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8 Screenshots

About This File

Din Djarin from The Mandalorian.

Tested in JASP, JAMP and OpenJK.

To use in single player, type the following in the console:

playermodel dindjarin

Comes with his IB-94 blaster pistol and his Amban Pulse Rifle.

Known Issues:

Sounds may not play correctly in single player.

Programs used:

Blender 2.91
Substance Painter

Huge thanks to AshuraDX for helping me out with various things.

 

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

mjt, Tulak Hord, donajello and 20 others like this

User Feedback

Recommended Comments

Antonis

Posted

Awesome!

AngelModder

Posted

Oh my..... SHAKING YOU VERYY MUCH!!!! beautiful work!

DrXann

Posted

Nice work.

Saruga

Posted

Great model!

PierceDoughty

Posted

🙂He attacks the player, your allies and your enemies. He attacks everyone, good and evil Sith and Jedi, Rebel and Empire. He's enemies to both sides he must be a TEAM FREE NPC.

 

GPChannel

Posted

This is the way!

CID

Posted

Looks perfect, good job.

Dr.Chocolates

Posted

This is beyond great. One of the best models ever great job

Tompa9

Posted

What can I say. Dough improved during 2020 to be A-class moder!

GamerRedNeck likes this
OCD2

Posted

Outstanding.

Xioth

Posted

One of the best models I've ever seen. Absolutely phenomenal work.

GPChannel

Posted

Pls make new models like:
Dark Troopers
 

Tompa9

Posted

I would like to see some OT characters remade by Dough. For example we are still lacking proper quality Han Solo, Leia, Luke, Old Ben... most of the better models are just ports.

Jolly and GamerRedNeck like this
mjt

Posted

When you say compatible with OpenJK - does that include rend2/gl2 .mtr shader and textures? 🙂

I haven't seen this quality much in a game such as JKA! Impressive to the last detail. Also did you make sure no surface has more than 500 vertices, to ensure that cg_shadows 2 and 3 actually work for projection shadows?

I'll give this a try soon 🙂

 

Cheers!

 

PS

How about modding Boba NPCs Jetpack with a new model to suit your Mando model... I'd help out with new .EFX to match the Mandalorian series amount of smoke and thrusters glow...

Doughnuts

Posted

1 hour ago, mjt said:

When you say compatible with OpenJK - does that include rend2/gl2 .mtr shader and textures? 🙂

I haven't seen this quality much in a game such as JKA! Impressive to the last detail. Also did you make sure no surface has more than 500 vertices, to ensure that cg_shadows 2 and 3 actually work for projection shadows?

I'll give this a try soon 🙂

 

Cheers!

 

PS

How about modding Boba NPCs Jetpack with a new model to suit your Mando model... I'd help out with new .EFX to match the Mandalorian series amount of smoke and thrusters glow...

It can include rend2/gl2. I would only need to share the RMO and normal maps. I don't think projection shadows will work. The jetpack is already done but currently is only in movie battles 2.

Futuza

Posted

No none helmet version?  This is the way.

Tulak Hord

Posted

It's ridiculously good... I mean just WOW... ultra-hiper awesome work, man! 😉

Jolly

Posted

On 1/17/2021 at 4:31 AM, Tompa9 said:

I would like to see some OT characters remade by Dough. For example we are still lacking proper quality Han Solo, Leia, Luke, Old Ben... most of the better models are just ports.

I agree with you, but these aren't easy undertakings to put on one person. 

Hankerchief104

Posted

Best model ever and is it gonna have sp support?

Renegade

Posted

Pretty nice skin! 🙂 Congrats Doughnuts
The guns and all perfect!

Just an issue for me, mp sound of the skin it's not working, just default sounds, not the ones on the pk3 for taunt, etc.

ChalklYne

Posted

Looks awesome man, good work.

Lord Trovas

Posted

How did you convert this custom model into a GLM file?

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