighter_body rgbGen lightingDiffuse } { map models/players/tie_fighter/tie_fighter_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map models/players/tie_fighter/tie_fighter_glow blendFunc GL_ONE GL_ONE glow detail rgbGen identity } } models/players/tie_fighter/tie_fighter_wing { { map models/players/tie_fighter/tie_fighter_wing blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse depthWrite } { map models/players/tie_fighter/tie_fighter_wing_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } }
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Well in fact, as you mentioned it now I really have no idea O.o lolz. Also I've noticed, that when I used the shader and the file "tie_fighter_spec.jpg" (even after i have changed it too), in game it shows me a missing texture on the cockpit covered all in white (the only change of the original image I have just made it black-white). While if I am using the basic/original image of "tie_fighter_spec" as it is. It will give the black cockpit a little bit of "metallic" dark-brownish color and I personally think it's not fitting really good with the rest, so I took it off for now. I can try it again and see how it looks. Edit: Here is something I've noticed
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Ok, seems to work now, but I want to make the solar panels a bit transparent, and the rest to be darker on the wings. I got what you told me above, but how can i make this Alpha channel in Photoshop? Do i have to put the white image with the gray triangle (as the picture you posted) and then put it on change the blending to fit over the original texture and save it as .tga or? Sorry for my lame question and thank you for the helping guys!!
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Here are the textures as they are right now: TIE textures Shader: { { map models/players/tie_fighter/tie_fighter_glow blendFunc GL_ONE GL_ONE glow detail rgbGen identity } } models/players/tie_fighter/tie_fighter_wing { { map models/players/tie_fighter/tie_fighter_wing blendFunc add rgbGen lightingDiffuse depthWrite } { map models/players/tie_fighter/tie_fighter_wing_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } }
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Ok guys, here is an update of the textures, I have used the model that @@Zappa_0 gave me to help me out fixing my old textures. So I have used both my old textures and parts from yours and came up with this in ModView (also works perfect in-game) Now i am wondering if it is possible for this TIE Fighter to create or use an exciting Shader file, which will tell the game to make the Solar array wings // wing brace to be transparent-ish
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Thanks a lot for the photos! I wasn't really able to work a lot on the textures the past 2 days, but I don't now how to upload the photos/screenshots as spoiler's to show instead of tones of dropbox links anyway at first my model that I put on the background with Deathstar is not so much of "negative" and i can show you the textures as they are at the moment. I prefer testing on SP, but if it's better to test a vehicle in MP I will try @@Langerd About the metallic TIE Fighter I am not so sure, it's hard to say also I guess that it will need (when the textures are done) a shader file, that can make the TIE wings a bit of transparent (if that's every possible in JKA).
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Working on textures for the TIE Fighter in JKA to make it look like the new TIE's from Star Wars - Episode 7 (The Force Awakens), but got problem with spawning it in game. Need help http://jkhub.org/topic/5672-my-first-texture-edit-ep7-tie-fighter-re-texture/?do=findComment&comment=83712
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@@Langerd Ok, so here is the re-skinned model, if you got any problems with it, let me know Tatooine Stalker
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TEXTURE problem on ModView :(
dark_apprentice replied to dark_apprentice's topic in Jedi Knight Tech Support
Ok here is an update I've made on the textures and put it over a background to look more fancy. The only problem at the moment is, that when I want to spawn the vehicle the game crashes saying this what can I do to fix this. TIE Fighter model opens perfectly in ModView and the textures are on. Thanks in advance guys! -
Ok here is an update I've made on the textures and put it over a background to look more fancy. The only problem at the moment is, that when I want to spawn the vehicle the game crashes saying this what can I do to fix this. TIE Fighter model opens perfectly in ModView and the textures are on. Thanks in advance guys!
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Yea me too, but this was somewhere here around but with a bug on the download link, so I have re-crate it a little bit here's how it looks + SP support Tatooine Stalker
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This is not the Tatooine Stalker, but just a rusty Stalker O.o lol I saw somewhere the Tatooine stalker with skins from the tusken
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@@Jeff did a little change on the face, check it out Classic Vader