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MUG

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Everything posted by MUG

  1. I went ahead and sent it to @@TwinHits Good luck to the rest of you.
  2. My thoughts exactly. But you didn't include a hyphen yourself =P
  3. Damn, someone clean up this grungy ass carpet. (We need to somehow get these words into the map)
  4. Looking good sir, looking good. So far I haven't done any more work on the map. I'll try do do something more before the end of the week.
  5. I vote for night or twilight. Much sexier than day.
  6. <.< http://www.youtube.com/watch?v=V_EvCY9oHtk >.> (Totally not my Channel)
  7. aye. The one from the first post. However, despite what people have been saying, it makes 0 difference which one you use. It just gives you slightly more information on all the entities (although for me it has resulted in them all being listed twice on the right-click menu for me.
  8. That won't help, you still wont be able to read my writing. I was only really uploading it for humorous purposes anyway xD
  9. Aye, but I'd rather compile it so that I know I haven't broken something serious that the next guy has to deal with.
  10. Vis is not my speciality xD However I need it to actually compile so I can test it properly =P Glad everyone is liking it so far.
  11. Having seen @@TwinHits ' designs, I figured I would post my incredibly accurate and detailed ones I did on hotel note paper: Note how, a) it turned out nothing like that and [plain] B)[/plain] (@@Caelum - fuck your forum. fuck it to death.) my handwriting is the worst you have ever seen.
  12. You may want to consider instead of having that square lift, making it connect to the round one in my station which currently goes nowhere. Or where you planning to connect that elsewhere? Although of course someone else can always connect that up, but the chances are we will have several stations with such lifts.
  13. Allow me to post more screenshots so I can avoid doing more mapping and still feel productive: (only joking, he's dead)
  14. Just hit my first compile error >.> "Leaf with too many portals" Fixed it by detailing the entire train. I figure thats okay as the train will be moving anyway right? So it shouldn't be used to break up the vis? On that note, the train is now done, all it needs are doors and for it to move, but I will leave that for some other lucky mapper later in the chain so that they can connect it to somewhere that isn't built yet. I'm not yet decided on whether I will add more stuff to the station (like a maintenance tunnel under some currently dead hatches in the floor/emergency exits in the tunnles) or if I will start on a new area.
  15. Gentlemen, I have made an observation:
  16. First, thanks xD I'm kinda scaring myself too =P Your ideas actually tie in pretty well with another of my ideas. See that glass lift in the centre of the platform? My idea was that this lift would travel directly to the upper levels of whatever skyscraper is above it, allowing the upper classes to exit the skyscrapers without having to ever see the slums below them and get straight on a train out of there. The platform and the trains themselves would be the one place where the two classes might meet, 'cause everyone needs to get around right? Although if we go through with the idea of air-trams, I suppose people of an even higher class wouldn't even need to use the underground trains (eg your super rich penthouse guy would be completely disconnected from the people below him, allowing him to ignore them more easily, while the middle classes would encounter them on the train)
  17. Got the beginnings of the train done. Hopefully it will be good enough to go with the station xD I'll post screenshots of it SoonTM Thanks =P I've upped my game for this one. Not sure I will be able to produce more stuff of the same quality though xD I kinda lucked out and found myself making a design that really worked immediately. It usually takes me a few complete redos to make something I am happy with. I tend to work in bursts, where I will produce a lot of stuff over a couple of days and then burn out and not do anything for ages. Hopefully I will be able to keep it up long enough to get a couple of other areas done, but I can feel my energies beginning to run out xD. I guess I can take a few days off and return to it for another area as I have an extra half week though.
  18. Got the lighting done. Brace for awesomeness. Some of the lights flicker a little too. Very pleased with how this came out. May be one of my best rooms. Next up, I will probably make a start on the train.
  19. Turns out its "_color" rather than "color", however that colour selector is extremely useful. Had no idea it existed before! Thanks muchly. Anyone got any ideas about the delay thing?
  20. Can a target_delay have a wait or random of less than one eg 0.1 or 0.5 second delay. I ask as I have tried to do this and things aren't working, so I'm wondering if that is the reason. Also, i cant seem to get rgb lighting to work. How is that meant to be formatted in the color key? edited to add another question
  21. Sounds good. Mayhaps someone can make a shader I can apply which adds that starwarsy blue fuzz effect to the billboards?
  22. (Don't ask about "CrusH!!!"...) Any other ideas for the billboards in the tube station?
  23. MUG

    Skirata Mandalorian v2

    Always loved this. Glad to see it appear on the hub. My personal model features parts of it xD
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