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Everything posted by Langerd
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The Force Awakens Conversion Mod for SP
Langerd replied to GPChannel's topic in WIPs, Teasers & Releases
You catch the atmosphere very nice!!! I like it! But this map wont be large right? Someone could make some better and more detailed tree models, bushes or even snow. The smaller map is the more details You can add (of course still You must pay attention for the limits and optimalizations.. but lights,models can be very nice looking!) -
OMG ... One of my fav imperial designs ever.. I always wanted to see him in the JK3 . Amazing Job on him!
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Too many shaders and you reached the limit? D:
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Stopping a blaster projectile in mid-air
Langerd replied to Lancelot's topic in Mod Requests & Suggestions
Hmm about this topic i want to go back to the Jedi Outcast. I dont know if i am the only one that find out that You can push the blaster bolts with force push. Back to the topic .. It is definitely the coding work. :S -
You are welcome The hologram of the symbol and projector are diffrent models. The projector will be static when the emblem will rotate
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Misc_model_static?... this emblem is very detail because of the stars of the emblem :S EDIT: 1032 verts... on this model. Try the misc_model instead if You are using misc_model_static. Also You can parent it to the rotating invisible brush to make the model roatate
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That is why i love this site.. Without forums and help from members i wouldnt make many great stuff :3 Hope to see more new modelers,mappers and designers!
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Open Jedi Project: Roleplay Edition.
Langerd replied to Finalizer's topic in WIPs, Teasers & Releases
I must say.. It Looks amazing!!!! I love these kind of menus, gui and interfaces. Hope to see it working in game -
You cannt edit in the wordpad?? D: Wierd
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Menu blue tabel - where is the texture for that?
Langerd replied to Langerd's topic in Modding Assistance
IT WORKS ! Yeah!!! Thanks!! But there is red and white layer in some options D: -
Menu blue tabel - where is the texture for that?
Langerd replied to Langerd's topic in Modding Assistance
Ok Thanks! I will check it today I hope it will solve the problem -
- 9 comments
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- JKHub Exclusive
- Male
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fairy tale ... that is used many times ..
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Well You can take them from other models (i do that and everything works fine ) Import another model (ONLY if You have all model parts named and You have model_root0!!!) Select whole player model (the one You want take tags from) and move it to the other layer (hit m and select one of the layers) The process now - The model should have 46 tags. In the right top of the screen just go to the hierarchy of the model. Go to the hips and select first tag (the tags are ones that start with ,*, btw). Go to the object data and just parent it to the hips_0. Make the same process to all hips tags. When hips are finished go to the legs and torso, later head and arms and the last hands. BUT you parent them to the parts that they belongs too ofcourse. The problem with this method is.. there can be problems with scales etc. and moving these tags to the first layer. To do this You just simply remove selecting the parts of the second model and caps that are NOT tags. Then You just select all the tags and move them to the first layer There is probably faster method for that But i dont know it
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Add it to the Jaconfig not to autoexec. Sometimes it doesnt work for some reason (by make a copied version of Jaconfig)
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You can also make cfg file to later bind it to the any key on keyboard You want . 1.Make cfg file that is called styles. Write these cheats 2.In the console write: bind <key You want> exec styles 3.press this key and You should have all sabers styles You want everytime You hit it
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Your map look very nice :3 The style of Jedi Academy is not my taste though but i still like how You used it :3 . I Rly like the lightning effect on the floor with heavy turrets and places with ships. You placed light enities or made lights with the shaders?
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The strange thing is that this badass scene wasnt in the movie. <THIS> scene dont get me wrong It would be cool though
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Holy shiet dude.. 11/10
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in the console : addsaberstyle tavion addsaberstyle desann Voila It should work You can also use staff style and dual even for single saber addsaberstyle dual addsaberstyle staff
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Menu blue tabel - where is the texture for that?
Langerd replied to Langerd's topic in Modding Assistance
This one. How to change it?