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Circa

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Everything posted by Circa

  1. Nute Gunray is now recorded and finished! Sounds pretty good! Can't wait for you guys to see and hear it. I got another idea. I wanted to replace the map object Z-95 to a Jedi Starfighter and the TIE fighters with ddroid starfighters, and the bombers with Trifighters. I started with the Jedi starfighter and took the MD3 file from MBII from the mustafar map. I replaced the Z-95 model and everything and made sure the paths to the skin files were right via MD3View, but it crashes every time I load a level that has it.
  2. I tried it the other day and it didn't work, or else I would try my hand at it. I guess I could try through VirtualBox or BootCamp.
  3. That worked perfectly! Thanks again. I think I might be able to get one of my friends to do the voice for Nute Gunray in place of Racto. He's a really good voice actor and loves Star Wars.
  4. It didn't work! It just makes the current weapon equipped, re-equip itself. Weird.
  5. Yeah, but sometimes that doesn't work for some reason. I'm not sure why. I just wondered if there was a way to do it via script instead since the one you made for choosing the saber worked like a charm.
  6. I ran into another strange problem. Go figure. On the Kril Dor mission, there are a bunch of saboteurs and officers and rocket troopers. So that means there are a lot of SBD's, which I was excited about because they look so good in game. All of them were working perfectly except for the two that you run into before the last beacon. They are the "RocketTrooper2Officer" NPC. They for some reason had repeaters as their gun. I checked the NPC file and it looked like it should. They should have the bryar. Here's the weird part. I tried spawning them myself via console and they were fine! So it must be scripted for them to have the repeater or something. For the record, Raven was really sloppy and confusing with the rocket trooper NPC files. I realized that the repeater wielding rocket troopers are the officers and the normal ones wield rocket launchers. Backwards if you ask me. Also, I decided to replace Rax with Wat Tambor. Changed the voice and everything. I want to replace Racto with Nute Gunray but the voice wouldn't match. I might still.
  7. Hey @@therfiles can you possibly make one like this again but for having no weapon? The command in SP only works sometimes for some reason.
  8. Couldn't you make it yourself? Or do you mean a better angle of it so you can make it yourself? You could try looking on YouTube for episode clips with him in it and screenshot frames that show it.
  9. I figured it out from the other thread. It was the efx files apparently. So weird. Me either. Strange. Thanks man!
  10. Alright. Got all those problems fixed. I am currently just playing through SP and making sure everything works fine, fixing little things here and there. We are nearing the release stage!
  11. Circa

    hi guys

    SP is the best! Welcome to the community!
  12. I used the shader for it posted above and fixed that problem.
  13. No. It doesn't. Surely you know how to talk and type correctly.
  14. You should really work on your grammar.
  15. Emperor Rhinoceros Beetle. Good work though!
  16. I remember that mod. I never even really noticed this problem before making this mod though. It can't be the effects because I've tried multiple. I've tried with the base model. Nothing fixes it besides removing it. Which I don't want to do. EDIT: Now that I look at the screenshots to that mod, I think that's where I got my original effects. EDIT AGAIN: Son of a gun. I used the effects from that mod and they look fine. Well that solved my problem, but it's going to drive me crazy not knowing why my effects did that.
  17. No problem. I wish I could have done it better. People don't fulfill requests like they used to, so I try to when I can. Even when it's mediocre work.
  18. That would be pretty awesome. I always thought they were reminiscent of Stormtroopers.
  19. I agree. But I think that's the point.
  20. Wouldn't that affect the default effects then? Actually I think you're right. I tried it with other effects and it does the same thing. Maybe that's why the default effect for the repeater are little glowing balls instead of laser bullets.
  21. But isn't the model the same for the player and an NPC? It's fine on the player.
  22. Circa

    Hello

    We could use more coders! Welcome!
  23. Okay, I got that issue solved, thanks to a separate thread. I now have a new issue. I posted it in the other thread too and I know it's overkill but I'm posting it here too. When the repeater is being fired by the player, it looks fine, but when it's fired by an NPC, it doesn't come out of the barrel of the gun. It comes out the head of the NPC. Not sure why. It couldn't be the gun model could it, since it's fine on the player in third person. It's not the NPC model because I tried multiple.
  24. Not sure I would consider this a SE... I would usually give some suggestions but I have none. Not for JK2.
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