scp_chaos1 Posted March 15, 2015 Author Posted March 15, 2015 means that (blender) can be put to good models textures so what is missing is yoked wait. these models are unique and nicely detailed
scp_chaos1 Posted March 17, 2015 Author Posted March 17, 2015 Langer is a person who creates great models and well made Langerd likes this
Langerd Posted March 17, 2015 Posted March 17, 2015 Langer is a person who creates great models and well madeHe he ^^ Thanks for that!
scp_chaos1 Posted March 19, 2015 Author Posted March 19, 2015 no problem.Might a small raise questions (models) to jkhub
Langerd Posted March 29, 2015 Posted March 29, 2015 Still cant find a way to seperate these UVs . Sry man . There is one method but i dont have some much time for this ...
Langerd Posted March 29, 2015 Posted March 29, 2015 okay I can wait a little longerYou get it wrong... Sry mate but i think i will throw the towel on that... It is toooooooooooo much work. I would have to select every single face of the model and make it as seperated model part. It would take weeks or month.
Langerd Posted March 29, 2015 Posted March 29, 2015 Maybe someone knows how to make it. I am not great modeler and i have never ported a single model...
Psyk0Sith Posted March 29, 2015 Posted March 29, 2015 What's the issue with the textures? (besides looking low res)
Langerd Posted March 29, 2015 Posted March 29, 2015 What's the issue with the textures? (besides looking low res)It is low in the file though D: The UVs are not seperated. For example i have a taxi car and its windows has diffent textures than the body of the car. But the model is whole in one part... It is not made of two parts - it is one. And we know it should be made two part model for two textures
scp_chaos1 Posted March 29, 2015 Author Posted March 29, 2015 good few models escaped please patterns that are very important are the following:
Psyk0Sith Posted March 30, 2015 Posted March 30, 2015 You could detach all those areas by selecting the UV shells, at least in max that's how you'd do it. There's even the option (automatic) to create smoothing groups from UV shells, so you'd only go in sub mode and detach by smoothing groups, there's probably a script to automate that too. That would be quite easy to do, assuming the UV's are properly laid out and done by a pro.
Langerd Posted March 30, 2015 Posted March 30, 2015 @Psyk0Sith Maybe You would take care of this ... i am not skilled enough to do this..
Psyk0Sith Posted March 31, 2015 Posted March 31, 2015 It has nothing to do with skills, it's just clicking buttons and learning workflow / software, it's the most basic stuff. minilogoguy18 and AshuraDX like this
Solution Link Posted April 6, 2015 Solution Posted April 6, 2015 He has made it clear he doesn't want to do it Sheesh Circa likes this
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