Darth Sion Posted November 19, 2015 Share Posted November 19, 2015 Maybe Tavion could be Kylo and Ragnos' ghost could be replaced with a force ghost version of vader? Then perhaps Alora could be replaced with Phasma and Lannik (I think that as the larger gentleman who captures Jaden) could be replaced with Hux. For Desann we could replace him with Snoak possibly after we see the movie as he's described as a larger characterActually, that would make a lot of sense.. In all honesty. But we just need some better models, that's all. So, for one.. I'm looking forward to @@DT85's Luke release and the .pk3 files of the models, so they replace the one's in the game. 'Cos as it stands the minute, they're just player models, particularly for multi-player.. And I'm not gonna lie, but I don't touch the multi-player aspect of the game, only the single player. I do really like @@Brownjor10's first attempt at Finn (as stated that it's 1.0). So it will be interesting to see what comes next or what improvements are made. JAWSFreelao likes this Link to comment
dark_apprentice Posted November 20, 2015 Share Posted November 20, 2015 Lets all hope, that @@DT85 have made bunch of copies on safe places and different formats of his Luke TFA model, because all good models die due to burning houses or computers Darth Sion likes this Link to comment
Tempust85 Posted November 26, 2015 Share Posted November 26, 2015 Ok, I'm going to have to call for help on this. I can't get a decent diffuse bake going from my high poly. I've tried a normal map overlay, curvature maps, AO maps and even custom scene lighting in Max to no avail. @@Psyk0Sith do you have any pointers? I've tried googling it but everything I find is to do with normal maps and not baking details in for older games. dark_apprentice likes this Link to comment
Psyk0Sith Posted November 26, 2015 Share Posted November 26, 2015 It should be pretty straight forward, keep in mind that you get out what you put in...meaning if you don't have enough details meant for normal mapping then it won't come out as good. I bake my AO in max. Pick a standard material, change diffuse to pure white, apply to everything in the scene. Drop a light tracer light in there, keep light tracer settings with default values, except i bump the rays to 400 after an initial test. What you're probably missing is a scene floor, so create a flat plane (or hemisphere, whatever) and scale it big enough to cover the character, move it below by a lot, just don't leave it close to the feet or your gradient will be too dark and don't forget to apply that white material from earlier too. Last setting to change is supersampling: the max 2.5 star pattern can be ok but sometimes you get cleaner results with hammersley (something like 0.7) note that it doesnt influence the look of the AO, it just gets rid of artifacts. With the normal map, you can also extract smaller/sharper details with a tool like crazybump, also useful to isolate cavity/spec maps info instead of doing a bake for each one. That should lock in 90% of the shading/detail work. The rest is just defining material and adding manual highlights Tempust85 and Darth Sion like this Link to comment
Tempust85 Posted November 26, 2015 Share Posted November 26, 2015 Thanks @@Psyk0Sith. Yeah the main problem I'm having is getting the cloth folds detail into the bake. Like they are lightly there, but I was kinda hoping I could do something that wouldn't require manual painting. Link to comment
Psyk0Sith Posted November 27, 2015 Share Posted November 27, 2015 You don't paint it, you sculpt it! Tempust85 likes this Link to comment
Tempust85 Posted November 27, 2015 Share Posted November 27, 2015 Lol by manual painting, I meant manually painting lighting. I just can't get those details enhanced enough as-is. Link to comment
AshuraDX Posted November 27, 2015 Share Posted November 27, 2015 bake a world space normal map and take the green channel, you want to edit that and apply it on top of your textures to get top-down lighting might help with what you are trieing to achieve Tempust85 and Darth Sion like this Link to comment
Tempust85 Posted November 28, 2015 Share Posted November 28, 2015 Thanks guys, I've got pretty good results now. Just sucks that I have to redo the robe, as I modelled it wrong. Psyk0Sith, AshuraDX, TheWhitePhoenix and 2 others like this Link to comment
