Circa Posted August 31, 2022 Posted August 31, 2022 Modeling 3D assets has become more and more mainstream since Jedi Outcast and Academy came out. It used to be an obscure talent only a handful of modders could do well. Nowadays, more and more people are picking up 3D modeling as a hobby or full career. There are many tools out there to shape, mold, and sculpt in a 3D space. Which one do you use primarily for Jedi Outcast or Jedi Academy mods? Archangel35757, ZelZel, Milamber and 4 others like this
Circa Posted September 1, 2022 Author Posted September 1, 2022 If you choose "Other" please comment below what that "other" is! Archangel35757 likes this
Asgarath83 Posted September 1, 2022 Posted September 1, 2022 Well Well... Making a Character: - MakeHuman for shape the body. - For Clothes... again i not found a solution, i guess i will do some kind of asset on 3d max about it by kitbashing various models... some stuff is on 3d warehouse. -------------------------------Making a MD3 \ 3D Models Assets, Weapons, ETC : Open Game Art, 3DWAREHOUSE for get stuff, sites of free textures for get textures, choose ever CC0 or CCBY stuff low poly. Blender for assign material and compile MD3 (cause of batch functions for copy md3shader parameters tons of time) + MAX 10, Q3ME Of Ashura for Get autoclip collision stuff. --------------------------- Making a Map --------------------------- Old tools: - Easygen for make terrains / GM terrains New Tools: - Alternative: Ashura Q3ME for make terrains, most fast, most accurate. Walls and brushes: SweetHome3D for fastly draw the walls architectures Q3ME and 3DMAX for convert to MAP format the prefab map structure GTK RADIANT CUSTOM of MJT for build the map, adding MD3 with autocollision (no more pain work for draw manually collision on 3d max, collision of MD3 is generated during map building) ------------------------------------------------- VISUAL EFFECTS: EffectEd SHADERS, NPC file, Sabers data, weapons data, weapons customization: ------------------------ Scripts and Strings Scripting Icarus: Behaved and Dehaved. notepad for edit *.NPC., *.SAB, *.GUN file (weapon customization lib added with coding, WIP unreleased, unfinished) ------------------------------------ Audio wav, MP3. ---------------------- Goldwave, Audacity for edit Morphvox for edit voice tracks and change timber of voice. --------------------------------------------------------------------------- CODING Openjk + VISUAL STUDIO, Cmake, Notepad++ ----------------------------------------
Archangel35757 Posted September 1, 2022 Posted September 1, 2022 @Lancelot, @Linken-- what is "other"? Please comment... you have me curious.
Lancelot Posted September 2, 2022 Posted September 2, 2022 1 hour ago, Archangel35757 said: @Lancelot, @Linken-- what is "other"? Please comment... you have me curious. A different 3D modeling software other than the ones listed.
Circa Posted September 2, 2022 Author Posted September 2, 2022 22 minutes ago, Lancelot said: A different 3D modeling software other than the ones listed. I assume he is asking what that "other" software is exactly, since you voted "other". I am also curious. Archangel35757 likes this
Linken Posted September 2, 2022 Posted September 2, 2022 3 hours ago, Archangel35757 said: @Lancelot, @Linken-- what is "other"? Please comment... you have me curious. Only thing I've ever modeled is lightsabers and for that I use Gmax Archangel35757 likes this
Circa Posted September 2, 2022 Author Posted September 2, 2022 49 minutes ago, Linken said: Only thing I've ever modeled is lightsabers and for that I use Gmax That's interesting. I didn't think anyone still used Gmax.
Archangel35757 Posted September 2, 2022 Posted September 2, 2022 2 hours ago, Linken said: Only thing I've ever modeled is lightsabers and for that I use Gmax And GMax does that just fine...
