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Everything posted by GamingPrince83
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Creating an original _humanoid file unique to one or more characters
GamingPrince83 commented on Linken's tutorial in Modeling
Try using a Hex Editor instead of Notepad! ? -
Hello there! I'm trying to edit the Movie duels remastered source code. Which version of cmake and visual basic do i need?
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Game crashes whenever I use Boba Fett (Mandalorian).
GamingPrince83 replied to kibasennin's topic in Modding Assistance
Are you using vanilla JKA? -
Note: I'm not the creator of this mod, i saw it in my suggestions on Youtube. https://www.youtube.com/watch?v=_v5_APzvEHo
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How do I change the length and width of blaster bolts?
GamingPrince83 replied to Brendan1021's topic in Modding Assistance
I think you need to edit the jpg or png files with a Photo editor. For the Blaster Bolt you need to edit "blaster_blob.tga", you can find it in assets1.pk3 in the folder "\gfx\effects\". -
Hello guys, i'm trying to figure out how to give NPCs and possibly the Player automatic regeneration like in Kotor 2 TSL. I've found out how to make Force Heal heal a lot faster and Make Force Rage heal you instead of cost life. I help will be appreciated!
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NPCs that grapple like Kyle_boss
GamingPrince83 replied to bigphil2695's topic in Modding Assistance
This should help you. -
NPCs that grapple like Kyle_boss
GamingPrince83 replied to bigphil2695's topic in Modding Assistance
Unfortunately you need knowledge of coding. -
NPCs that grapple like Kyle_boss
GamingPrince83 replied to bigphil2695's topic in Modding Assistance
Hi, i've succeeded in giving other NPC classes, Kyle bosses abilities, you need to know a little bit of coding to do so. -
I've gotten it to work! else { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; Copy the line marked in Yellow and replace the line in blue } else { self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500 // Replace this line //self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500; } }
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Hello there. This is the code for Push and Pull speed. I left some notes to help you understand the code. if ( pull ) { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PULL] = level.time + 200; // This is the Pull speed for NPCs, edit this to determine how fast npcs pull! } else { self->client->ps.forcePowerDebounce[FP_PULL] = level.time + self->client->ps.torsoAnimTimer + 500; // // This is the Pull speed for the Player, edit this to determine how fast Players pull! } } else { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; // This is the Push speed for NPCs, edit this to determine how fast npcs push! } else { self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500; // This is the Push speed for the Player, edit this to determine how fast the Player pushes! } }
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float forcePushPullRadius[NUM_FORCE_POWER_LEVELS] = { 0,//none 384,//256, 448,//384, 512 }; float forcePushCone[NUM_FORCE_POWER_LEVELS] = { 1.0f,//none 1.0f, 0.8f, 0.6f }; Hi, this is the code for Force Push and Pull range and radius. You can find it in wp_saber.cpp in the single player code.
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Help with Force Rage Duration (Coding)!
GamingPrince83 replied to GamingPrince83's topic in Modding Assistance
Force levels 4 and 5 are Npc only. -
Hello guys, i'm trying to increase the duration time for force rage Level 4 and 5, so far i've put in hours of time trying to figure it out but with no luck. Has anybody tried to do the same. If so, could you share the code with me? Or give me some hints.
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Shaders for Force Absorb and Protect!
GamingPrince83 replied to GamingPrince83's topic in Modding Assistance
Thanks, now i have to figure out how to edit them. -
Hello, i'd like to know where i can find the shader effects for force powers Absorb and Protect? By that i mean the name of the files and the name of the shaders.
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float forceJumpHeight[NUM_FORCE_POWER_LEVELS] = { 32,//normal jump (+stepheight+crouchdiff = 66) 96,//(+stepheight+crouchdiff = 130) 192,//(+stepheight+crouchdiff = 226) 384//(+stepheight+crouchdiff = 418) }; float forceJumpHeightMax[NUM_FORCE_POWER_LEVELS] = { 66,//normal jump (32+stepheight(18)+crouchdiff(24) = 74) 130,//(96+stepheight(18)+crouchdiff(24) = 138) 226,//(192+stepheight(18)+crouchdiff(24) = 234) 418//(384+stepheight(18)+crouchdiff(24) = 426) }; float forcePushPullRadius[NUM_FORCE_POWER_LEVELS] = { 0,//none 384,//256, 448,//384, 512 }; float forcePushCone[NUM_FORCE_POWER_LEVELS] = { 1.0f,//none 1.0f, 0.8f, 0.6f }; Hi don't know if this helps, take a look at forceJumpHeight.
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It's not that complicated, just change the model in the NPC file. I think the model is called Alora2.
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Do you mean this one? https://www.moddb.com/mods/movie-duels/images/luke-skywalker-in-his-crait-outfit
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Use the search function in Visual basic to search for things you want to change, the programmers leave a lot of tips and hint on what a script does.
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Need help with saber combat
GamingPrince83 replied to lukesandylowground's topic in Jedi Knight General Discussions
Hi, the best way is to use Force Protection with the strong style, if your enemy is a strong force user you could also add Force Absorb. -
Here how i solved the probelm, instead of a lot of small Npc files make of large file with a lot of npcs in them.
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There is a tutorial here, on everything regarding .sab files. https://jkhub.org/wiki/index.php?title=.sab#Sword_and_Non-lightsaber-blade_Weapon_Keys