Jolly Posted November 29, 2015 Share Posted November 29, 2015 @@DT85 Don't give up! Langerd, JAWSFreelao and Darth Sion like this Link to comment
Tempust85 Posted November 29, 2015 Share Posted November 29, 2015 Robe is redone. Onto weighing. No more pics, I'm pulling a JJ by not showing Luke. Daedra, Jeff, Langerd and 4 others like this Link to comment
dark_apprentice Posted November 29, 2015 Share Posted November 29, 2015 Robe is redone. Onto weighing. No more pics, I'm pulling a JJ by not showing Luke. for about 2-3 weeks maybe? Link to comment
Tempust85 Posted November 29, 2015 Share Posted November 29, 2015 Maybe just to piss everyone off AshuraDX, Jeff, TheWhitePhoenix and 6 others like this Link to comment
dark_apprentice Posted November 30, 2015 Share Posted November 30, 2015 https://www.youtube.com/watch?v=bGchTSHd5Mo Bek likes this Link to comment
Kualan Posted December 3, 2015 Share Posted December 3, 2015 Well I wasn't expecting to see this pop up on the Download list today! Awesome stuff, definitely lived up to the hype. Darth Sion likes this Link to comment
Tempust85 Posted December 3, 2015 Share Posted December 3, 2015 An updated version will come once Archangel is done fixing the exporter. I'll then be able to control model lighting better. Archangel35757 and Kualan like this Link to comment
Tempust85 Posted December 3, 2015 Share Posted December 3, 2015 As usual, I forgot a few things with 1.0. Updates coming in 2.0: - Darker shadowing on textures as they came out a bit too light in-game- Specular maps on everything- Better model lighting- JKA Luke replacement- Team skins Archangel35757, Darth Sion and krkarr like this Link to comment
Jolly Posted December 3, 2015 Share Posted December 3, 2015 @@DT85 Ok maybe too early to ask but when your done with updating the Luke model, what will be your next project? Darth Sion likes this Link to comment
Darth Sion Posted December 3, 2015 Share Posted December 3, 2015 @@DT85 Ok maybe too early to ask but when your done with updating the Luke model, what will be your next project?Personally, I'd love to see him have a go at a Finn.. Judging by how bad-ass this Luke looks. And this is only v1.0, too. Link to comment
Jolly Posted December 3, 2015 Share Posted December 3, 2015 @ As much as I want to see new Force Awakens models, I am still really itching to see a new Han Solo model Mand'alor, Jago and dark_apprentice like this Link to comment
dark_apprentice Posted December 3, 2015 Share Posted December 3, 2015 @@DT85 made some basic costumes (i was using the new ModView so that the beard shows correctly). Darth Sion and krkarr like this Link to comment
Tempust85 Posted December 3, 2015 Share Posted December 3, 2015 Looks good. I kinda hate how I had to have the cloak on mine, but can only do so much with JKA and clipping. dark_apprentice likes this Link to comment
Darth Sion Posted December 4, 2015 Share Posted December 4, 2015 @@DT85 made some basic costumes (i was using the new ModView so that the beard shows correctly). <script pagespeed_no_defer="">//=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function(b){b.getBoundingClientRect&&q(this,b)};h("pagespeed.CriticalImages.checkImageForCriticality",function(b){n.checkImageForCriticality(b)});h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function(b){b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent(b)),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in b)&&0=b[e].k&&a.height>=b[e].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/mod_pagespeed_beacon','http://jkhub.org/index.php?s=470dbd4791ebe75c48bab4260600baf7&app=forums&module=ajax§ion=topics&do=quote&t=6144&p=96142&md5check=bdd0f5f0ebdd1a4a36083685a1184406&isRte=1,qWLXzJ-b4O,true,false,Q_YH98aH6zI'); //]]></script> &&0 That facial appearance is uncanny, @@DT85 Link to comment
Mand'alor Posted December 4, 2015 Share Posted December 4, 2015 You did an awesome job on him! krkarr, NumberWan and dark_apprentice like this Link to comment
AshuraDX Posted December 4, 2015 Share Posted December 4, 2015 I'd say push the contrast on all of the texturesreduce the grunge on his belt buckle, atm it looks very muddy - probably paint some shine on that (a vertical gradient could do the trick allready)belt could use some detail aswell, probably some wear around the edges EDIT : maybe also darken the inside of his nostrils a little Bek and Darth Sion like this Link to comment
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