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Lancelot

JKHub Staff
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Everything posted by Lancelot

  1. It was Raven Software actually. They've got many requests to release the source codes for both SP and MP, especially for the first one, as the code for MP was already available. But they finally gave in right after Disney took over and LucasArts was closed down.
  2. I was always wondering if it's possible to enhance the abilities of the mind trick. The only thing it can is confusing enemies or taking control of them, which is pretty lame if you ask me. It simply gives you the opportunity to confuse them so you can kill them better. My idea is to give the mind trick a few more options you can choose from. Imagine something like this - You use the mind trick on an enemy and this shows up: Press to take control of the enemy. Press [K] to kill the enemy. Press [J] to stun the enemy. Press to make the enemy an ally. Press [L] to stop the mind trick. My idea is based on my expectations when I first played Jedi Outcast and saw the force power. I thought the mind trick was able to do a lot more cool stuff, but I was disappointed when it turned out that you can only confuse/control an enemy.
  3. @@mrwonko From what I understood, he's trying to recreate the spectator camera from MP to get it work in SP.
  4. Probably the best chat icon ever made for Jedi Academy.
  5. @@UniqueOne It crashed when I tried to load a map (I tried some normal MP maps). But here's the funny thing: I just selected a Hoth map, now it has finally loaded. I'm in!
  6. @@UniqueOne I've installed the mod, but every time I try to load a map, the infamous Windows Error Report shows up. I don't know what's wrong, but it surely can't be the graphics, as I turned them all to the lowest settings possible.
  7. A mod like this has been made many years ago, with the sounds as heard in the video. But the downside was that they have been recorded from Episode II and they were badly edited so that you could still hear some unwanted sounds (e.g. the first seconds when Yoda blocks the lightning). If someone could use the sounds from the video to replace the standard sounds of the game, that would be great.
  8. It has been already done years ago, along with other Clone Wars characters, with a cool cel-shading effect. There it is: http://mrwonko.de/jk3files/Jedi%20Academy/Models/Model%20Pack/51924/
  9. @@Jaws123DRevenge One possibility: - Take the assets0.pk3 from Jedi Outcast and copy it to the desktop. - Rename it to 0_assets0.pk3. - Open it and delete every file and folder except textures. - Copy the file to the Jedi Academy base folder.
  10. @@skew I hope they correct that ASAP. It's good that you didn't get pissed because of that, but it might have a different effect to those who aren't aware of that the mod is not as the authors described it. I mean, they were talking about an advanced AI that is not yet in the mod. Because of that, some people might think "Yeah! Mortal Kombat for Jedi Academy!" without even knowing that Jedi Fighter doesn't have that yet. It would be terrible if people would complain about missing features that will be included in the next versions. And talking about Mortal Kombat: It's just an idea and I don't know if it's possible, but some sort of finishing moves would be pretty cool.
  11. @@skew has something like that in his Jedi Fighter mod. Maybe he can help you with that.
  12. DT hasn't been working on it for about a year. He focused on other projects, like the First Order Stormtrooper and Luke from The Force Awakens.
  13. I think a horde mode based on the Death Troopers novel would fit great in Jedi Academy. https://www.youtube.com/watch?v=U-ZqAymW7S4
  14. Lancelot

    Internet Explorer

    For a possible version 2, I suggest that his npc should move as slow as possible.
  15. This model has a lot potential. It looks like some new alien race or some kind of bounty hunter. Seriously, you should make something out of it. Make it a separate model. I know it's supposed to be Galen Marek, but with some new textures, it could be a very different character.
  16. Here's my low-poly version. It's, of course, a much more reduced version of what I initially intended. I think (and hope) that the model itself is finally finished.
  17. Okay, I finished the low-poly version. It's now Tris: 1,860 Verts: 1,294 Faces: 605. Is that enough? If not, I can try to make it lower.
  18. The only map that has been made so far is the forest of the Starkiller Base. Like I suggested in another topic, the Graveyard of Giants would be a great map.
  19. I think I have it somewhere, but without KotF. I've collected many maps when Jk3files was still online. EDIT: Nope, couldn't find it. It seems that KotF is the closest source to the map.
  20. @@CommanderXeph I've read your previous post. But because I doubt that somebody would download KotF and install it just to extract the map, I hope that the map can be found somewhere else.
  21. It would be cool if someone could find it and put it on JKHub. It's a map that needs to be here.
  22. Thanks, Circa . I'm definitely gonna keep the high quality version, as I've spent so much time on it. I'm currently working on the lower quality version (which now has Verts: 1,621; Tris: 2,593; Faces: 718). I have no plans at the moment other than getting it, if it ever gets finished, to JA. But who knows? Maybe, just maybe, the higher quality version will have its purpose somewhere other than JA. Hopefully the model is ready anytime soon. I'm still looking for someone who can rig the model and make a texture for it if ever gets finished.
  23. @@AshuraDX @@Ramikad Thanks for the help and advises . Now I know that the verts and tris were way over-the-top, something I wanted to avoid when I started it (I'm aware that the engine can't handle a huge amount of them in a model).
  24. @@Psyk0Sith Vertex: 3,466, Triangles: 5,902
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