Barricade24 Posted October 10, 2012 Posted October 10, 2012 Main Projects: Finished Works: https://jkhub.org/files/file/3352-star-wars-battlefront-ii-clone-assault-trooper/ https://jkhub.org/files/file/3310-executioner-trooper/ https://jkhub.org/files/file/3264-imperial-base-officers/ https://jkhub.org/files/file/3120-new-imperial-worker/ https://jkhub.org/files/file/3119-battlefront-shadow-trooper/ https://jkhub.org/files/file/3118-battlefront-shock-trooper/ https://jkhub.org/files/file/3117-classic-trilogy-stormtroopers/ https://jkhub.org/files/file/2938-91st-recon-corps/ https://jkhub.org/files/file/2828-imperial-shadow-bike/ https://jkhub.org/files/file/2781-imperial-gunner/ https://jkhub.org/files/file/2646-holiday-special-boba-fett/ https://jkhub.org/files/file/2417-first-order-shadow-trooper/ https://jkhub.org/files/file/2091-enhanced-protocol-replacement/ https://jkhub.org/files/file/2070-masters-of-the-universe-skeletor/ https://jkhub.org/files/file/2046-clone-commando-gregor/ https://jkhub.org/files/file/2041-enhanced-gamorrean-skin/ https://jkhub.org/files/file/1857-tfu-trooper-pack/ https://jkhub.org/files/file/1699-dark-forces-ii-gran/ swegmaster, krkarr, KyleKatarn1995 and 2 others like this
minilogoguy18 Posted October 10, 2012 Posted October 10, 2012 They look ok but you should post what you used as a base to see how much you actually did since a reskin doesn't involve you starting with a blank canvas. Also, IMO you're sort of beating a dead horse into the ground doing clones, it's in second place behind the reborn models.
therfiles Posted October 10, 2012 Posted October 10, 2012 I think I saw this once on Gamefront forums. Looking pretty good! I agree with Minilogoguy, it would be cool to see what you started off.
Barricade24 Posted October 10, 2012 Author Posted October 10, 2012 You are both right and to be fair, the bases I used are basically combinations of already existing Clone skins. With some technical work. I will compare my new Phase 1 Clonetrooper with the original and you will probably see the differences.Things such as the hands, and elbow pad were things that had some minor issues that just seemed out of place. But as I said before, most of bases are just seperate skins combined to look better. But I will mosty certainly give credit where credit is due.
CrimsonStrife Posted October 10, 2012 Posted October 10, 2012 The helmets kind of come off as "too clean" in comparison to the rest of the armor.
Barricade24 Posted October 10, 2012 Author Posted October 10, 2012 The helmets kind of come off as "too clean" in comparison to the rest of the armor. You do have kind of a point. But to me the helmet seems alright. But I might be able to make a little dirtier if need be.
Malkav Posted October 10, 2012 Posted October 10, 2012 The helmets kind of come off as "too clean" in comparison to the rest of the armor.This. While in the new one, the helmet doesn't seem so out of place, it's still not quite consistent with the armour set.
Azatha Posted October 10, 2012 Posted October 10, 2012 It needs to be more.. dirtied, to go with the rest of the set. z3filus and Cloud Senatu like this
Delmi Posted October 10, 2012 Posted October 10, 2012 Why not make both a roughed and clean version of the skins? Azatha and Cloud Senatu like this
Barricade24 Posted October 14, 2012 Author Posted October 14, 2012 Update! I have been spending most of the day working on the 212th Airborne Trooper and I must say, I am extremely pleased with the results so far. Just need to work a bit on his arms and he should be about done. Finding the color to match the default 212th trooper was a bit of pain though. Anyway, here are some shots that compare the two.
Delta_135 Posted October 14, 2012 Posted October 14, 2012 that's just beautiful B) Barricade24 likes this
Barricade24 Posted October 22, 2012 Author Posted October 22, 2012 Up next, another one from the 212th Attack Battalion....Commander Cody!There a still a few touch-ups here and there I need to make. But so far, Cody is one of my favorites.
Barricade24 Posted October 30, 2012 Author Posted October 30, 2012 Originally I was planning on making a massive pack with all my skins. However, that would take too long for things to ger released. So, I have decided to choose a single set of legions and work on them. My first batch of Clones I plan to release is the Wolfpack. I already have some progress done on most of them. It is mainly the Phase 2 Wolffe I am working on right now. So far the pack will include:Phase II TrooperPhase II BoostPhase II CometPhase II SinkerPhase II WolffePhase 1 TrooperPhase 1 WolffeThere might be a phase 1 Boost and Sinker down the line, which would be pretty easy to do. Maybe a Phase 1 Wolffe that is the grey pattern. I'll see how things go.
