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Ramikad

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Everything posted by Ramikad

  1. Nope. At least not yet. But if someone would want to make one, your Zombie Trooper would be a great help.
  2. Haha, don't forget sneaky downvote attacks on my guest comment right under his response, stating to at least attempt to contact the original authors.
  3. Might actually be a good resource for a Death Trooper mod
  4. The Tutorial section is your friend.
  5. I'll add in my two cents as well: as far as the models are concerned, the damage is already done. I mean, it's not like everyone and their mother is a model thief out there, so how many more people can steal your stuff and claim it as theirs? To be honest, anyway, the TFU mod guy sorta does sound like he only meant that he got the models working in-game as NPCs - but if he changed the comments or description I'm likely falling for it. It reminds me of my first days of modding other people's work, and when I was about to release it someone reminded me that I didn't have the permission to do that
  6. Bargon yanah coto da eetha.
  7. Yep, that's pretty much it. Hide into geometry to stop rendering everything behind it when facing it.
  8. It seems to still be some sort of a mystery. From what I've experimented, they're supposed to be hidden within geometry, models or brushes, large enough so that it will stop rendering everything that's behind it. I tried it with a scaled crate model, and it seemed to work. Can't say much more about it - I'm not sure if there's a min or max size for the antiportal to work.
  9. Now I'm curious...
  10. I think it's Maw's lightsaber, from the Dark Forces II Saber pack or something. Can't remember the author, maybe Inyri.
  11. A wild suggestion, you could try playing with antiportals.
  12. I'd rather have a proper Dreadnaught interior for that mission. Still, amazing visuals.
  13. Try using Misc -> Find Brush... and setting its Entity number to 32.
  14. Generally, files are deleted when they violate the rules of JKHub. In any case, you should probably PM a staff member directly, although in case problems arise they should be contacting you soon.
  15. I'm not aware of any, but the "npc" command can show the NPC score (npc score), bounding boxes (npc showbounds), and to kill them (npc kill <targetname>), and probably a few more that I can't remember right now.
  16. Yeah, an incredibly good looking and faithful recreation of the Death Star and the Tantive IV.
  17. Very good model, but I would make the head and the mouth a bit sharper, more resembling the original concept arts for Gorc and its cutscene appearance:
  18. Whew. Been cut off for a while. What did I miss?

    1. Show previous comments  3 more
    2. Onysfx

      Onysfx

      I've been off jkhub watching the insanity continue to unfold in the world. Very depressing...

    3. Bek

      Bek

      Why focus on the negatives? There are tons of things you can do that will preoccupy your time.

    4. Smoo

      Smoo

      end of the world liol

  19. Why is everyone yelling at code changes as if it was the only way? scripts/taspir2/darksidechosen.ibi It's as easy as adding a: //(BHVD) set ( /*@SET_TYPES*/ "SET_SKIN", "models/players/???/model_default.skin" ); somewhere in the script, applied on the player and on the rest of the cinematic players for that mission. Not sure if the next mission scripts will need modifications as well or if the changes will already be applied.
  20. There's a script command to check whether the player has turned to the Dark Side, and perhaps it's used in the game - it would probably be enough to expand on that script so that it changes skin.
  21. Do you have any mods installed?
  22. Now I know where I've seen that design: it was a Silver Sword in The Witcher 2. I like it.
  23. If the model uses the base game eyes and mouth that's the only way.
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