Jump to content

Go to solution Solved by Link,

Recommended Posts

Posted

okay I can wait a little longer

You get it wrong... Sry mate but i think i will throw the towel on that... It is toooooooooooo much work. I would have to select every single face of the model and make it as seperated model part. It would take weeks or month.

Posted

What's the issue with the textures? (besides looking low res)

It is low in the file though D:

 

The UVs are not seperated. For example i have a taxi car and its windows has diffent textures than the body of the car. But the model is whole in one part... It is not made of two parts - it is one. And we know it should be made two part model for two textures

Posted

You could detach all those areas by selecting the UV shells, at least in max that's how you'd do it. There's even the option (automatic) to create smoothing groups from UV shells, so you'd only go in sub mode and detach by smoothing groups, there's probably a script to automate that too. That would be quite easy to do, assuming the UV's are properly laid out and done by a pro.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...