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Jedi Home III - Temple Edition


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  • 1 month later...

Well finally had some time to sit down and prepare the final adjustments in jh3. Removed the Senate Hotel Bar, moved the Casino over and attached it to the senate hotel lobby, also move the hallways and bedrooms from aroundt he core to the and attached them to the Senate hotel lobby as well. 

Started work on the new version of the tram station, this will now lead to a senate building. 

Onysfx and TheWhitePhoenix like this
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Focus list of the day

 

01 - Added Stairs to the Hotel lobby. Now as you enter theirs a set of glass stairs on either side allowing access to the second floor (originally just an asthetic) to give access to the Casino tower.

 

02 - Casino tower has now been linked to the swoop race track via elevator shaft. 

03  - The layout of the Hotel bedroom section has been adjusted to be more asthetically pleasing.

 

04 - Hotel Swimming pool move to empty center of the Hotel bedroom section with a door way on either side of the pool room giving access to the North and South sides of the Hotels bedrooms s ection as a quicker route of movement through the map as well as just making sense.

 

05 - Senate statues removed from Councilroom.

 

06 - Senate statues Removed outside of Hotel entrance.

 

07 - Senate statues placed outside the senate hall.

 

08 - General layout and structure for the senate hall and senate chambers laid out.

 

09 - Concept art drawn up for Supreme Chancelors office.

 

10 - Chairs in Casino lowered, they were hovering 4 inches off the ground >:/ ???

 

11 - Reception Podium in Casino moved to second floor for dinning guests.

 

12 - Swoop Racer desk added to lower floor of the Casino for those wishing to particapate in a race.

 

13 - Floor texturescaling in Casino fixed.

 

14 - SJC face dart board added to Casino. 

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In regards to the Swoop Hologram, that may be a good way to represent the area, however atm I've just been using hologram text scrolling over doors. 

 

15 -  Optimizing the ammount of textures used in the map, apparently theirs a 512 texture limit... >.> Knocked it down to 424. This made me a bit sad to find this limit as I still wanted to do a lot texture wise. However I may find new ways to do shit via texture samples. One texture with several textures on it. 

TheWhitePhoenix likes this
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So here is a question, I'm tossing around the theme of the senate hall and senate room. I do want to make the senate hall layout similiar to ep3 (big round spherical room) and the senate hall layout wise similiar to swtor coruscant. However it's there overall archetecture and texture theme I seem to be a bit in the air about. Should it be bespin themed, or styled like the rest of the JH facility. 

I sort of broke the map down like such...  On the north side of the courtyard where you'll spawn you have the hanger where mofo's arrive senators etc folks from across the galaxy with senate buisness or needs from the Jedi, The south wing is the hotel, casino, swimming pool, swoop track. The west wing off the courtyard is the Jedi Temple and the East wing the senate building. So proximity lore wise and RP wise should be taken into consideration. 
So far I've made it that any thing outside of the temple has a some what bespin theme to a point... 

The debate is, I'd like to design the senate section like the Jedi Temple as far as theme, but I feel it may asthetically flow wrong on the lore and RP values, so in that way I lean towards styling it's archetecture and texture work at the very least towards Bespin. So I leave it to YOU as you're the ones who will use it and either love it or complain XD! 

TheWhitePhoenix likes this
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I guess it wouldn't make sense if you're building something on a planet to change the architecture for only one part of a megastructure. Sure, the internal decoration might deviate with colors and such, but you don't want it sticking out like a sore thumb. Plus, if you're approaching the texture limit like you said, it might be good to keep it in theme with the rest?

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New Pool Doors -  Need angle reversed -V-

Doors into Casino are functioning as one portal, set new teams -V-

Add more plants to casinio -V-

Scale glass texture in casino to tile less 2 X 2   -V-

Rotated bevel texture marble pieces in casino per screenshot -V-

Resolved about 12 old func groups -V-

Removed tie fighter -V-

Finish elevator to Casino level -V-

Place sign for Casino -V-

Resolve sign textures into multi textures. (Take say  of them all the same size and put them together as one texture then use the 0.25 X 1 scale in the texture editor along with shifting it to get to the sign you need.) Takes 100 textures and makes them 25, which is good in this case as I need to be able to have more textures, also helps to only need 25 shaders rather then 100 XD!

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