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Everything posted by Langerd
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Well.. I was working on scripts lately Soooo.. i thought to create my first cutscene!!! Yey! And As You can see the acolytes are sitting next to the camp fire The music in the background is the one i wanted to use but i am afraid of the permission. Here Ya go! -> I hope it will work [media]https://fbcdn-video-d-a.akamaihd.net/hvideo-ak-xfp1/v/t43.1792-2/12556531_1092061780816691_66007691_n.mp4?efg=eyJybHIiOjE1MDAsInJsYSI6MTAyNCwidmVuY29kZV90YWciOiJzdmVfaGQifQ%3D%3D&rl=1500&vabr=378&oh=47ca730c1d909135d500060548c74f4e&oe=569462EE&__gda__=1452564798_8c4268dd2a7dcebe100aece6d0c30311[/media] WATCH IN HD!
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Ok Guys many thanks for answers! I will think about it.
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I mean it is one song by band Disturbed... i found on instrumentall version on Youtube... I took it (Damn i also cut it a little to make it looping without strange pause so..) The only problem is .. the permission. Many times we are talking about rip models, rip map objects and sounds. What about music then? :/
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Ok i ... cant create music on my own. So i wanted to add one BUT first: 1.It is instrumental version of one song of the band 2.I kinda have bought albums of this band (if it counts) but this instrumental song is from Youtube It would be illegal if i would upload the small modifiaction with this track? (thinking about the demo because.. I made first cutscene in my life) It might be a stupid question but i want to be 100% sure
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Frustrating problem with a 99% complete map (HELP)
Langerd replied to Aldro Koon's topic in Modding Assistance
that fucking malloc error ... Hmm maybe use diffrent texture or place a patch on it with the same shape? or maybe the shader of the texture (If it has one) is messed up :/ -
WOW !!! Looks nice!
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New type of the Angel!!! Priest :3 He has smaller one handed sword and the staff (Sith Scepter but i changed the model and changed effects a little) I want the game to be hard.. because they will be like normal enemies (i always thought that Tavion with this scepter is super easy..) but the angels will have one hard gimmick - they have armors in my story that blocks a powers and elements .. so their health is big and force powers will not affect on them Enjoy! ^^
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83 Yey! Finally!
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Hmm How many textures that model use? If it is using the retextured player model kel dor it must have paths to the all of them Because the model is black i think that model is uisng only one texture
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Giving an NPC unlimited health/invincibility in GTKRadiant?
Langerd replied to Aldro Koon's topic in Modding Assistance
Soooo.. most of scripts doesnt work for mp right? Which ones ? @Aldro Koon If You want to make misc_model You can add a trigger_multiple next to it to add him voice effects or something -
Giving an NPC unlimited health/invincibility in GTKRadiant?
Langerd replied to Aldro Koon's topic in Modding Assistance
I think using the script https://github.com/JACoders/OpenJK/wiki/ICARUS-Scripting You have great site here! Of course if we are talking about Single Player -
Back for a bit...Gonna make some awesome models for you
Langerd replied to CrimsonStrife's topic in WIPs, Teasers & Releases
I like these two And You have interested me with this post! Hope to see Your works in WIP forums soon ^^ -
Yep the model is Masterpiece 83 Both versions! But this red is too saturated. Are You going to add the cape too?
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Problem with custom models texture on game (radiant ok)
Langerd replied to ShoSeijuro's topic in Modding Assistance
How about a big cup of working stuff ^^ -
fleescript that change npc to the anoter npc
Langerd replied to Langerd's topic in Modding Assistance
Thanks for answer.. It sadly doesnt work .. and the effect doesnt follow the npc :/ It explode in the normal origin.. Hmm.. Should i remove the origin in gtkradiant from npc and effect? -
fleescript that change npc to the anoter npc
Langerd replied to Langerd's topic in Modding Assistance
Well ... SET_COPYORIGIN doesnt work when You try to copy the origin from the other npc :/ I tried it with npc_targetname and even targetname -
fleescript that change npc to the anoter npc
Langerd replied to Langerd's topic in Modding Assistance
But it will only work when the npc is standing :S I wanted to make this change immediately after death of the reborn (Well i am trying with reborns for testing) BUT The npc will not be static but running,fightning etc SO it wont be standing in one place. I thought that the origin of the npc is changing with the movment of it XS There is srsly no script to change the npc ? Of course changing the boss npc with cutscene (would create great atmosphere yep and would help players to know what is going on) But i wanted to make this effect for my angels in my morin mod (They would fight with You with sword and after half health he would change to the floating angel npc with rockettrooper class) and they are common-harder enemies but not enough important to make them using the cutscene :S I also made the angel priest and they are using the sith scepter (but i will change model of it and look of the effects) and they have special ability because of that. With normal angels i wanted to create this little change too and i thought it is one easy script ... but.. nope :S Edit: Found this site https://github.com/JACoders/OpenJK/wiki/ICARUS-Scripting It can help a lot -
fleescript that change npc to the anoter npc
Langerd replied to Langerd's topic in Modding Assistance
And well i dont want to make it as the cutscene because i want to make this effect on the common enemies too. Maybe it bug the game because it would change npc using the saber to the npc with gun :/ and other class... I dont want to use the codes... too much to learn. Hmm i was thinking about one thing too. Is it possible to make npc 1. spawn in the origin of other npc 2. but after the 2. npc will die? Edit:In the icarius manual i found some interesting option : SET_ORIGIN ”x y z” Sets origin of current entity – in Q3Radiant map coords. SET_COPYORIGIN targetname Copies an origin from entity with given targetname to current entity. <- This one. Question here. The origin of the npc spawner in gtk is origin of the spawner? Or of the npc? If it is origin of the npc would this option follow him? -
fleescript that change npc to the anoter npc
Langerd replied to Langerd's topic in Modding Assistance
Well i made the npc_spawner in gtkradiant , gave it a fleescript (i want to make this after half of health) and gave the script that goes like this: But after dealing dmg to the enemy and when his health goes lower than half the error shows up :/ : Sv_getUserinfo : bad index 47 How to make it work? Maybe set_playermodel works only on the Player :/ -
Hmm check if it works in sp. And i am not sure but your shader should be in the pk3 to work
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Getting JA's NPC AI on par with JK2's?
Langerd replied to Dusty's topic in General Modding Discussions
I think both but the npc's in most part :/ I also find out that in jk2 stormtroopers are very hard to beat specially at the beginning. They are running , crouching and even running and shooting at the same time!!! Rodians though are amazing snipers in both games. Rodians with blasters used the burst fire (alt fire) and they could do a lot of damage if they aim well Also i remember two stcommanders in the cairn deck's elevators. These guys were shooting alt fire repeaters at You from above :/ So even if the alt fire is removed from all npc's in the Jasp it can be add with the script (dont know about the codes.. i dont know anything about them) And Jk goes with the cheap difficult thing... By making npc's health bigger (human_merc for example... these guys needs 3-5 headshots to die..) And sometimes the health meter is messed up... Rebornmaster has less health than reborn_new which is strange right? O.o Well this game seemed rushed and unfinished in many ways. But they made an awesome work with the animations,saber combat etc. (still i always wanted better ragdoll phisycs because Jka bodies are like sheets of paper ) -
Is there any chance to create npc with something like this: You attack the npc When his health will be half way down his player model (npc change) I want to make the little Boss battle where we are fighting againts the sword user but after half of his hp will go down i want to make him use the blaster or something (BUT! I need a diffrent npc class here ) Any ideas?