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Everything posted by JAWSFreelao
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I wanna say. If any of us are serious about making a new, true, UE4 Star Wars game, you guys can count me in. I'm not great at much but models, textures, whatever you guys need. I'll be there to help.
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I wanna say. If any of us are serious about making a new, true, UE4 Star Wars game, you guys can count me in. I'm not great at much but models, textures, whatever you guys need. I'll be there to help.
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mini, just because it's node based too Substance is nothing like UE4s Material editor. Substance Designer is a Material Authoring Software used to produce MAterials while UE4s material editor is only capable of manipulating existing materials and setting up which maps are used for what output. UE4s material editor essentially gives a graphical overview of what we write into .shader or .mtr files.
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Thats not correct either. UE4 can produce procedual materials too. The biggest benefit is, that you can create meterials that scale very well with distance or zoom in. Means, you can nearly produce unlimited detail. You can archive something similar with our shader system, but the UE4 one is crazily advanced compaired to our system.
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We all need to treat the moderators better. They have a huge burden lately. Let's all try to get along.
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Add Tyga's snapchat ---> lamboluxury . Not spoiling anything but there''s a reason he has that username, sweet jesus