

Ramikad
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Everything posted by Ramikad
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Are you sure it doesn't? There's a -bounce <number> parameter that you can set up when compiling a map, I think that's it.
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Can someone fix kashyyyk sky in single player?
Ramikad replied to JV Order's topic in Modding Assistance
If it works fine in MP, it might be just a low distance cull parameter. SP, in comparison to MP, brutally cuts out every brush edge beyond the distance cull, while in MP the transition is more gradual and most importantly doesn't create that hall of mirror effect. The Carbon Freezing chamber map has the same problem, apparently. -
Probably that you have to restart the game from the beginning when you die. Sort of not coming back from the dead.
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Changing... computer.. BUT! Windows 10 O~~Q
Ramikad replied to Langerd's topic in Modding Assistance
You could probably still use Blender with no problems - I tested mrwonko's JA plugins with Blender 2.76 with no problems and a good amount of added features in comparison to 2.64, such as Decimate modifier not destroying the UVMap and more easily functioning hair effects (gah, that oughta get somebody to the point of opening a Barber Shop in the WIP section ). -
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Halloween Mod Contest 2016 - Zombie Stormtrooper
Ramikad replied to Langerd's topic in WIPs, Teasers & Releases
Nope. At least not yet. But if someone would want to make one, your Zombie Trooper would be a great help. -
Haha, don't forget sneaky downvote attacks on my guest comment right under his response, stating to at least attempt to contact the original authors.
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Halloween Mod Contest 2016 - Zombie Stormtrooper
Ramikad replied to Langerd's topic in WIPs, Teasers & Releases
Might actually be a good resource for a Death Trooper mod -
The Tutorial section is your friend.
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I'll add in my two cents as well: as far as the models are concerned, the damage is already done. I mean, it's not like everyone and their mother is a model thief out there, so how many more people can steal your stuff and claim it as theirs? To be honest, anyway, the TFU mod guy sorta does sound like he only meant that he got the models working in-game as NPCs - but if he changed the comments or description I'm likely falling for it. It reminds me of my first days of modding other people's work, and when I was about to release it someone reminded me that I didn't have the permission to do that
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Bargon yanah coto da eetha.
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Yep, that's pretty much it. Hide into geometry to stop rendering everything behind it when facing it.
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It seems to still be some sort of a mystery. From what I've experimented, they're supposed to be hidden within geometry, models or brushes, large enough so that it will stop rendering everything that's behind it. I tried it with a scaled crate model, and it seemed to work. Can't say much more about it - I'm not sure if there's a min or max size for the antiportal to work.
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A wild suggestion, you could try playing with antiportals.
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Try using Misc -> Find Brush... and setting its Entity number to 32.
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Generally, files are deleted when they violate the rules of JKHub. In any case, you should probably PM a staff member directly, although in case problems arise they should be contacting you soon.
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I'm not aware of any, but the "npc" command can show the NPC score (npc score), bounding boxes (npc showbounds), and to kill them (npc kill <targetname>), and probably a few more that I can't remember right now.
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Yeah, an incredibly good looking and faithful recreation of the Death Star and the Tantive IV.
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Very good model, but I would make the head and the mouth a bit sharper, more resembling the original concept arts for Gorc and its cutscene appearance:
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Sith Eyes on Jaden in Story/Campaign mode
Ramikad replied to Darth Sion's topic in Mod Requests & Suggestions
Why is everyone yelling at code changes as if it was the only way? scripts/taspir2/darksidechosen.ibi It's as easy as adding a: //(BHVD) set ( /*@SET_TYPES*/ "SET_SKIN", "models/players/???/model_default.skin" ); somewhere in the script, applied on the player and on the rest of the cinematic players for that mission. Not sure if the next mission scripts will need modifications as well or if the changes will already be applied. -
Sith Eyes on Jaden in Story/Campaign mode
Ramikad replied to Darth Sion's topic in Mod Requests & Suggestions
There's a script command to check whether the player has turned to the Dark Side, and perhaps it's used in the game - it would probably be enough to expand on that script so that it changes skin.