Petzi Posted March 29, 2015 Posted March 29, 2015 http://jkgalaxies.com/ I never did get to try it. I wanted to install it one time, but the updater thing failed. Was it any good?
Stoiss Posted March 29, 2015 Posted March 29, 2015 JKG was awesome with all its weapons and also when the saber system was working sadly we had to close it down. NumberWan likes this
minilogoguy18 Posted March 30, 2015 Posted March 30, 2015 I got to test it out a year or 2 ago, it was pretty neat.
Ramikad Posted March 30, 2015 Posted March 30, 2015 I absolutely loved it. The armor system had an invaluable potential, the gunfights were very exciting, and most of the credit for this goes to the first person view and animations (had to be careful for Resuru's explosive traps, though - you didn't want to piss him off).The pazaak was a nice diversion to the fights. And the saber system was in my opinion the best around: the duels had the particular vibe of the Original Trilogy, where you can literally "give in to your anger", and attack repeatedly, in such a way that reminded me of Luke's furious strikes in Episode VI. When I engaged in a duel, I didn't istinctively block myself up in a tight, impenetrable defense, but rather felt like jumping into battle, engaging the opponent.And it lived up to the promise of the developers - easy to learn, hard to master.And objectively, Coruscant was a great sight eezstreet, Onysfx, Futuza and 1 other like this
Rick Posted March 30, 2015 Posted March 30, 2015 Out of interest, was it ever going to be this 'roleplay revival' mod that it was praised back during the twilight years of JKA? (2008-2011) It was my assumption that it was going to have a set storyline that was to be followed, and not really a 'free roam' roleplaying mod that could be adopted for just about anyone. Not surprised either at this turn of events, they set themselves goals way too high. Here's hoping they release the maps. Some of them looked alright, especially for ctf and just plain eye-candy.
minilogoguy18 Posted March 30, 2015 Posted March 30, 2015 Another thing was that, if you wanted to play Galaxies, you can just play on a Emulated server. http://www.swgemu.com/forums/content.php
Onysfx Posted March 30, 2015 Posted March 30, 2015 The gunning system was great, the ability to buy stormtrooper armor and put different pieces of it on your model was awesome. Shame it had to go, guess all the people who said in the end it would fail were right... EDIT: But hey, life happens and ruins things. its all obi wans fault.
z3filus Posted March 30, 2015 Posted March 30, 2015 You can't blaim life for peoples ambitious dreams and plans. Sturg29 likes this
Rayce Posted March 30, 2015 Posted March 30, 2015 I never did get to play this with other players. I would have enjoyed it's rpg-ish storyline. Oh, well, as long as the download still exists, there still might be someone playing it. I know the feeling, I was part of a similar community project for Star Wars: Battlefront, that was abandoned due to a hard drive failure (mine) and a general loss of interest. (It's remaining assets can be found HERE, if anyone's interested.)
DrXann Posted March 30, 2015 Posted March 30, 2015 How do you open the mod's files since they can't be open normally with pakscape.
eezstreet Posted March 31, 2015 Posted March 31, 2015 The released assets aren't in a PK3. I think they're on a Google Drive type of thing. I've sorta been in limbo/apathetic/brainfart mode atm, so take this with a very severe grain of salt, but I might be interested in making my own fork of it now that there's no bureaucracy and attachments to worry about (XD sorta...I mean I was really running the show for a while, let's be for real). I just want a small bit of code to mess around with and I don't really know where to go.
minilogoguy18 Posted March 31, 2015 Posted March 31, 2015 @, wont let me click the link, says I need to register. Was curious since I used to mod the Pandemic Zero engine as well for a long time (SWBF1/2). @@eezstreet, you should play around with it, who knows, you might think of something else to contribute the code it had to, like another jkhub project that's in active development.
eezstreet Posted March 31, 2015 Posted March 31, 2015 It's totally not dead! See! I fixed something! https://github.com/JKGDevs/JediKnightGalaxies/commit/5eef5880a8a0512e1cefe5757e6cc3621049eb11 ... Futuza, Stoiss, Cerez and 1 other like this
Stoiss Posted March 31, 2015 Posted March 31, 2015 watch out for does fixes @@eezstreet 6 mounth later you have done more then you ever wanted to do
eezstreet Posted March 31, 2015 Posted March 31, 2015 Pff, I've stopped giving a shit about everything really and have a newfound apathetic view on life. I just don't want people harassing me about it. Stoiss and Setlec like this
Ramikad Posted March 31, 2015 Posted March 31, 2015 Apathy is death... "Worse than death, because (etc... can't be bothered to remember the whole phrase)"
eezstreet Posted April 1, 2015 Posted April 1, 2015 [JKGCodeUpdate] [JediKnightGalaxies] eezstreet pushed 332 new commits to master: http://git.io/j5Ufohai minilogoguy18 and Setlec like this
Futuza Posted April 1, 2015 Posted April 1, 2015 http://jkgalaxies.com/ I never did get to try it. I wanted to install it one time, but the updater thing failed. Was it any good?I'll try and get some builds up, but I'm still working out how exactly webhosting the builds and such will work. Unfortunately the install size is bigger than most servers want to give me bandwidth for and I haven't had a lot of time to work out moving things over to dropbox /moddb yet. I'll try and have it up soon though. (Unless one of the other Devs @@eezstreet wants too host something somewhere before I get to it?) I also plan on adding some more documentation/tutorials for building/how to do stuff in the coming months when I get time. Smoo likes this
eezstreet Posted April 1, 2015 Posted April 1, 2015 Really the only thing that's the problem is the assets. Once you download them, all you need to do is continually update your DLLs and maybe a PK3 or two that I decide to change. @@Darth Futuza: if you'd be a peach and upload the assets here, I can write proper installation, compilation, etc instructions as well as basic information on how to host. I'm also kinda stuck since I don't have the most recent copy of the assets, otherwise I'd be chipping away at some code.
z3filus Posted April 1, 2015 Posted April 1, 2015 JKG animations looked awesome. Having that as a .pk3 file would be neat.
Xycaleth Posted April 1, 2015 Posted April 1, 2015 Upload a build of Jkg on to github. Under the releases tab.
eezstreet Posted April 1, 2015 Posted April 1, 2015 Here you go:https://github.com/JKGDevs/JediKnightGalaxies/releases/tag/HEAD
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