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Circa

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Everything posted by Circa

  1. The ability to force the lightsaber to be on the player's (and NPC's) belt when not in use should be implemented in this somehow kinda like how it is in other MP mods, but also in SP and have the saber facing the right direction. Even the old Episode I game that came out in '99 had this feature.
  2. I'm liking it so far! Thanks for taking the time to do that man. I can try to get some better pics I guess.
  3. @@aXiom here's my prequel music replacement mod if you're still interested. Prequel Music Replacement
  4. Goggles are silly. That gun would be awesome though.
  5. It works fine for me. Weird. Try the default windows extractor.
  6. The first version is now released! https://jkhub.org/files/file/1548-prequel-conversion-mod/ Check it out!
  7. My Prequel music and conversion mods are released! Now to work on version 2.

  8. It's finished. I can't upload it to JKHub, but I will post the link to it for anyone to download. Prequel Music Replacement Let me know what you guys think. It goes great with my Prequel Conversion Mod! I wanted to include it with the mod but I wasn't allowed.
  9. You'll get more downloads if you upload it here. It's just as easy as uploading to Mediafire. If you made a Readme file, you can just copy and past it into the description. If someone uploads it for you, it will say they uploaded it. It's really not that hard. Same with your Boba skin.
  10. It is named BOTH_RUN1. All the animations are named how they would be in a normal humanoid one. I've tried multiple classes. So weird.
  11. Version 1.0

