scp_chaos1 Posted March 15, 2015 Author Share Posted March 15, 2015 means that (blender) can be put to good models textures so what is missing is yoked wait. these models are unique and nicely detailed Link to comment
Asgarath83 Posted March 17, 2015 Share Posted March 17, 2015 Yes, for make MD3 blender is the best. Link to comment
scp_chaos1 Posted March 17, 2015 Author Share Posted March 17, 2015 Langer is a person who creates great models and well made Langerd likes this Link to comment
Langerd Posted March 17, 2015 Share Posted March 17, 2015 Langer is a person who creates great models and well madeHe he ^^ Thanks for that! Link to comment
scp_chaos1 Posted March 19, 2015 Author Share Posted March 19, 2015 no problem.Might a small raise questions (models) to jkhub Link to comment
AngelModder Posted March 21, 2015 Share Posted March 21, 2015 O-o a two seater lawn mower? Link to comment
scp_chaos1 Posted March 21, 2015 Author Share Posted March 21, 2015 is a truck Airport Link to comment
Langerd Posted March 29, 2015 Share Posted March 29, 2015 Still cant find a way to seperate these UVs . Sry man . There is one method but i dont have some much time for this ... Link to comment
scp_chaos1 Posted March 29, 2015 Author Share Posted March 29, 2015 okay I can wait a little longer Link to comment
Langerd Posted March 29, 2015 Share Posted March 29, 2015 okay I can wait a little longerYou get it wrong... Sry mate but i think i will throw the towel on that... It is toooooooooooo much work. I would have to select every single face of the model and make it as seperated model part. It would take weeks or month. Link to comment
Langerd Posted March 29, 2015 Share Posted March 29, 2015 Maybe someone knows how to make it. I am not great modeler and i have never ported a single model... Link to comment
Psyk0Sith Posted March 29, 2015 Share Posted March 29, 2015 What's the issue with the textures? (besides looking low res) Link to comment
Langerd Posted March 29, 2015 Share Posted March 29, 2015 What's the issue with the textures? (besides looking low res)It is low in the file though D: The UVs are not seperated. For example i have a taxi car and its windows has diffent textures than the body of the car. But the model is whole in one part... It is not made of two parts - it is one. And we know it should be made two part model for two textures Link to comment
scp_chaos1 Posted March 29, 2015 Author Share Posted March 29, 2015 good few models escaped please patterns that are very important are the following: Link to comment
Psyk0Sith Posted March 30, 2015 Share Posted March 30, 2015 You could detach all those areas by selecting the UV shells, at least in max that's how you'd do it. There's even the option (automatic) to create smoothing groups from UV shells, so you'd only go in sub mode and detach by smoothing groups, there's probably a script to automate that too. That would be quite easy to do, assuming the UV's are properly laid out and done by a pro. Link to comment
Langerd Posted March 30, 2015 Share Posted March 30, 2015 @Psyk0Sith Maybe You would take care of this ... i am not skilled enough to do this.. Link to comment
Psyk0Sith Posted March 31, 2015 Share Posted March 31, 2015 It has nothing to do with skills, it's just clicking buttons and learning workflow / software, it's the most basic stuff. AshuraDX and minilogoguy18 like this Link to comment
Solution Link Posted April 6, 2015 Solution Share Posted April 6, 2015 He has made it clear he doesn't want to do it Sheesh Circa likes this Link to comment
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