Langerd Posted May 8, 2018 Posted May 8, 2018 I was thinking about it for a long time. Grievous is for me one of the best cyborg design ever. I always loved his look and idea of 4 arms. The magic of this character died when they made him a coward that was always running away and made him like jedi killer ... which was not true at all. But i remember him from animated version of clone wars (Tartakovsky's one) where he was amazing. Later i was disappointed. Even so i wanted to play as him in jk3. When i found the player model with 4 arms i was shocked and download the model right away. I didnt pay attention on details and i found out that his arms were completely strected and connected to his two other arms... it looks like they were connected with glue. So i was thinking... when i was looking at the saber droid animations there were some animations for attacks. I would add for Grievous 4-6 animations of attacks... overall i would make animation for 4 arms grievous. So here is my coding question - is there any way to give the grievous 4 sabers that will be activated? I mean when we will add 2 extra tags for his other hands. Would this be possible now with coding? Movie Battles 2 has the tags for the models for the weapons on the model but they are weapons that are switched . therfiles and yeyo JK like this
Langerd Posted May 9, 2018 Author Posted May 9, 2018 Like i said. I want to make myself some challange - make animations for General Grievous. Is someone intrestesed with this idea?
Noodle Posted May 9, 2018 Posted May 9, 2018 It's a very ambitious and interesting idea, but I have no idea how you could code it to make it work. You could always work on what has been done and imitate part of what the 4 armed grievous model did. It achieved the 4 lightsaber effects by making custom saber hilts that gave the illusion of being 4 instead of 2. Then again, making good animations like that would be quite impossible.
AshuraDX Posted May 10, 2018 Posted May 10, 2018 A first idea would be to try and duplicate the hand tags on a existing model, then move them to another position and see what happens when the model is loaded ingame.
Tempust85 Posted May 28, 2018 Posted May 28, 2018 Take a look at how sabers are bolted to the player in the code. Code is the easy part - it's the 4-arm skeleton with animations that's the hard part.
ChalklYne Posted May 28, 2018 Posted May 28, 2018 @@DT85I dont know much to anything about other programs... but to help this out in Softimage... what I would do is duplicate the arms skeletons... then animate one of them to do an action, and apply it with a Warp to negative X axis or whatever so you could duplicate it to the other side. I believe all 4 arms will use the same animation action if you duplicated them in the beginning. Then all you do is animate 1 arm to do all the different movements that you want from all 4 arms, store those anims as separate actions and apply them to specific arms at specific times in the mixer. eliminating the need to animate 4 arms. EDIT:Yeah, basically what this guy is doinghttps://vimeo.com/12101630around the minute to minute 30 or so marks... but with all 4. after youve animated a nice set for the first ne... then offset those anims in the mixer to where you want the other ones going EDIT AGAIN:Yeah i just built a basic rig and duplicated and offset anims no problem. It wasnt exactly how i explained it but it points you in the right directionWhat wa different fom how i explained it, was you will have to store each separate tree's actions to have them separated. but its easy enough
minilogoguy18 Posted June 11, 2018 Posted June 11, 2018 Cloning and mirroring is meh. If you're going to make a 4 armed character make a 4 armed character and not one where the animations are copy/pasted from the upper arms to the lower arms. @@Psyk0Sith needs to release his Grievous model, it's amazing.
Archangel35757 Posted June 12, 2018 Posted June 12, 2018 Could be done easier as an NPC skeleton rather than the humanoid.
Langerd Posted December 21, 2018 Author Posted December 21, 2018 I found out something interesting! Everybody knows the Neomarz1 Grievous model with 4 arms. It works but these extra arms look weirdAfter some searching i found this little movie https://www.youtube.com/watch?v=Nil8thiQtuoYeah. I think it is Rebel NPC parented to the playermodel you see. Why not code game like this - I made Grievous with 4 arms. I also put the 2 extra tags into the hands. My idea is to place in these tags not new lightsaber weapon BUT npc that uses a playermodel which is just a tag with lightsaber.
Circa Posted December 21, 2018 Posted December 21, 2018 Ha. I forgot why @@redsaurus did that. Humans riding humans.
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