-
Posts
2,046 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by Langerd
-
But entire animation issue or only the motion bone?
-
I always thought that modding for MP is so limited... to change anything is like 100% code work, with models there are a lot of problems , animations are stiff and very low fps in my opinion and most important... scripts... most of them dont work... at all.
-
Well as i typed later - i think that You need to change frames in the cfg file..Just check exactly number of keyframes , count them and check if the animations that You want to replace use exactly that frame of the animation.
-
Hmm... This doesnt work with the _humanoid right?? What would happend if we would make new _humanoid_robo for example with the sounds in the animevents?
-
Manual Blocking that ISN'T an addon
Langerd replied to Pickles256's topic in Mod Requests & Suggestions
Those -
Have You moved bone called : motion ? Sometimes bugs appears when You do something with it. To be honest - dont do anything with it. Not sure what exactly it is for but it made my animations looking very weird sometimes. Also when looking at this .. I think You must do some changes in the cfg file.If You made both animations - the game reads animations from the wrong frame. Check exactly which frame it should start.
-
-
Manual Blocking that ISN'T an addon
Langerd replied to Pickles256's topic in Mod Requests & Suggestions
Check in the modview. I think all of blocking animations are right next to each other. -
PierceDoughty's Porting and Model Requests
Langerd replied to PierceDoughty's topic in Mod Requests & Suggestions
http://en.gameslol.net/ultimate-mortal-kombat-3-996.html Here you go! And pls stop spam.. these threads are getting ridicilous .. https://youtu.be/eKIwjCAy08s?t=292 -
I have an error - File written by newer Blender binary: 270.6, expect loss of data! which version of Blender You use? With blender it is also important to set the refrence of the original _humanoid.. from the manual: GLM les reference the GLA they're for (for Jedi Academy'splayermodels that's \models/players/ humanoid/ humanoid.gla") and the im-porter loads the skeleton as well. Here you can set a dierent GLA to useinstead, using Jedi Academy's base-relative notation (e.g.\models/players/ humanoid kor1/ humanoid kor1.gla"). This will only work ifthe number of bones matches.
-
Manually turning player models in the customisation menu
Langerd replied to Lancelot's topic in Mod Requests & Suggestions
Well i am aware that it is easier said than done ^^ But coders who might be intrested in some of those ideas would try to make them , take them as some kind of challange or maybe even for fun. These would be only the ideas But i dont exaclty know in which thread i should put something like this - in modding suggestion or coding and scripting thread/ -
The map is definitely hard.. The only thing that is a little annoying for me is that blaster seems like ball gun... tennis ball gun. That is why i made it in the Canny Silverino mod (i changed it to the blaster .. bowcaster is too strong for tennis balls) . Enemies should go after 1-2 shots max. Maybe add some stormtrooper officers or commanders. For me this map is a little too hard.
-
Manually turning player models in the customisation menu
Langerd replied to Lancelot's topic in Mod Requests & Suggestions
Annoying...as...bantha shiet on the boot. Yep ! Defienetly. I think @@Lancelot we should make post with many ideas that Coders would note and think about. -
well i know that comment is not file related but .. for me Chosen One is still Anakin
-
Manual Blocking that ISN'T an addon
Langerd replied to Pickles256's topic in Mod Requests & Suggestions
You Have them in the modview in the middle - under the mindtrick and melee animations. ctrl+f and type this :both_p1_s1_bl all animations to the : both_p1_s1_T_ for the single saber. Trust me i was chaning some animations for Vader Sometimes it happens when You spam post button. Everytime You post something just copy whole (ctrl+a and ctrl+c to not lose Your comment) wait. When i refresh the site the comment is there -
Using old game files as a model base?
Langerd replied to k4far's topic in General Modding Discussions
Well so i think it is in some way legal now. .. as far as i know the license can die or it could be bought by someone else. In my country if You want to set something that is Yours overall if You want to patent it - You must pay for it i think every 10 years. If You will stop pay Your conent is not defended by a copyrights.. There is a diffrence in the copyrights and the feeling , thinking that something is Yours.. dont know how exactly it works and i might be wrong -
Manual Blocking that ISN'T an addon
Langerd replied to Pickles256's topic in Mod Requests & Suggestions
i dont like mouse wheel so i will not using it. Yeah sure ^^ no problem to use it. Just change the "alt" key for something Your taste. -
Using old game files as a model base?
Langerd replied to k4far's topic in General Modding Discussions
Well it is like being fair to the orignal author of these models then i am not sure about lincense of these models.. They are not making any money out of it it is true .. but in some way porting is still seeing as the illegal move... -
Using old game files as a model base?
Langerd replied to k4far's topic in General Modding Discussions
There are a lot (i will not say what exactly ) like those here .. On Your own and this site risk. -
Manual Blocking that ISN'T an addon
Langerd replied to Pickles256's topic in Mod Requests & Suggestions
@@Droidy365 Well i checked that and it is amazing when i want to deflect the lasers.. but when i was fighting with a jedi .. my character was not making any autoblock even when i was not use the alt for block. So i made small Cfg file. Well i made it from Zoom cfg made by Circa. It is simply switch the style every time i press z. it is a little annoying but it fixes the problem -
Well i am keep dying and losing the game : Too many Your allies have died. Am i doing something wrong or i am bad at this game? I understand that turrets are on the back because it would be too easy . One of The At St are not moving and rebels are strong as f@ck .. When Rebel using rocket launcher shots homing missle ... i am dead. even if i am trying to jump walk behind the walls etc. It is very hard mod BUT I RLY LIKE IT!! Atmosphere is 10/10 The map and feeling of the facility . The style of the gameplay is great too. The only thing i would add are some sharp strong spot lamps and maybe some variation of the terrain. It looks like the whole place is a floor. Rly Like Your works !
-
Manual Blocking that ISN'T an addon
Langerd replied to Pickles256's topic in Mod Requests & Suggestions
Holy Shiet... Can i use this for my mod?? THIS WORKS PERFECTLY!!! The only thing is the Stance is player model holds saber up which looks weird .. but i can change animations ^^ -
How can I import The Force Unleashed models to Jedi academy?
Langerd replied to JV Order's topic in Modding Assistance
I must say .. Toshi's Anakin is the best .. Hapslash made awesome model too... Too be honest that model started whole jedi model madness (great time btw - jedi spanki customanization, sith pack etc) i mean a lot of stuff.. a lot 100% from scratch ... Rly love the artistic way .. the history of these models... After Someone post the frakenstein post on the hub.. the tutorial - how to give Rosh Penin a Tusken Head.. i think it was like that... i started a tsunami of blender works.. some were good other were very good even Amazing - Kualan Kitbashes for example. .. but there were too many of those ... and it started to look like this - Hey i want to make this character from Star Wars - Basiclly Jkhub changed into the Lego Factory. With the frankensein models people discovered that they can export entire models from other games and... that they can mix things together. Creativity is still here dont get me wrong... but this artistic ... self work from start models... are lately gone... if someone want character from Star Wars - port from Force Unleshed or Battlefront ... -
- 3 comments
-
- Male
- Star Wars Related
-
(and 1 more)
Tagged with:
-
Wait.... what ._. why my maps are now look like crap?... Because this looks godlike