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JAWSFreelao

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Everything posted by JAWSFreelao

  1. Nice job for a first skin bud.
  2. Make sure you aren't in edit mode when importing/exporting. I get that error when I try exporting in edit mode. Hope that helps.
  3. Upon popular demand, I present Rako Hardeen. Literally 90% of the credit goes to Jeff, I just added the helmet. Also. Working on a TCW Stealth Clone pilot helmet, just to diversify my projects. http://www.mediafire.com/file/42x516eeedjd7q4/Rako.zip
  4. I wanna say. If any of us are serious about making a new, true, UE4 Star Wars game, you guys can count me in. I'm not great at much but models, textures, whatever you guys need. I'll be there to help.

  5. I wanna say. If any of us are serious about making a new, true, UE4 Star Wars game, you guys can count me in. I'm not great at much but models, textures, whatever you guys need. I'll be there to help.

    1. Show previous comments  5 more
    2. afi

      afi

      I would be down for an UE4 game with JK melee combat. Or for a free version of Jedi Academy

    3. AshuraDX

      AshuraDX

      mini, just because it's node based too Substance is nothing like UE4s Material editor. Substance Designer is a Material Authoring Software used to produce MAterials while UE4s material editor is only capable of manipulating existing materials and setting up which maps are used for what output. UE4s material editor essentially gives a graphical overview of what we write into .shader or .mtr files.

    4. SomaZ

      SomaZ

      Thats not correct either. UE4 can produce procedual materials too. The biggest benefit is, that you can create meterials that scale very well with distance or zoom in. Means, you can nearly produce unlimited detail. You can archive something similar with our shader system, but the UE4 one is crazily advanced compaired to our system.

  6. Not to jr moderate but I would genuinely disadvise @ ing members.
  7. I can appreciate a shameless plug. you sly dog you.
  8. What's up guys? Been sidetracked and absentee lately but I have started working on a new Death Watch style Mandalorian to help out Tompa9's little DW project. Mostly been modeling and texturing a new helmet, so. Not a whole lot to showcase yet, but.
  9. Congrats dude. This looks very promising.
  10. Plus to be honest. The texture of grey on the helmet feels like I'm looking at static. Have you ever used Xnormal?
  11. If you ask me? It's becauuse the light processing in the game isn't good enough to make adding it worth it. ANYWAY, preview. Found the model on Night Owl Forums. Textures are mine though.
  12. I'm jumping a little off this guy's thread, but I'm pretty sure Jeff made a kitbash awhile ago.
  13. Will do the next time I model from scratch.
  14. Gonna give Bo Katan a go, using some UV mapping tricks I may or may not have just learned.
  15. Was more of a list of to dos, not a pick a choice thing. I'll happily take any tips you have.
  16. Okay so I'm also thinking a few projects. To help out with KOTF 2.1. I would love some community feedback on this "grocery list" per se. 1) finish my ultimate TCW clone pack. 2) create "TCW" versions of every jedi- basically? Adding arm gauntlets. 3) perhaps a new Bo Katan?
  17. We all need to treat the moderators better. They have a huge burden lately. Let's all try to get along. :)

    1. Ramikad

      Ramikad

      "Perhaps I can find new ways to motivate them." :P

    2. JAWSFreelao

      JAWSFreelao

      Money always seems to work. ;)))))

  18. I just want to say thank you to the cool admins on this site. Things have been relatively down and out of control in the community lately, but without the guys like Circa, Barricade, and countless others, the community wouldn't be possible. Thank you guys for working hard so we can do what we love.
  19. Add Tyga's snapchat ---> lamboluxury . Not spoiling anything but there''s a reason he has that username, sweet jesus

  20. To be forward I really doubt anybody is going to do this.
  21. Wanted to see it ingame.
  22. Yeah, personally I felt that shifting the tint was a wiser choice
  23. on the body of the gun by the handle yes, tis' a bit stretched. Gonna work on it criticism has been noted. Anything else?
  24. So after wrapping up that E-5 (which I'm not sure I'll release, I'm on the fence about it:/) here's another WIP. I'm aware the stock is pretty ugly so far and it needs more love texture wise, but I just wanted to show of. Request courtesy of user @@Vosk.
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