Inyri Posted February 17, 2013 Share Posted February 17, 2013 New project, now that the Valiant is complete. The mesh is not done -- it's still missing several pieces. Garyn Dakari likes this Link to comment
CrimsonStrife Posted February 17, 2013 Share Posted February 17, 2013 I wondered when this was going to crop up, especially after you got the references from me. Link to comment
CaptainChar Posted February 18, 2013 Share Posted February 18, 2013 If its mass effect, the "Forge" will taunt us Link to comment
CrimsonStrife Posted February 19, 2013 Share Posted February 19, 2013 If its mass effect, the "Forge" will taunt us Once my game development gets further along, I'll be stealing away a lot of her work time too...so even more taunting. On a mildly related note, with all her ME stuff, I am surprised no one has been bitching about Liara. Link to comment
CaptainChar Posted February 19, 2013 Share Posted February 19, 2013 I forgot about Liara >.> but I am curious to see how the omni blade will turn out Link to comment
Inyri Posted February 20, 2013 Author Share Posted February 20, 2013 Haha I'm curious too. I'll either pull it off awesomely or it'll look really stupid. It's going to be really shader heavy for (hopefully) obvious reasons. Link to comment
Inyri Posted February 20, 2013 Author Share Posted February 20, 2013 Mesh complete, I think, except for maybe some resizing. Gonna go stuff it in-game before I texture it I think so I don't waste a lot of time if the proportions are off. They're based on the actual in-game model, but lord knows the JK3 models have special proportions. CaptainChar likes this Link to comment
Ryojin Posted February 20, 2013 Share Posted February 20, 2013 These types of weapons tend to go through the arms a lot. Not much you can do about that, though. Looking forward to seeing this finish either way! Link to comment
Inyri Posted February 20, 2013 Author Share Posted February 20, 2013 Luckily it's by design not supposed to rest on the arm, so that gives me a lot of freedom to make it look right. 8) Link to comment
Ryojin Posted February 20, 2013 Share Posted February 20, 2013 Oh, right, it hovers around the arm. I forgot. I haven't played ME3 yet (Getting to it, though, it's fairly close to the top on my rental list) so pretty much everything I know about it is from commercials I have seen, and I haven't seen them in quite some time. Link to comment
CaptainChar Posted February 22, 2013 Share Posted February 22, 2013 special is an understatement Inyri >.> JKA is more tempermental then a banshee with her time of the month >.<Im also tempted to scrap the normandy map in favour of some of the firebase maps from ME3, perfect in size for 4-8 players, or a survival mod, we already got geth troopers, so i could see some fun going on there >.> Link to comment
Mog Posted February 22, 2013 Share Posted February 22, 2013 I think I'm gonna enjoy this mod. <--- Is a big fan of the Mass Effect series Link to comment
Inyri Posted February 22, 2013 Author Share Posted February 22, 2013 Will probably need some tweaks before I texture, but good enough to get it in-game. Quick, somebody make me a stance that'll show it off real gud! CaptainChar likes this Link to comment
Inyri Posted February 22, 2013 Author Share Posted February 22, 2013 So rigged it up and tested a BASIC texture & shader. Looks ok, I think. Botdra, CaptainChar, Omicron and 4 others like this Link to comment
eezstreet Posted February 22, 2013 Share Posted February 22, 2013 BioWa- er, Inyri Forge strikes again. CaptainChar likes this Link to comment
CaptainChar Posted February 22, 2013 Share Posted February 22, 2013 for a test fitting, yeah it does look good, even the basic colour looks pretty good, Link to comment
Bubbles Posted February 22, 2013 Share Posted February 22, 2013 That looks great, don't think I've seen anything similar to that done in JKA. Link to comment
minilogoguy18 Posted February 25, 2013 Share Posted February 25, 2013 Quick, somebody make me a stance that'll show it off real gud! Hows that? Took 10 mins counting the few times I stood in the pose to get a feel on how it should be. =p Link to comment
Inyri Posted February 25, 2013 Author Share Posted February 25, 2013 Not bad. I am surprised someone took that request seriously. Link to comment
minilogoguy18 Posted February 25, 2013 Share Posted February 25, 2013 The good thing about stances is that you can merge them with _humanoid like usual but for a weapon like this you wouldn't need to overwrite to make it work, just let the .sab file tell it what stance to use. Which I embarrassingly forgot the code for how that works... :blink: Oh found it, readyAnim YOUR_STANCE Link to comment
Inyri Posted May 13, 2013 Author Share Posted May 13, 2013 Got bored and worked on this a little, then realized it was super late and I should go to bed. So I'm gonna do that, but here's the pic: CaptainChar, Odeyseis, KDR_3XILE and 2 others like this Link to comment
CaptainChar Posted May 13, 2013 Share Posted May 13, 2013 and this proves Inyri isn't dead yet Link to comment
Botdra Posted May 16, 2013 Share Posted May 16, 2013 and this proves Inyri isn't dead yet I disagree. I still subscribe to the theory that Inyri is a robot, and never was alive in the first place. Circa likes this Link to comment
CaptainChar Posted May 16, 2013 Share Posted May 16, 2013 "This platform recognizes Inyri as a prime" Link to comment
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