If it were a matter of just skinning, there are a few different Kit Fisto models out there... but to get this guy's super cool outfit there'd really need to be a new model made.
Ahhhh, yes! They have those circling around the force unleashed maps to give the skybox a little more action. It would be very nice to have that in JA too!
Wait, you saw a shuttle? Really? I need that so bad! Or do you mean the H shape landing transports? There' a broken link to a neimoidan guard on moddb, the sort they depict as the statues in TFU but Id idn't see the improved Rune. So much to research!
Yeah, I do find it interesting the various depictions have the bridge cities in different orientations. I took some reference pics in case they would be helpful getting textures down and such. What are the rules regarding skyboxes? I know you can't port anything from games, but do screenshots used in the making of skyboxes count since you would have to calibrate them into Jedi Academy? Anyhow, onto the pics:
I am so glad you included the picture, I was trying to rack my brain remembering. It matches the Force Unleashed II content better than I expected it would.
There really doesn't seem to be much neimoidian content in general... There's a gunray/rune/holographic neimoidian skin that was part of a much larger mod but not released on its own, I found a few traces of a neimoidian guard on moddb but no downloads or anything... and saddest of all, no maps of that beautiful arch city. If I ever find any I'll try and share the news.
Simply outstanding work... It's amazing to see them in game. Your attention to detail is exquisite and it is really nice seeing how much can be maintained in the game engine. Some of those variations are starting to remind me a bit of Merillion Tarko from Force Unleashed 2. It amuses me.
I am very excited to see the progress. It seems spot on and a great higher res interpretation. 8t88 and Proxy are two very under-served droids and I am very delighted that you're making progress bringing this one to life.
That's true, though it always seems to be the case... Modeling software has advanced quite a bit, but until the open code is finished we're still dealing with the limitations of an older game. Still, such great promise in this creature!
Oh dear, conflicting reviews... Too Dark and needs to be darker... Perhaps they meant the interior is too dark and the exterior too bright? I'm blown away by the work though, it covers so much ground. The detailing on the interior is really amazing, but the geographical work on the exteriors impresses me the most.
Oh wow, that's some pretty useful referencing there! It does show the limitations of the game engine though, and makes you wonder how much creative license would be involved to make him slightly less boxy. Reminds me of the C3P0 head detonator weapon, though hopefully the scaling could be more accurate.
They are a fascinating creature for sure, though it'd be interesting to see how they get deployed in game. The closest I can imagine is the Sentries in outcast... Floating around, changing position, opening and closing the exterior panels. There aren't a lot of animations on the in-game creatures though, a bite and tail swipe could be pretty challenging. It sure would make the level more authentic though!