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MUG

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Everything posted by MUG

  1. Vis is not my speciality xD However I need it to actually compile so I can test it properly =P Glad everyone is liking it so far.
  2. Having seen @@TwinHits ' designs, I figured I would post my incredibly accurate and detailed ones I did on hotel note paper: Note how, a) it turned out nothing like that and [plain] B)[/plain] (@@Caelum - fuck your forum. fuck it to death.) my handwriting is the worst you have ever seen.
  3. You may want to consider instead of having that square lift, making it connect to the round one in my station which currently goes nowhere. Or where you planning to connect that elsewhere? Although of course someone else can always connect that up, but the chances are we will have several stations with such lifts.
  4. Allow me to post more screenshots so I can avoid doing more mapping and still feel productive: (only joking, he's dead)
  5. Just hit my first compile error >.> "Leaf with too many portals" Fixed it by detailing the entire train. I figure thats okay as the train will be moving anyway right? So it shouldn't be used to break up the vis? On that note, the train is now done, all it needs are doors and for it to move, but I will leave that for some other lucky mapper later in the chain so that they can connect it to somewhere that isn't built yet. I'm not yet decided on whether I will add more stuff to the station (like a maintenance tunnel under some currently dead hatches in the floor/emergency exits in the tunnles) or if I will start on a new area.
  6. First, thanks xD I'm kinda scaring myself too =P Your ideas actually tie in pretty well with another of my ideas. See that glass lift in the centre of the platform? My idea was that this lift would travel directly to the upper levels of whatever skyscraper is above it, allowing the upper classes to exit the skyscrapers without having to ever see the slums below them and get straight on a train out of there. The platform and the trains themselves would be the one place where the two classes might meet, 'cause everyone needs to get around right? Although if we go through with the idea of air-trams, I suppose people of an even higher class wouldn't even need to use the underground trains (eg your super rich penthouse guy would be completely disconnected from the people below him, allowing him to ignore them more easily, while the middle classes would encounter them on the train)
  7. Got the beginnings of the train done. Hopefully it will be good enough to go with the station xD I'll post screenshots of it SoonTM Thanks =P I've upped my game for this one. Not sure I will be able to produce more stuff of the same quality though xD I kinda lucked out and found myself making a design that really worked immediately. It usually takes me a few complete redos to make something I am happy with. I tend to work in bursts, where I will produce a lot of stuff over a couple of days and then burn out and not do anything for ages. Hopefully I will be able to keep it up long enough to get a couple of other areas done, but I can feel my energies beginning to run out xD. I guess I can take a few days off and return to it for another area as I have an extra half week though.
  8. Got the lighting done. Brace for awesomeness. Some of the lights flicker a little too. Very pleased with how this came out. May be one of my best rooms. Next up, I will probably make a start on the train.
  9. Turns out its "_color" rather than "color", however that colour selector is extremely useful. Had no idea it existed before! Thanks muchly. Anyone got any ideas about the delay thing?
  10. Can a target_delay have a wait or random of less than one eg 0.1 or 0.5 second delay. I ask as I have tried to do this and things aren't working, so I'm wondering if that is the reason. Also, i cant seem to get rgb lighting to work. How is that meant to be formatted in the color key? edited to add another question
  11. Sounds good. Mayhaps someone can make a shader I can apply which adds that starwarsy blue fuzz effect to the billboards?
  12. (Don't ask about "CrusH!!!"...) Any other ideas for the billboards in the tube station?
  13. .

    1. MagSul

      MagSul

      Because of this post, I checked out this texture overhaul and downloaded it. =P

    2. MUG
  14. MUG

    Skirata Mandalorian v2

    Always loved this. Glad to see it appear on the hub. My personal model features parts of it xD
  15. Sure thing. I was going to let my screenshots speak for themselves as I go, but if I let you know what I am scheming, that gives you all some time to plan stuff that fits with what I have started on, and perhaps even pre-build some stuff to merge in. I'm imagining a city inhabited by two classes. On the ground, and under it, reside the lower classes. Here there will be slums, and ground level vehicles in the streets (i guess speeder bikes or similar). As you can see, I have also started work on an underground system ("The Hub-Way" >.>), which looks somewhat dirty, and somewhat in a state of disrepair, I'll be adding flickering lights and things. The idea is that later we can add more stations to other parts of the map when they exist, to allow you to cross it rapidly. Here is the more ambitious part of my concept; The buildings in these slums are actually just the bases of skyscrapers. There would be turbo lifts going up to the high levels, where there will be bridges, walkways and sky-monorails making up an upmarket area where the rich live, work and shop. I'm not sure how technically possible it will be to have such areas, what with potential giant vis-areas. It might be possible to have fake lifts which actually take you to a different area which appears to be the tops of the same buildings? Either way, I imagine other mappers will have very different ideas for what they want to do, so it may well not come up anyway. I will probably include the areas I had in mind for the upper areas in the map, and if it becomes awkward to incorporate them as I had in mind, they can be worked in some other way or simply be cut from the map. I also have a few questions regarding trains, which I suspect will be best answered by @@MoonDog , @@Szico VII and other script wizards. Is it possible to have a train with opening doors? That is to say, the train will move, along with its doors to a station, the train will then stop, and the doors then open, and close after a delay before the train departs again. The trains will probably travel in a straight line. Oh also, I could potentially write/record some music for the map later on if people want. Thoughts on that? [/giant post]
  16. Sorry @@MoonDog , but the lift for BABIES is no more: edit: @@Caelum - I will personally rape your forum to death. what does it think it is doing!? edit edit: Seriously, what?
  17. Due to a slight size-judgement error, It is my great honor to post the first development screenshot of the pass me around map:
  18. Oh god. I have first slot T_T Well, thankfully, my trip to New York has given me some ideas, so at least I have something to work with xD Also, I never had problems with it, I tested it after other people mentioned there being issues, and found none.
  19. I think we should just include a shaderlist file while we are passing it around, and anyone who wants to add custom shaders can just add their own .shader file.
  20. I'm planning to make an updated version of it properly, rather than using the games factory. Plan is it will look prettier, have a combo system and a LOT more levels.
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