    8,804 downloads

    Pair with my Prequel Music Replacement for BEST results! The Prequel Conversion mod will do exactly that: convert the Single Player campaign story and experience into that of the prequel Star Wars movies (Episodes I, II, and III). This includes replacing various characters to those in the movies. A list will be given below to reveal what is replaced: Characters: - Trade Federation Battledroids (with corresponding rank colors):Stormtroopers, Imperials, Snowtroopers - Super Battledroids: Imperials, Rocket Troopers, Stormtrooper Commander, Saboteur - Droidekas: Hazardtroopers, Assassin Droids - Maganaguards with Electrostaff: Cultists - Jango Fett: Boba Fett - Nute Gunray: Racto (the guy on Coruscant who's making illegal droids) - Wat Tambor: Rax (the fat Imperial who chases Jaden for sport) - Clone troopers (Mark II): Rebel, Wedge Weapons: - E-5 Blaster Rifle (Battledroid blaster): E-11 Blaster Rifle (Stormtrooper blaster) - KiSteer 1284 sniper rifle (Zam Wessel's rifle): Tenloss Projectile Sniper Rifle - DC-15A Repeating Blaster (Clone Assault Blaster): Imperial Repeater Vehicles: - Hailfire droid: AT-ST - Republic Gunship/ARC-170 Starfighter: X-Wing (Cinematic/Vehicle) - Jedi Starfighter (Mark II): Z-95 - Vulture Droid Starfighter: TIE Fighter - Trifighter/Soulless One (Grievous' Starfighter): TIE Bomber Effects: - Blaster pistol: from yellow to red - Repeater: from yellow and round to blue and normal looking - Turrets: yellow to red Voices: - Nute Gunray has a brand new voice, thanks to a friend who is an excellent voice actor. - Wat Tambor has Rax's voice but with effects to make it sound more like his. - Dialogue from Jaden is changed to say Jango in instead of Boba - Stormtrooper conversations are changed to droid conversations. I had to think, "What would droids talk about?" - Cultist conversations with each other and with Alora are now more "magnaguard" sounding. I did the best I could. - Rebel/Wedge dialogue is filtered to sound like it's from a Clone trooper helmet. - Dialogue that mentions the Empire or Stormtroopers has either been changed to say droids or just removed with context in tact Misc: - Levelshots updated to reflect various changes (mostly the vehicles) - All subtitles and menus edited to remove all mention of Imperial/Empire/Stormtroopers and to reflect dialogue changes - Menus and HUD changed to reflect new weapons. - The Super Battledroid uses it's own animations thanks to the MBII team. It also uses the old bryar slot that isn't used in JA. - All scripting issues were resolved all thanks to therfiles at JKHub. He was oh so very helpful. Comments: This is a quite large mod that I started quite a long time ago with the original release of my "Battledroid SP" mod. I took a long break from modding and returned to work on this mod. It is not quite finished, as it will become a slightly larger mod. This is only version 1. Version 2 might come before I merge this into something slightly bigger eventually. The majority of the content in this mod is not mine at all. I merely combined a lot of pre-existing material from other authors to make this. That made it easier and definitely better, as my work would not be anywhere near as good, but I still worked really hard on this in all other ways. FOR BEST RESULTS: Play with maximum dismemberment. An autoexec.cfg is included with the necessary settings for this. It's the only way to do it in JA SP. Bugs: - Most are unavoidable unfortunately, but aren't really major. - The Droidekas use the emplaced gun effects, so when using a turret, it will sound like the Droideka gun sounds. - The plot still doesn't make sense, due to the main characters like Luke and Kyle still being involved. Obviously this doesn't make sense canonically and historically. The next version will fix this. There is no interference with Multiplayer as far as I can tell. I don't play it, so let me know if there are any issues. Future version: I hope to continue this project even further, replacing the main characters as best as I can, complete with voices to match the characters. My plan is to replace Luke with Mace Windu, Kyle with Obi-Wan, and Alora with Grievous. I might replace Tavion with Dooku, but I'm not sure yet. Other details will be revealed and discussed on JKHub. Credits: - Prophet and Major Clod for the Battledroid model. It's so old, yet it's the best model of a battledroid. Good times! - Movie Battles II team - TK231 for his effects (Blue blaster, droideka, etc) - Duncan_10158 for the Droideka and Hailfire - and whoever was the author of the SBD and it's skeleton/animations - the E-5 blaster - - Pahricida for the DC-15A rifle - Manquesa for the Jedi Starfighter model - Majin Revan/Hatrus for the Droid Starfighter/Vulture droid - Inyri for the Trifighter model - Minilogoguy18 for the ARC-170 star fighter - Mars Marshall for the Gunship, Magnaguard, Jango Fett, Clone trooper, and Zam rifle models - Kurtis 'KMan' Smith/Psyk0Sith for the Wat Tambor model - Wytchking/Wector for the Nute Gunray model - therfiles for his butt-saving help with scripting fixes and being helpful with suggestions and testing - Everyone at JKHub that is being helpful with suggestions and help with my endless thread making in the assistance forum Installation: Windows: Put the pk3 in your base folder found in Program Files/Lucasarts/Star Wars Jedi Knight Jedi Academy/Gametdata/base/ Mac: Either in the app base folder (right click, show contents), or in user/library/containers/com.aspyr.jediacademy.appstore/data/library/application support/jedi academy/base The autoexec.cfg goes in the base folder as well.
  12. So I guess I'm going to release the first version. I'm tired of waiting on other people. When they finish helping me, I'll put together a second version. I also need help for anyone that downloads it once it's accepted. I can't figure out why the droidekas aren't moving. They don't move at all unless you use level 4 mind trick or the playermodel command. The animations that came with it look great and I'd really like to see them. It would be so cool if they would chase you around like they would in the movies. Any help here would be great.
  13. I honestly think a new clone trooper model should be made. I'm not a fan of those models. But your skins are great!
  14. How compatible will this be with the Mac App Store version and the Mac Steam version?
  15. Okay, I wasn't sure if there was better way to do so. It would be nice if it was as easy as linking to my own.
  16. How do I do this: With other people's files?
  17. You could replace the different types of rodian NPC's. There are multiple. Like the snipers and blaster wielding ones.
  18. It comes with a autoexec.cfg, maybe you need to put that in the mod's folder or merge them if the mod already has one. Quote from the readme from JA Unlimited:
  19. That's what I plan on doing. That's what I've been doing with a lot of things from MBII in my mod. It works alright I suppose, but it doesn't shoot out of the right spot. Would you like to take a look at it @@minilogoguy18 ?
  20. JA Unlimited has it's own code I believe. It's a mod itself, so loading it for another mod wouldn't work without editing that mod's code. But I could be wrong.
  21. Yeah, it doesn't even matter anymore where he got it from. It looks great so I'll use it and give credit.
  22. Oh you're right. I'll see if I can get it to work. I didn't even know about the CMP or I would have looked there.
  23. I got it from the Trade Federation Control Ship map from MBII. It was mapped by Plasma, but the model might be made by someone else. There's no way I can find out who if that's the case.
  24. Exactly. Okay I found out from the MBII wiki that the author of the map is Plasma. I found his profile on their forums but there was no way to personally contact him, no email or PM or anything. Anyone know of him or his email?
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