DiamondDam Posted November 7, 2014 Share Posted November 7, 2014 We usually make more than we need, with the idea we'll edit something punchier when the time comes. Should start seeing a steadier flow of stuff now, btw! Rooxon likes this Link to comment
Rooxon Posted November 14, 2014 Share Posted November 14, 2014 You know what would be a great idea? If these videos would show each and every cutscene in the games and then include them in the SP Campaign. A huge Idea, I know, but just think about the feel of the game. It'd be epic :3 Bek and DiamondDam like this Link to comment
eezstreet Posted November 14, 2014 Share Posted November 14, 2014 @@DiamondDam: This paper is a really good read on animation. I'd call it a must-read for anyone who wants to get into computer graphics in general. http://www.cs.cmu.edu/afs/cs/academic/class/15462-f10/www/lec_slides/Lesseter.pdf It's written by John Lasseter, the guy behind Pixar. Perhaps this information might help you tune those animations. Link to comment
Xycaleth Posted November 17, 2014 Share Posted November 17, 2014 That paper seems mostly irrelevant to a programmer in computer graphics. The majority of the paper talks about scene direction which is really up to the artists. Unless of course, the paper is meant for artists, in which case it's all fine and dandy Link to comment
eezstreet Posted November 18, 2014 Share Posted November 18, 2014 That paper seems mostly irrelevant to a programmer in computer graphics. The majority of the paper talks about scene direction which is really up to the artists. Unless of course, the paper is meant for artists, in which case it's all fine and dandy It is. I've mentioned before that the animation could use some work. Link to comment
Archangel35757 Posted November 19, 2014 Share Posted November 19, 2014 @@eezstreet -- thanks for the paper... however, a ball doesn't start stretching/squashing in anticipation of hitting the ground. Link to comment
redsaurus Posted November 19, 2014 Share Posted November 19, 2014 @@eezstreet -- thanks for the paper... however, a ball doesn't start stretching/squashing in anticipation of hitting the ground. that's explained just above the picture Link to comment
Archangel35757 Posted November 19, 2014 Share Posted November 19, 2014 that's explained just above the picture Only if you're animating cartoons Link to comment
eezstreet Posted November 19, 2014 Share Posted November 19, 2014 @@eezstreet -- thanks for the paper... however, a ball doesn't start stretching/squashing in anticipation of hitting the ground. I didn't say all aspects were necessarily applicable to all styles of animation. Anticipation however, most definitely is something which is important for good-looking animation. Squash and stretch less so, but it is still an important concept to keep in mind. Your body will squash/stretch slightly when pressing yourself against the wall, yes? Link to comment
Archangel35757 Posted November 19, 2014 Share Posted November 19, 2014 Yes, living creatures can anticipate contact... and "ball-up/cringe" before taking the hit. However, inanimate objects (like a ball) do not begin to squash/stretch before making contact with the ground or a wall... the ball would only begin to compress after making initial contact... I was commenting on the original figures in the paper. Link to comment
eezstreet Posted November 20, 2014 Share Posted November 20, 2014 Nah, you're right, they wouldn't. Squash and stretch doesn't necessarily require anticipation (but anticipation is still important, people will naturally flinch before being punched in the face, etc) I don't want to derail this thread any further, do you want to maybe make a new topic about the material in this paper? Link to comment
Archangel35757 Posted November 21, 2014 Share Posted November 21, 2014 @@eezstreet -- Nope. carry on... Link to comment
DiamondDam Posted December 5, 2014 Share Posted December 5, 2014 There's a new clip up Link to comment
hleV Posted December 5, 2014 Share Posted December 5, 2014 So post it... Grab, eezstreet and Vartex like this Link to comment
Vartex Posted December 9, 2014 Share Posted December 9, 2014 I really like what I'm seeing so far. Although I would be hopping for something a little bit more after so much years of Jedi Knight and so big fan base it had. Many games with similar past got a kickstarter campaing with old creators trying to redo the games again, atleast. Pity we will not probably live to the day when a new Jedi Knight game will be annoucned, especially now when, as I got it, EA is the only company with rights on creating SW games Link to comment
Grab Posted February 15, 2015 Author Share Posted February 15, 2015 z3filus, DT., Jolly and 3 others like this Link to comment
DT. Posted February 15, 2015 Share Posted February 15, 2015 And that's what JK2 could look like with rend2. Archangel35757, Sentra and Boothand like this Link to comment
Sentra Posted February 15, 2015 Share Posted February 15, 2015 And that's what JK2 could look like with rend2. Make it happen, we all need this :> *JK4 is possible-e... Link to comment
eezstreet Posted February 15, 2015 Share Posted February 15, 2015 Those animations still make me cringe. It's like...hyper realism. Link to comment
Grab Posted March 16, 2015 Author Share Posted March 16, 2015 https://www.facebook.com/video.php?v=908003845897290 Link to comment
Grab Posted May 8, 2015 Author Share Posted May 8, 2015 New terrain for Kejim: GPChannel, McGroose, Lancelot and 4 others like this Link to comment
z3filus Posted May 9, 2015 Share Posted May 9, 2015 if only we could play such fine looking JO DT. and Lancelot like this Link to comment
DT. Posted May 10, 2015 Share Posted May 10, 2015 Need more Rend2 completion for such graphix. Grab likes this Link to comment
McGroose Posted May 10, 2015 Share Posted May 10, 2015 It would be amazing if that picture of the new Kejim terrain could be used as the basis for a remake of the level's skybox. Link to comment
DT. Posted May 10, 2015 Share Posted May 10, 2015 He may as well just make this playable, his skills are undeniable. Link to comment
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