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Everything posted by Langerd
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Ok I added some animation crates : I changed the look of the blaster pistol to the Relby blaster - bespin cops blasters Changed the E11 look a bit and took the A280 model from Mb2 (still want to find for permission.. if not i will not upload it) and also changed the look of it a little. The same with the Trip mine look. And some little changes (Added two secret areas.. i plan 4 or 5 ) I wanted to finish it this weekend but.. i have too much school work :S (I dont give a shit many times in school project but this is last year and i have a mature exam.. Yeah .. I shouldnt make these things but like i said many times before.. It is only thing that keeps me goin. I hope i will get permission for models and finally send files here. I made new folder with 100% clean Jk3 to test every single modification. But bugs most of time show up when there are too many mods... So i dont know if i can promise that they will work for Ya without any issues and errors. -
Anyone knows who made this model? I want to use it for my cloudcity map (also change it a little)
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Or maybe... try to contact Movie Duels 2 Team to ask them for help. I believe that Movie Duels 2 didnt use any sort of coding stuff
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Sooo... There is a limit for _humanoids??? Why the hell?!? Why the hell they even put these stupid things :S I mean ok.. to make the game work right But many modders proved that there is no problem to do that ...
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Which version should I release? (map t2_wedge) "Kril'dor"
Langerd replied to Darth Sion's topic in WIPs, Teasers & Releases
Hmm .. You should change the color of the light from the sky. If skybox is green th tone should be a little green. -
I took the skybox from livingdeadjedi's - nemesis of katarn modification to my Cloud city map. https://jkhub.org/topic/6026-bespin-elite-guard-and-some-maps-changes/ But i am not sure i can upload the map without permission of the skybox. Is there anyone who knows this author? I would like to contact him if it is necessary
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Which version should I release? (map t2_wedge) "Kril'dor"
Langerd replied to Darth Sion's topic in WIPs, Teasers & Releases
https://www.youtube.com/watch?v=8Nho44lGVV8 -
Which version should I release? (map t2_wedge) "Kril'dor"
Langerd replied to Darth Sion's topic in WIPs, Teasers & Releases
The skybox is not made by me... i just changed it a little and i was not tinking about uploading the map so i didnt bothered about author permission About the map OvO I always liked it (one of the best sp missions for my opinion). And now it just look Rly cool!!! . Default one is ugly, Second one is from Bakura so it just little weird (even if it looks nice) ,But for the skyboxes i think that last one (green one) looks great. But only one thing is .. it just look low quality D: It is very pixelated. With fix, little darker look and more color pallete will make wonder ^^ But as we all know.. Jk3 sp maps where not very good :S For me at least .. it is not my taste. I dont like the style of them , the look of vjun (but some places where ok) and other things) There is not enough amount of the movie atmosphere. But we can at least use the textures to make something cool - still -
Yeah I was thinking about making it in blender for better effect and then not checking the solid mark (but ... in some sort of way O.o it will cost less space than the brush work because spawnflag will ceat one sided tris not 5 sided meshes) but using this method with the invisible , solid shader with the sand, rock material to make model terrain use the materials shaders. The only problem i see is making it using high definition textures if it is big but it is also nice idea to make skybox mountains or desert dunes.
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
For Beta release i need : -Permission from Psych0sith to use his Lobot model because we are fightning lobots as well. -Permission from original author of the skybox.. i didnt make it and i dont want to use any of the stuff that didint made myself. -Some little fixes,testing and more places with ammo,weapons and shields. Also i want to include the secret areas. I have a hard time now.. with myself with school ... With Life. I love making this stuff but it is harder and harder with every year. I hope i will finish this i hopefully upload something ^^. As the second map... because there is also part 2 - i planned 4 parts but 4th part would be the first but we would escape the station that is falling down - because we will destroy the station in part 3. The second map has sewer part... I will remove it. It looks weird and doesnt match to the cloud city style. The main problem i have is the sarlacc map. I have safe_malloc error and even 1.6.4 gtkradiant version didnt fix this issue. I can try -lomen but i think it will take forever. Or i will ... cut the lower put of the map and just make the sarlacc as the death pit. I will check all things this weekend. So check downloads section for some stuff -
https://jkhub.org/tutorials/article/92-hand-shaped-terrain/ this tutorial helped me a lot. I dont use easygen for this because it pisses me the hell off and many times terrain is buggy. 1. make the brush with quad dimensions (a hight like 16 on grid) 2. Cut it with clipper to make two triangles (shift+enter to make it save two pieces) 3. Duplicate them and make something like this 4. And now shape it with vert editor of course it take forever sometimes but You can create many cool levels with this ! And of course the textures. I created the sand, half rock half sand texture and rock. This helps me to create kind smooth connection (easygen can create shader for You to make this effect even better but like i said before.. i dont like using it.)
