So I've been going through the dialogue scripts for JA and have been really enjoying seeing the removed dialogue. Some of it is really interesting because they hint at features of missions that were either removed or never implemented due to time constraints. I feel like they were really planning on making the game more puzzling and strategic like JO was, but didn't have time. Here's an example. In the mission on Yalara when you have to destroy the cloaking device, it was meant to be a little more challenging. One can argue this was the easiest and most straight forward level in the game. It look like they were going to add a certain way that would force the player to turn off the cloaking device before destroying it, either with det packs or cutting pipes. This one is even better. On Hoth, it looks like they were going to make the cold, snowy weather actually accurately hazardous and require the player to get inside before he/she froze to death. There are others as well. I think the Hoth mission would have been more challenging if you were actually running for your life to find warmth.