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Hirmanator

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Everything posted by Hirmanator

  1. For others to note. You need to download pakscape app in the utilities section of the site. In the base folder, there is an assets0.pk3 that you open to models/players/_humanoid/animations.cfg file you find in my mod as well edit. If you find the tutorial and link to the app. open this file with notepad. You will need to find the lines of each animation and their sequence in the file listed in the base game. For a easier view of the animations find the modview app. in the utilities files and follow the instructions to view each
  2. Decisions were made, but if you spot the rock textures with a pic and map in question I will look at it again and post in a patch. Good catch. One of the things I should have removed in the first place.
  3. thanks and yes it was heading there but I was close enough to just finish up yavin map textures. there are some that wont match the map color aesthetic or look too dirty and forgot which from 2 years ago needed something else. feel free if a spot sticks out to post it and I will change it.
  4. 824 downloads

    A high-resolution upscale + variety of overlays and passes has lead to the results in these files. I have checked and corrected as many texture errors as I can find. Consider this a beta and if you notice an error message me and I will correct the issue (hopefully). I would say I looked less at the textures in the multiplayer maps so make sure you check single and multiplayer maps. VERSION: 1.0 BETA (1/31/2023) This project was done using a variety of overlaying textures, brushing, using a variety of royalty free commons textures from the listed locations below. Outside of that I used a variety of batched action processed to upscale, correct, and overlay for the textures in this pack to do multiple textures at once. File is larger due to upscaling the textures. There are currently no stat or fx changes. There are no texture replacements for unnecessary textures (no glows or textures for shaders) to keep the bloat down as you will not notice a difference. Hope you enjoy this simple modification. Textures: Hirmanator Installation: Place the pk3 file in your "game data/base" folder. Make sure these files are alphabetically lower than the base assets already in there. Uninstallation: Remove files from /base folder. Source texture links for CC licensing https://www.myfreetextures.com/six-free-road-texture-images-for-bitumen-or-asphalt-background/ https://www.deviantart.com/fantasystock/art/Algae-Swamp-Water-Textures-4-86441180 https://www.deviantart.com/enchantedgal-stock/art/Marble-Stone-Texture-Stock-52654528 https://seamless-pixels.blogspot.com/2012/09/free-seamless-ground-textures.html https://www.deviantart.com/borysses/art/Corroded-metal-95607774 https://www.deviantart.com/texturesart/art/Seamless-Rock-Texture-713855873 http://devenjames.com/downloads/free-seamless-rope-texture.html https://opengameart.org/content/avoid-the-germs-hunt-the-gems-1-doors-texture-sources https://www.deviantart.com/markpiet/art/FREE-TEXTURE-METAL-1010-203041970 https://www.deviantart.com/marlborolt/art/Oil-Slick-seamless-439352147 https://www.deviantart.com/pixelstains/art/3-Photoshop-Brushes-for-Painting-Ground-Texture-523323114
  5. Ok I clammed them all in a zip. Here is the readme for reference to what I used. I will upload soon. Jk2 Enhanced Texture Pack VERSION: 1.0 BETA (1/31/2023) Textures: Hirmanator Contact @ jkhub.org Installation: Place the pk3 file in your "game data/base" folder. Make sure these files are alphabetically lower than the base assets already in there. Uninstallation: Remove files from /base folder. Description: A high-resolution upscale + variety of overlays and passes has lead to the results in these files. I have checked and corrected as many texture errors as I can find. Consider this a beta and if you notice an error message me and I will correct the issue (hopefully). I would say I looked less at the textures in the multiplayer maps so make sure you check single and multiplayer maps. Information: This project was done using a variety of overlaying textures, brushing, using a variety of royalty free commons textures from the listed locations below. Outside of that I used a variety of batched action processed to upscale, correct, and overlay for the textures in this pack to do multiple textures at once. File is larger due to upscaling the textures. There are currently no stat or fx changes. There are no texture replacements for unnecessary textures (no glows or textures for shaders) to keep the bloat down as you will not notice a difference. Hope you enjoy this simple modification. Legal Stuff: THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Source texture links for CC licensing https://www.myfreetextures.com/six-free-road-texture-images-for-bitumen-or-asphalt-background/ https://www.deviantart.com/fantasystock/art/Algae-Swamp-Water-Textures-4-86441180 https://www.deviantart.com/enchantedgal-stock/art/Marble-Stone-Texture-Stock-52654528 https://seamless-pixels.blogspot.com/2012/09/free-seamless-ground-textures.html https://www.deviantart.com/borysses/art/Corroded-metal-95607774 https://www.deviantart.com/texturesart/art/Seamless-Rock-Texture-713855873 http://devenjames.com/downloads/free-seamless-rope-texture.html https://opengameart.org/content/avoid-the-germs-hunt-the-gems-1-doors-texture-sources https://www.deviantart.com/markpiet/art/FREE-TEXTURE-METAL-1010-203041970 https://www.deviantart.com/marlborolt/art/Oil-Slick-seamless-439352147 https://www.deviantart.com/pixelstains/art/3-Photoshop-Brushes-for-Painting-Ground-Texture-523323114
  6. So, Its been almost 2 years and to skip the backstory I left off with Yavin. I am staring down the last 30 or so textures of the temple to do something with. I was going to change up the look, but might just keep the style as it is. then I got sucked into irl stuff, then played other games for awhile. Then realizing how close I was to the end of it. I will send a few updates on when its all ready. Should I just release it in parts or whole file it? It will be a big file but never really know whats worse. Multple files with less chance of corruption or 1 big file with greater chance of corruption.
  7. There is no money in a remaster without some loot boxes.
  8. well, its been awhile. I realized I didn't finish all the Narshadaa textures. When I am done with that Yavin is all that is left. I am tempted to change out right the bottles since they are all completely flat, and maybe just put a door over them with a window.
  9. Actually its pretty simple if you know how to do a batch action. I just put the textures in a folder then run the batch action in that folder, and then it processes each texture automatically with the same actions. I the check each texture and correct any errors or change out for different texture if the results are not that good.
  10. I get that idea as well ashura. The color change was also from the upscale as I ran a color correction with it. I also tried going subtle at first, but I wanted something more noticeable. A scratch or dent here and there does not strike the eye as much. I could scale back the dirt in another batch. add different example later today. The only maps left are yavin and kejim.
  11. I tried that initially but decided there wasn't much difference than using the photoshop 2.0 upscale. given they are painted textures and not a photo. The overlays do more for the look than the upscale. its just for when they are up close they don't get real blurry.
  12. As the title suggests I have been slowly during these times upscaling and overlaying map textures for Base textures in Outcast. Most are done and some completely replaced. I am about 80% of the way. Basic upscale technique with color adjustment and then using some overlays on metal and concrete textures in the game. A few were too ugly and I just flat out changed them entirely. I also will be changing map objects, but want to get other sets of eyes on what I have up to this point. These texture files are not 4k and can't imagine a need for 4k in this old game, but 2k max when upscale or 4x original. Things that are not included are character, weapons, shader or glow textures. Will post more screenies soon.
  13. Not offended. I could have done better, but I am lazy. I ain't getting paid for doing any of it.
  14. Well, there is little I used out of those files that wasn't a popular mod to begin with. Maps may be the biggest loss.
  15. One day I will return to this vintage game to contribute again...but man it is a whole decade already...and we JUST got the source code a year ago. I hope some coders return.
  16. Doing something without my permission? It doesn't matter as long as you say where you got it all from...
  17. So I have the crawl animations if you want those too. Or were you going to post those when you got the code figured out?
  18. ok, now i know those are the animations I made for JKG. just saying....
  19. More detailed textures instead of just recoloring the crumby texture work the last guy did. Which wasn't me
  20. I think I am still working on Jedibetrayal but college and work are taking priority like always and sitting down to weight models at least for me is like staring at paint dry. I have a side project with AOD members, I have CW7 which I have to update with new anims from MB2 in it for compatibility. I am still working on that mace windu that I have to weight and possibly remodel again because some dingus did it wrong (looks at self). Ya, there is stuff here that doesn't get done.
  21. I think this is the longest discussion I have started. ever.
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