Scerendo Posted December 26, 2014 Posted December 26, 2014 31/3/2015: Update: Made some changes to the order 66 mesh and textures: Also had a go at his Padawan hairstyle: I'm going to wrap this project up now and start weighing it. Thanks you to everyone for their feedback so far, been really helpful! 1/3/2015: Hey guys got caught up with alot of other work for university, so apologies for the slow process. Started working on his order 66 skin, not quite there but I think its coming along okay: i had a different mesh that had been burnt away, but somehow I messed up the normals on it, so I'll have to re-evaluate that one. 29/1/2015: Small update: Jedi Robes: 27/1/2015: Still working on his textures, but made some work on his clone wars and darkside outfit: 20/1/2015: Just a small update. Was using dDo to help make some textures for the Jedi robes (normal maps on left and without on right): Still need to do a few things, I'll bake the normal maps into the diffuse as well, just didn't have much time this evening to do it. 14/1/2015: Finishing up his mercenary outfit: 9/1/2015: Started working on his mercenary/jumpsuit outfit. Next thing will be that shoulder/chest plate he wears: 3/1/2015: Started working on his Jedi robes/outfit, a few things are still place holder and need some work. Mainly the hands. 26/12/2014: Started working on a new model for Quinlan Vos since I got some free time over christmas. Still very much a Work in progress, right now. I'll be doing two versions one for Jedi Academy obviously, and another one my personal work - which will simply have the addition of more shaders, like normal maps and reflective maps etc. I'll be keeping to the Jan Duursema version of him, but with more realistic textures rather than comic booky. I'm aiming to do various different versions: - Standard Jedi Robes- Clone Wars Undercover Outfit, sleeved and unsleeved- Padawan Version- Siege of Saleucami Outfit- Order 66- Older Voss But we'll see what I get done. So far I've modelled his head: JKA Version: Personal: Next stage, going to be working on his Jedi Robes and then cleaning up his face textures. lervish, Omicron, therfiles and 19 others like this
DarthStiv Posted December 26, 2014 Posted December 26, 2014 Seems like you pretend to make one of the best JKA playermodels...Very promissing progress so far! Lancelot and z3filus like this
Atranoth Posted December 26, 2014 Posted December 26, 2014 If you make it to where I can play this guy singleplayer then I will love the model more.
Ruxith Posted December 26, 2014 Posted December 26, 2014 Looks great! It's good to see you're back in the jka modding side of things (not that we know each other or anything). therfiles likes this
Lancelot Posted December 26, 2014 Posted December 26, 2014 I can't believe my eyes . It looks incredible! z3filus likes this
Tempust85 Posted December 26, 2014 Posted December 26, 2014 Looks good, though I'd bake the normals map into the diffuse for the JKA version. If you have already, then it needs to be a bit more intense as details like the forehead wrinkles aren't coming through well. Also, tri & vert count? You can put your personal model in OpenJK MP using the rend2 renderer, but currently there are random tris that do not get rendered on GLM models causing "holes". @@Xycaleth fix please?
Scerendo Posted December 27, 2014 Author Posted December 27, 2014 Thanks guys, I'll definitely look at doing a single player version. Looks good, though I'd bake the normals map into the diffuse for the JKA version. If you have already, then it needs to be a bit more intense as details like the forehead wrinkles aren't coming through well. Also, tri & vert count? You can put your personal model in OpenJK MP using the rend2 renderer, but currently there are random tris that do not get rendered on GLM models causing "holes". @@Xycaleth fix please? Cheers dude, yeah I'll definitely try baking it in. Going to sculpt the head a bit more in zBrush then I'll bake it in. Sitting at 2952 tris and 1655 verts, so still room for optimisation. I'll check out the OpenJK renderer, didn't know about it, thanks.