Lancelot Posted September 2, 2022 Posted September 2, 2022 11 hours ago, Circa said: I assume he is asking what that "other" software is exactly, since you voted "other". I am also curious. Ah, I see. Well, I used to start modeling with SketchUp (or "Google SketchUp" as it was called back then). In fact, I made Rey's staff and the TARDIS with SketchUp years ago, with the intention to convert the models in Blender. First I thought that I could model whatever I wanted and just get it in the game. But as I lacked the knowledge required to properly convert high poly models to make them work for Jedi Academy, I gave up on those projects. Today, I'm still using it for completely personal projects. Many would call SketchUp a waste of time, or cry about the very thought that it isn't as advanced as all the other 3D modeling softwares. But so long as it's available, I will use it. Because out of all the 3D softwares I tried, SketchUp is still the easiest for me to use. And if I want the models to look better, I'm using Blender to polish them up. Archangel35757 likes this
NumberWan Posted September 2, 2022 Posted September 2, 2022 I can't remember, but perhaps the very first 3d software I tried was perhaps MilkShape 3D – a minor program, which could be used for free for 1 month back in 2000s. This had a variety of plugins to create and incorporate models to such games like Half-Life or Sims. I used it to make primitive models or rather convert existing ones to be used in Jedi Outcast. Much later I would try GMax and 3dsMax, but more like a technical tool. In 2011 or so I tried DAZ Hexagon, which I use up to this date, but in most cases if not all I combine this with UV Layout (to create UVs obviously), Photoshop and Illustrator (to make textures) and 3dsMax for final polishing and to export the model as a prop or a character model. I also tried zBrush, Blender and currently studying Maya. But as I said, they aren't currently my favourites. Several of the models for my projects got textures, which I made in Substance Painter.
minilogoguy18 Posted September 4, 2022 Posted September 4, 2022 On 9/1/2022 at 5:22 PM, Asgarath83 said: - For Clothes... again i not found a solution, i guess i will do some kind of asset on 3d max about it by kitbashing various models... some stuff is on 3d warehouse. Go give Marvelous Designer a try. Blender has some really good cloth simulating tools now but MD is super simple and easy to learn. You will need good hardware though to simulate cloth physics. Asgarath83 likes this
Asgarath83 Posted September 9, 2022 Posted September 9, 2022 On 9/4/2022 at 7:01 PM, minilogoguy18 said: Go give Marvelous Designer a try. Blender has some really good cloth simulating tools now but MD is super simple and easy to learn. You will need good hardware though to simulate cloth physics. Thanks for suggest , man. i'll get a look.
Willemoes Posted September 12, 2022 Posted September 12, 2022 Am I really the only one who uses Zbrush!? Anyone wanna join me in my conquest to SCULPT THE WORLD Archangel35757 and minilogoguy18 like this
minilogoguy18 Posted September 29, 2022 Posted September 29, 2022 I use zbrush lol. I never use just 1 program though. I wanna know who the lone Maya user is now. They're likely having to use another program to convert the models to work in game since a Maya dotXSI or MD3 plugin hasn't been available since like version 7. Willemoes likes this
Bubbles Posted October 10, 2022 Posted October 10, 2022 I'm using Maya just not for JKA. As I wanted to move to industry standard software. I also use Blender. Will prob have to switch to Zbrush at some point but for now Mudbox serves my needs lol.. Willemoes likes this
Tchefuncte Bonaparte Posted November 16, 2022 Posted November 16, 2022 If anyone is using Blender 3.3 can you point me to an addon that will support md3 files? All the addons I can find are for older versions and don’t work
SomaZ Posted November 17, 2022 Posted November 17, 2022 10 hours ago, Tchefuncte Bonaparte said: If anyone is using Blender 3.3 can you point me to an addon that will support md3 files? All the addons I can find are for older versions and don’t work Hi. I wrote a blender addon to import bsp files which also features a md3 importer and exporter. It doesn't support blender 3.3 currently but I'll try patching it up, so you and other people can use it. Will let you know when and where you can get the updated version. NumberWan likes this
Tchefuncte Bonaparte Posted November 17, 2022 Posted November 17, 2022 8 hours ago, SomaZ said: Hi. I wrote a blender addon to import bsp files which also features a md3 importer and exporter. It doesn't support blender 3.3 currently but I'll try patching it up, so you and other people can use it. Will let you know when and where you can get the updated version. That's awesome! I really appreciate it!
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