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Everything posted by MUG
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Dayfall. Blasphemy.
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MUG's List of Mods EVERYONE should have.
MUG replied to MUG's topic in Jedi Knight General Discussions
Added @@minilogoguy18's Hoth Fix too. -
https://www.youtube.com/watch?v=y1djXlskros Figured I would go ahead and post it here as per tradition. Hope you enjoy it.
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It could also be a shader issue if you have changed the model path or the texture path. Be sure to find/modify the chewbacca textures.
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MUG's List of Mods EVERYONE should have.
MUG replied to MUG's topic in Jedi Knight General Discussions
It kinda makes sense, but its just one person's idea of what Jaden's saber should look like. Not a straight upgrade that everyone will want to use, so whilst its pretty neat I dont think it lives on this list =P -
MUG's List of Mods EVERYONE should have.
MUG replied to MUG's topic in Jedi Knight General Discussions
Bumped this up to add @@minilogoguy18's Broken staff sabers for SP -
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- JKHub Exclusive
- Single Player Support
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Cant really tell you how its wrong if you wont show us what you are trying to make =P
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I think he went with my end cap solution long ago =P
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Solved Having the weirdest skin/model issue I've ever had.
MUG replied to Azatha's topic in Modding Assistance
Aye, I guess modview reads it line by line, where as the game looks for finished statements. -
How does one ban someone with a dynamic IP?
MUG replied to Mysterious Stranger's topic in Jedi Knight Tech Support
Good luck =P But naw, for once its not me getting banned, I havn't JKA'd in ages. -
How does one ban someone with a dynamic IP?
MUG replied to Mysterious Stranger's topic in Jedi Knight Tech Support
my bad, thought it was 0s rather than *s -
How does one ban someone with a dynamic IP?
MUG replied to Mysterious Stranger's topic in Jedi Knight Tech Support
I seem to have WAY more than 6 IPs, to the point that I rarely get the same one twice. As I recall, you can range ban by replacing parts of the IP in the ban list with 0s. EG my current IP is 86.147.233.196, you could swap that for 86.147.233.0 or even 86.147.0.0 so all IPs beggining with 86.147 will be banned. The downside of this is that you will end up banning a few other people who use the same IP range (usually people in the same area on the same ISP) however, so few people play jka, that you prolly wont catch anyone in the crossfire who actually plays the game. edit: am I the only one who thinks its bad bad bad that the number 0 looks like a letter o on this forum? edit edit: in fact, its a little weird how the numbers are indented up and down seemingly at random( see: 6789), what's with that? -
Sounds more like your rcon pass got hacked. Most likely autodownload.
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Solved Having the weirdest skin/model issue I've ever had.
MUG replied to Azatha's topic in Modding Assistance
Indeed. If you want to send it over I can almost certainly find the problem. Skin troubleshooting is my forte =P -
@@MoonDog I by no means think you are a "blundering novice". The little I have seen of your mapping is far more profesional than anything I have ever made. I just think its madness to use 30 painstakingly clipped brushes instead of 4 automatically created patches. And of course, it is fine to have multiple solutions to a problem, I was only trying to explain how in this case, I think my solution is better, so that anyone reading this can make an informed decision on how to aproach this problem. I was not trying to shout you down, nor do I think what you have to say is less valuable than anything I do, because you are plainly a far better mapper than me already. I'm sorry if my posts seemed offenseive to you, it was not at all my intention for them to be so.
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Thats a similar but unrelated problem. Also @@MoonDog, your solution is still about 4 billion brushes. and as @@The One and Only said, you really want to avoid off grid vertecies, not only do you get odd visual bugs ("cracks" in the map) with lots of crisscrossing diagonal brush joins, often, working on the smallest grids/completly off the grid (any thing less than the 1 grid is dangerous ground) will cause the verticies to distort and end up either being unworkable, or randomly moving on save/load/compile. Really, really really, Use caps. If you are trying to join somethin gup with a patch, use another patch!. If its a curved thing, use a patch people, its what they are for. edit: have added a version of my solution as a tutorial.
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Damn you dragging me out of bed to end this madness >.> @@MoonDog - No. NO NO NO. You are bad and you should feel bad. Thats like 7,000 brushes. What to actually do: First off, because radiant doesnt know what it is doing with cylinders, take the lower right corner of your cylinder and make a bevel: now cap it like so: Delete the bevel and the top part of the endcap: now move the bottom part up to the top and copy/paste/rotate it around: Add brushes if you need it to be wider:
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Solved Having the weirdest skin/model issue I've ever had.
MUG replied to Azatha's topic in Modding Assistance
Shader shenanigans maybe? Is this a base texture you are applying? Perhaps a conflict with other pk3s in base? Try emptying base of all other (non-assets) pk3s Failing that, I can prolly fix it if you show me the pk3. -
You need to cap it. You should be able to select various options under "cap selection" or something of that nature
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I think most of your in-mod-updater woes are imagined/exaggerated sir. In what sense is it less reliable? It hardly takes long to start the game, so i don't think waiting out splash screens is a real issue in this situation, and you would have to wait for the launcher to load anyway if it was done that way. As for worries about updating the updater, that really makes no sense, as the updater would be part of the mod, and it is the mod that we are automatically updating. Personally, I would far rather have to load the game an extra time to get an update than have to use/keep up to date an extra launcher-program just to use/keep up to date the actual program.
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I think my real objection, is that if you include a load of features that some people consider junk and will never look at, you will discourage a decent number of people from using it. For example, The chat thing and clan support, I think everyone has a use for. Achievements and the like; not so much. You don't want people thinking of an actually very useful mod as "that achievements mod" and never looking at it due to not being interested in achievements. To return to the topic of the launcher, am I right in saying that the main point of the launcher is to make installing mods easier for people who don't really know how that works? If so I think that really is a waste of time. This game is so far down the road now that nearly everyone who plays it (and certainly anyone who will be interested in installing a JKHub API) already know how installing mods works now, and on the whole, would prefer to have complete and direct control over that rather than using a program to do it for them.
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make sure they are in mono format try mp3s if that fails.
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I personally just have a loathing for them as they are an extra unnecessary step you need to go through to start the game. Its bad enough that you have to sit through a ton of lengthy company logo sequences on most games every single time you play them. (what's with that anyway? I know who made/paid for the game after I opened it the first time<.<) .