ChalklYne Posted July 27, 2013 Posted July 27, 2013 yeah it seems to bug out around 6000 tris... my question is for DarthShiftee... his apprentice is like over 7000 and i get no errors =( i honestly think its related to tags
Psyk0Sith Posted July 27, 2013 Posted July 27, 2013 @@CaptainCrazy Triangle counts are 3-4k on average models, but i've made a Grievous model at around 9k so that should be around the high limit. Each object should be 500 vertices max. Tempust85 likes this
CaptainCrazy Posted July 28, 2013 Posted July 28, 2013 The reason i ask is because I've worked with some engines that can't handle maps that have multiple models made up of, in this case, 9k vertices.
minilogoguy18 Posted July 28, 2013 Posted July 28, 2013 You can model each belt, just don't be lazy about it and add LOD's. Tempust85 likes this
AshuraDX Posted August 1, 2013 Author Posted August 1, 2013 far form done , started worknig on this as I needed a break from the body textures and hadn't done shit for days Circa, ChalklYne and Barricade24 like this
ChalklYne Posted August 1, 2013 Posted August 1, 2013 Thats quite beautiful bro. That might be one of the nicest saber builds ive seen for this engine man your texturing skillz are definitely rockin. Get you a nice shader going on it and upload er to that site so I can spin it round and marvel. man she's pretty. Wanna try and do the glowing specular scratches we theorized that day? Masking and having the tiniest sliver actually glow in the spec pass? Could we alpha sort a few small glares very tiny little glares for it in the spec pass with maybe some small alpha maps added to the sides of the geometry where you want it to glare in the shine? are you getting me?definitely want to see this one properly centered at 0,0,0 or have the parent tag like spot on so he holds it correctly.
ChalklYne Posted August 31, 2013 Posted August 31, 2013 I'm bumping this because I want this saber. @@AshuraDX
AshuraDX Posted September 1, 2013 Author Posted September 1, 2013 not feelung like worknig on my Starkiller stuff atm bud , sry but the hilt is completely textured and I added color variations , I'd just have to get it ingame @@ChalklYne just submitted it ChalklYne likes this
AshuraDX Posted September 14, 2013 Author Posted September 14, 2013 it's on hold ,I kinda lost interest in working at this model for the moment
Merek Posted September 15, 2013 Posted September 15, 2013 Dude, you've just got my download. That's the most realistic Starkiller Skin Evah!!!
ZanderNao Posted October 5, 2013 Posted October 5, 2013 This site has some of the most skilled people I've ever seen. The costume work is outstanding and the head is coming along so well.The only issue I saw, and it has probably already been fixed in later updates, was that this link showed a rather strange chin deformation where it came down almost like two prongs in the front when viewed from certain angles.
AshuraDX Posted December 9, 2013 Author Posted December 9, 2013 well I have been tweaking this to resemble starkiller more as I didn't see him in the textured head mesh anymorebut I sort of lost interest in finishing this model for the moment I dont know what bothers me though , I'd guess the eyes but I'm not sure the texture is all handpainted , except a radial lbur filter for the iris and alittle blur here and there Boothand likes this
Barricade24 Posted December 9, 2013 Posted December 9, 2013 For some reason he reminds me more of Christian Bale than Sam Witwer. katanamaru and Omicron like this
Futuza Posted December 10, 2013 Posted December 10, 2013 No way. That's Grand Moff Tarken. Grand Moff Tarken is too imposing and evil for this guy, this guy looks like some jolly chap that works at Walmart.
Circa Posted December 10, 2013 Posted December 10, 2013 He looks pretty evil to me. A younger version with a shaved head.
AshuraDX Posted December 10, 2013 Author Posted December 10, 2013 Will you make me one of these? dafuq is that O.o looks japanese and creepyI guess I could make you something like that sometime well I really dont know whats wrong with my starkiller headthe subdivided model was pretty close but after texturing the lowpoly I ust didn't see starkiller in there anymore so who knows where I fucked up also , here's my texture map
Futuza Posted December 10, 2013 Posted December 10, 2013 dafuq is that O.o looks japanese and creepyI guess I could make you something like that sometimeHonestly? I have no idea. I found it on a google image search. I just thought it'd make a nice creepy model to play as. Barricade24 likes this
AshuraDX Posted December 10, 2013 Author Posted December 10, 2013 after a discussion with @@ChalklYne we quickly figure dout what was the problem and I started to fix the flaws they eyebrows still need to be redone but waddya think so far ? ChalklYne likes this
AshuraDX Posted December 10, 2013 Author Posted December 10, 2013 quick updatesome shading tweaks , a little colour correction on the lips and I reshaped the chin & nose a little ChalklYne likes this
ChalklYne Posted December 11, 2013 Posted December 11, 2013 Really motivating me to step mine up a notch. great work really. Skype me when you are free tomorrow and we will have another hack at the finer details and a few things I am noticing. Amazing work as always Ashura
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