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Hello! Well i started something diffrent - dont be afraid.. not new map and modifaction XD I started to make this whole places BUT outside. I was thinking about how this places should looks like. This sanctuary is hidden because it was created to hide the powerful atrifact. So it should be hard to find. And i came to this idea: A very big area, ash and snow. The cold and hollow forgotten land. And of course - looking everywhwere the same. PERFECT place to hide something right? So i started to make it in the game. I used my older method to make everthing bigger. The effect is ... in my opinion very nice OvO. Still it is WIP and lightning looks crapy :S I still need to learn how to make shaders and lightning correctly- the same goes with the terrain. It is very hard in this game and take a too much time to do it. I hope You like the new idea
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He he .. I have a very hard time lately.. Sry for making everybody waiting. I want to finish them.. but i have many life problems .. spiecially myself . Will check it soon Many thanks for answers!
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Hmm for example i am in the fight with single lightsaber. In the cutscene enemy destroy my saber BUT i have a second - diffrent one in the pocket XD How to change the lightsaber like that with script? And If someone have a list of the options that we can use with Academy let me know. I have one - https://github.com/JACoders/OpenJK/wiki/ICARUS-Scripting but i found out that there are not all of them.
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The Force Awakens Conversion Mod for SP
Langerd replied to GPChannel's topic in WIPs, Teasers & Releases
The plot in Jedi Outcast was AMAZING! But in Jk3 .. well..I liked the idea with the cult and Ragnos .. but Sp maps .. 60% of them are awful. Tavion should be one of the new big enemies.. not the Only one. It also seemed like the cults where nothing compare to the Jedi Academy and New Republic (It is not longer rebel alliance right? O.o ) . They were like cockroaches after the atomic bomb but in even worst situation then before. Desann was amazing.. And He seemed like powerful force user. He was interesting character with some nice voice acting and quotes. Also .. Rosh Penin... He could be nice character as well... But in the end? He was one of the reasons why i turned in the dark side XD. This was the best option in whole JK3. It was also included in both KOTOR games. Picking Your path. Of course it turned in ridiculous way like in episode 3 with Anakin (I HATE THIS SCENe... because Vader is my favourite character... And his turning to dark side .. was weak scene with weak writing.. my opinion) It should be gradually, with progress in the game and maybe with decisions like for example: killing lannik racto on Coruscant or not. -
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I tried it.. still the same :S Maybe is still something i am doing wrong. I will optimalize it when i will have some free time. Maybe that will work
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:woot: :woot: AMAZINNN...
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About this .. I want to finish it. But i have a very hard year in school now and ... safe_malloc error that i cant fix. I can upload my stuff as BETA - weequays, cloud city map and maybe this one.
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First Check how defult Jk3 model were weighted. Or check the model made by DT85 and Psych0sith. See How it is done and how it works. In Blender You have object Data on the right of the screen (next to the modiferes options). Go there and see Vertex Groups. You must add the names of the skeleton bones but these bones that will parent with the parts of the model. I am not 100% expert but that method works for me. When You have all bones in the vertex groups that You want to weight with the model parts - You just weigh them with the trail and error method.
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Stopping a blaster projectile in mid-air
Langerd replied to Lancelot's topic in Mod Requests & Suggestions
This should be changed and it is OP. Why Jaden is worst in this than every reborn_new that We were fightining against ? -
Stopping a blaster projectile in mid-air
Langerd replied to Lancelot's topic in Mod Requests & Suggestions
Noooope . In Jk3 You can only push - Concussion,rockets, detpacks and trip mines (ONLY in id air) , Repeater alt fire (default You cant), flechette (i think both). Blasters - rifle and pistol cannot be pushed. Same with demp2,bowcaster ,repeater and other laser weapons. In Jk3 SP Of course. Look .. without god mode i would be dead as bantha poop.. -
The Force Awakens Conversion Mod for SP
Langerd replied to GPChannel's topic in WIPs, Teasers & Releases
You catch the atmosphere very nice!!! I like it! But this map wont be large right? Someone could make some better and more detailed tree models, bushes or even snow. The smaller map is the more details You can add (of course still You must pay attention for the limits and optimalizations.. but lights,models can be very nice looking!)