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MUG

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Everything posted by MUG

  1. Added my new improved base chat bubble to the list http://jkhub.org/files/file/1503-improved-animated-base-icon/ (Idea viciously stolen from @@SiLink 's animated bubble mod and his mention of not liking the base one =P)
  2. Version (V1)

    193 downloads

    This gives you a couple of options to improve the base chat icon. I got the idea after seeing some recent chat icon mods. Place whichever pk3 you want into gamedata/base: AnimatedImprovedBaseIcon - Recommended: My modified version of the base chat Icon, where the speech bubble actually points at the character, with animated dots. AnimatedBaseIcon - The default JKA chat Icon, but with animated dots. ImprovedBaseIcon - My modified version of the base chat Icon, where the speech bubble actually points at the character. Credits: Animated shaders are based on a shader by Ruxith in SiLink's custom icon: http://jkhub.org/files/file/1493-silinks-chat-icon/ Get other base improvements here: http://jkhub.org/topic/696-mugs-list-of-mods-everyone-should-have/ Published Exlusively on JKHub - 20th March 2013 Feel free to modify/use as you please.
  3. @@Delta_135 that should work. Feel free to improve upon that building, its just a thing I started on and never completed, so it's nice that its getting some kind of use =) @@Pande To return to the scaling discussions; Obviously, I cannot comment on the stuff added since I was working on the map, and I don't know if the different areas are off scale relative to each other, but as for your complaints about my train; I modeled it on a mixture of the different underground trains we have in London, don't know if you have been on something similar but they are cramped as hell, and the doors and seats are indeed very small. Basically everything is as small as they can possibly be whilst still being able to squeeze people into them. I very intentionally made the objects the size they are, relative to the player character. Obviously, if areas are off scale relative to each other, that could be a problem, as the map will look like the areas don't match up, and I can agree that fixing that may be necessary, however your comments about objects on the train are just your opinion on how big these objects should be, and I would find it somewhat upsetting if people change my design choices based on their differing design opinions, rather than a necessity to make the map work/make sense. Also, with the windows thing, if we look again at BlueIce Nightfall, there are plenty of interior windows with a shader on them which gives the appearance of there being something outside, but actually not being transparent. And I'm not suggesting just throw a skybox behind them either, I meant that a low-fi fake exterior could be mocked up like a few blocky buildings that resemble the actual map or such. I wont be making anymore posts about this, as I have made all the points I can make and further bickering wont really achieve anything, but I'd just like the future mappers to consider what I have said before they fuck my train up =P.
  4. Frankly, I think people are being completely unreasonable. The idea with this project was for each person to create an area and for the next people to work out how they wanted to attach their own to it. The idea of having open ended streets being a serious problem which means the map is beyond rescue is frankly ridiculous, as the entire point of the project was to leave space for the other mappers to expand. Equally, the idea that having a currently disconnected area with windows is a terrible problem which will result in the death of the map is completely delusional, as not only can window shaders be changed to a non-transparent one, or just have a small personal skybox/exterior area to prevent them having to overlook the map, we don't even know what the rest of the map will be like and whether that will even be a problem. I hope the next guy in the line won't be so pessimistic and will actually do some mapping rather than just throwing in the towel and explaining how they are going to go write a tutorial about how not to map like the people before them. That's just needlessly insulting, we knew from the start that there were going to be mixed skill levels in this project, and that it will take some work towards the end of the project to round off the edges and make it all work as a complete map. [/rant]
  5. But no, seriously, I meticulously made sure every little detail of that thing was the perfect size. I think what pande may not be realising is that most maps that people make are for some reason on a crazy giant scale relative to the player models, and that JKA has a giant collision hit box for players.
  6. I don't get what the scale issues are. If anyone dares rescale my station or anything in it I will rape them to death, just saying.
  7. Looks neat. I'm actually glad i didn't get round to making any of the streets outside, because that looks far more awesome than what I had in mind.
  8. Well its not the right duck, but close enough xD
  9. MUG

    Duck

    This is one of the best things to happen to JKA. Ever.
  10. Just going to go ahead and point out that you can download files without logging in. You just cant view user profile pages. Anyhoo, I don't really see how its a big problem that you can't view user profiles without logging in. If it's more secure this way, I say keep it as is. If someone who doesn't have an account REALLY needs to view someone's profile, it really isn't hard to create one.
  11. its good, aye. But day in the life has a certain sense of epicness.
  12. kak was owned by someone else, they just had a spare server which they loaned to Caelum/myself, but it mysteriously vanished a while back, but i guess you get what you pay for. But yes, I would definitely be up for this if someone can find a venue. edit: ah yes, fighter ended up hosting this particular event, as the actual kak server had mysteriously vanished at that point.
  13. Not unless someone happens to have a server and a bunch of people who want to play it =P
  14. I went ahead and sent it to @@TwinHits Good luck to the rest of you.
  15. My thoughts exactly. But you didn't include a hyphen yourself =P
  16. Damn, someone clean up this grungy ass carpet. (We need to somehow get these words into the map)
  17. Looking good sir, looking good. So far I haven't done any more work on the map. I'll try do do something more before the end of the week.
  18. I vote for night or twilight. Much sexier than day.
  19. <.< http://www.youtube.com/watch?v=V_EvCY9oHtk >.> (Totally not my Channel)
  20. aye. The one from the first post. However, despite what people have been saying, it makes 0 difference which one you use. It just gives you slightly more information on all the entities (although for me it has resulted in them all being listed twice on the right-click menu for me.
  21. That won't help, you still wont be able to read my writing. I was only really uploading it for humorous purposes anyway xD
  22. Aye, but I'd rather compile it so that I know I haven't broken something serious that the next guy has to deal with.
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