Langerd Posted December 28, 2014 Posted December 28, 2014 Damn he looks badass! Waiting for Your awesome job z3filus likes this
Xycaleth Posted December 29, 2014 Posted December 29, 2014 You can put your personal model in OpenJK MP using the rend2 renderer, but currently there are random tris that do not get rendered on GLM models causing "holes". @@Xycaleth fix please?I'll have another look at it in the new year Can't get to my PC until then. Archangel35757 and Tempust85 like this
AshuraDX Posted December 29, 2014 Posted December 29, 2014 try baking a bent normal map using xnormal, extracting the green channel and putting that ontop of your texture using a blendmode such as soft light or screenit should give you a nice "light from top" effector get a curvature map from your normal map /bake it from your mesh and overlay that for some cavity shadows & edge highlights Tempust85 and Scerendo like this
Angel Soul Posted December 29, 2014 Posted December 29, 2014 Started working on a new model for Quinlan Vos since I got some free time over christmas. Still very much a Work in progress, right now. I'll be doing two versions one for Jedi Academy obviously, and another one my personal work - which will simply have the addition of more shaders, like normal maps and reflective maps etc. I'll be keeping to the Jan Duursema version of him, but with more realistic textures rather than comic booky. I'm aiming to do various different versions: - Standard Jedi Robes- Clone Wars Undercover Outfit, sleeved and unsleeved- Padawan Version- Siege of Saleucami Outfit- Order 66- Older Voss But we'll see what I get done. So far I've modelled his head: JKA Version: Personal: Next stage, going to be working on his Jedi Robes and then cleaning up his face textures.That's sick! Fantastic dude! Fantastic!
z3filus Posted December 29, 2014 Posted December 29, 2014 Finally, a realistic Jamaican Jedi Tempust85 and Scerendo like this
Vulcan Posted December 29, 2014 Posted December 29, 2014 you make everyone here seem so fucking small with their Work In Progress mate What's the poly/vertex count?
Tempust85 Posted December 29, 2014 Posted December 29, 2014 Sitting at 2952 tris and 1655 verts, so still room for optimisation. Just for the head & hair? geez lol, that's close to your entire model budget right there.
Scerendo Posted January 3, 2015 Author Posted January 3, 2015 Started working on his Jedi robes/outfit, a few things are still place holder and need some work. Mainly the hands. try baking a bent normal map using xnormal, extracting the green channel and putting that ontop of your texture using a blendmode such as soft light or screenit should give you a nice "light from top" effector get a curvature map from your normal map /bake it from your mesh and overlay that for some cavity shadows & edge highlights Btw thanks for this tip, was really helpful for creating my diffuse. Darth Reborn, Stoiss, Langerd and 5 others like this
Lancelot Posted January 3, 2015 Posted January 3, 2015 @@ScerendoYou did a great job. Even if you have to reduce the polygons to get itinto the game, it would still be the most realistic model ever created for Jedi Academy.
Langerd Posted January 4, 2015 Posted January 4, 2015 This is like Force Unleashed stuff man!!! The model is glowing with awesomeness. Epic job Dude Jolly and Lancelot like this
DrXann Posted January 4, 2015 Posted January 4, 2015 This version of Quinlin Vos looks bumped mapped. Tempust85 likes this
Cloud Senatu Posted January 8, 2015 Posted January 8, 2015 omg.. when are we going to see this released? This is looking absolutely amazing!
Scerendo Posted January 9, 2015 Author Posted January 9, 2015 Update: Started working on his mercenary/jumpsuit outfit. Next thing will be that shoulder/chest plate he wears: This version of Quinlin Vos looks bumped mapped. Yeah he has normal maps and specular maps, I'm interested to see how they will look in OpenJK's rend2 renderer. omg.. when are we going to see this released? This is looking absolutely amazing! I'm aiming to get it done by the end of the month, though could change depending on how much work I get. Darth Reborn, Circa and Cloud Senatu like this
DarthDementous Posted January 9, 2015 Posted January 9, 2015 I'm very excited to see what comes out of this! I think I must realise that how it looks now is probably not going to be like that in Jedi Academy though , looks way to out of that engine's league. Unless this is what rend2 leads to, in that case I welcome our new rendering overlords. Scerendo likes this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now