Barricade24 Posted November 22, 2012 Author Posted November 22, 2012 I want to get some feedback from some of you guys I recently tested out a slightly different Phase 1 approach and wanted to know which one you think is better.Current:New:As you can see it is simply a Phase 1 head on the Phase 2 skin. But this solves a lot of problems. First: it creates a more unified feel between both the Phase 1 and Phase 2 troopers. Second, it solves the symmetry issue I was having with the previous Phase 1 texture. What this will mean is that I will have to redo all the Phase 1 clones I have done this far, which is fairly simple at this point. This is only the helmet so far, the only things that need to be adjusted are the position of the comlink and a slight arm change.Let me know what you guys think.
Barricade24 Posted January 1, 2013 Author Posted January 1, 2013 I am very close to revealing one of my first major updates. It will be the 212th Phase 1 clones who are just about done but I still have a few more things I need to do first. Kualan likes this
Barricade24 Posted January 2, 2013 Author Posted January 2, 2013 As of right now, the phase 1 reveal will include the following clones:Phase 1 WaxerPhase 1 BoilPhase 1 CodyPhase 1 Trooper (Orange Markings)Phase 1 Crys Most of these are ready to be tested out. Except for Crys who is still being worked on. Kualan and Jeff like this
Kualan Posted January 3, 2013 Posted January 3, 2013 Nice to see the 212th getting some love. Got back to a decent computer today after the holidays, and knocked these up: Going to test them in-game at some point tomorrow, and hopefully release them in the near future after getting permission from those who made the models, etc. Hopefully they'll be the ideal counterparts for your Phase 1 versions. JAWSFreelao and Barricade24 like this
Barricade24 Posted January 3, 2013 Author Posted January 3, 2013 Nice to see the 212th getting some love. Got back to a decent computer today after the holidays, and knocked these up: Going to test them in-game at some point tomorrow, and hopefully release them in the near future after getting permission from those who made the models, etc. Hopefully they'll be the ideal counterparts for your Phase 1 versions.Wow! Very impressive work. I still do plan on releasing my own version of these Clones. But very impressive work on the Republic symbol on Jesse's head. How tricky was it to do that? Kualan likes this
Kualan Posted January 4, 2013 Posted January 4, 2013 Wow! Very impressive work. I still do plan on releasing my own version of these Clones. But very impressive work on the Republic symbol on Jesse's head. How tricky was it to do that? Took a bit of trial-and-error, but it wasn't too bad. It still isn't perfect though, and needs some tweaking. The side-angle in particular is a bit dodgy in places. Also had to give Tup mirrored teardrops on his helmet, as I couldn't find a way to apply the texture without it mirroring. It isn't too much of a big deal though.
Barricade24 Posted January 4, 2013 Author Posted January 4, 2013 At last the update is here. Here are the current skins of all my Phase 1 212th troopers. There are still some very minor changes to be made but the look will be basically the same. First is the Phase 1 Trooper. ot much to write home about. He is basically just a clone officer with orange markings. One thing you will notice is that all the scratches on this model were removed. Next is Crys: know that he is a very minor character but I didn't want to leave any stone unturned. Next is a more familar character; Boil. Boil turned out pretty well and he was fairly simple to do as well. His brother Waxer on the other hand was not so easy... The main problem with Waxer was getting the line in the certain of his head to stay together correctly. There only glitch I see in him is that some parts of the line look a little out of place but it can only really be noticed when looking from an above. Another thing that makes me really proud of Waxer is this: I know this is such a minor detail but that droid symbol just really won this skin for me. Finally, good old Commander Cody: I think Cody is another one of my favorites. It was quite a trick getting the parts transparent but, it eventually worked out thanks to the help of some members here are gave me the correct shader code. Thanks you guys. I was also able to get his "head-light" as red as seen here: Well that's all for Phase 1. Let me know what you guys think. If you can think of any improvements let me know. therfiles, Kualan and Jeff like this
Hirmanator Posted January 5, 2013 Posted January 5, 2013 You could use a shader to make the head light glow or blink or something. just saying.
minilogoguy18 Posted January 6, 2013 Posted January 6, 2013 I don't like the shader, gives it a metallic shine rather than plastic. You should play around with that some.
Barricade24 Posted January 6, 2013 Author Posted January 6, 2013 You could use a shader to make the head light glow or blink or something. just saying.That is a good idea. While I have never succesfully completed a glow shader, I'll have to give that a try.I don't like the shader, gives it a metallic shine rather than plastic. You should play around with that some.Got it. I'll play around with the shaders some more and find one that isn't so metallic. Keep the feedback coming.
Inyri Posted January 6, 2013 Posted January 6, 2013 I'm thinking it has less to do with the shader and more to do with the textures you're using for the shader. If the specular map is sharp, you're going to get a metallic look. If it's a little more blurry, and lighter altogether, you'll get a more plastic look. In my opinion, a spec map and a very slight environment map will give the best results for a plastic sheen. You'd need a custom env map though -- don't use the regular chrome one from the assets. That looks awful on EVERYTHING.
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