Jump to content

porting to .glm


Recommended Posts

yea havent found any and i tried porting them in quark but i kept getting error messages


Also, the thing is that the model is in multiple files (Example: model.ska, model.skb, model.tik, model.tan, model.ftx) and unless i am wrong, i would have to port all of these into one .glm file and i have no idea on how to do that

Link to comment

Update: it looks like i did manage to port it over  to a glm file but when i did i got a "No weight or bones pallet defined, weighting mesh to root" did I do something wrong?

 

I cannot help with blender weight because i using max, but you cannot simply convert a model into a format for another game and expect it automatically works. for works into JKA you need to rig the model to JKA skeleton.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...