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TheWhitePhoenix

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File Comments posted by TheWhitePhoenix

  1. Dude....I don't know what to say. When I saw my name on that gravestone, I just went into fanboyism mode. My name is on a Jedi Academy Map and I never thought that would happen. I'm sure some others who were on this map with their names on gravestones never thought that would happen. I can't express how happy I am to get such an honor. To have your name in a JKA map is to engrave it in the game's community history. Thank you, Langerd. Thank you very much. ^_^

    GPChannel and Langerd like this
  2. Whatever the reason was, it looked awkward sometimes. I would simply put it down to lazy texturing (which is contradictory, considering

    how much work has been already done on that texture). Maybe the texture artists thought that nobody would care about this "flaw".

    They probably never thought that one day, a modding community would rise to fix something like this.

    In the Live Action scenes of JK, I'd say it fits. But in JK2 onwards, it looks a bit awkward with how it was designed. 

  3. Allow me to be the first review here.

    I was impressed by the amount of detail that you put into this map, and I thought your JAWA Honors map (which I wouldn't mind seeing a V2 of that someday) was good. The WTF moment is when I went into the hangar and big red text told me "You're too late! IG-88 got away!" and then music played. Seriously, wha? XD The only thing I can say is that it's too short, but again this is the V.1.0 DEMO. So anyone hoping for something bigger will be a bit disappointed, but the positive FAR outweighs the negative and makes me look forward to the true V.1.0 later on down the line.

    Five Stars. :D

    Smoo likes this
  4. Angel, I gotta say, I love the feel of this map. It's HARD to put NPCs in the bunk beds though cause they're cramped and they ragdoll when you use npc kill all to make them look like they're "sleeping". XD But I love how the map itself feels. It's a...somber and relaxing feeling going around it and the training rooms are PERFECT. Having barriers in training rooms is what I love a lot!

    AngelModder likes this
  5. Totally doable. My objective at the moment was to see if this works. I think I should make it clear that if you have other files that modify the ingame.txt file, you'll have to manually add my menu. 

    Which is EXACTLY what I did, thus it worked fine. ^_^ Also, I'm glad to see that you're gonna implicate more NPCs to be used.

  6. Okay, now that my little problem is out of the way, let me give you a review.

    It's simple, but it gets the job done. I'm still testing it, but I like how it's executed. This could REALLY help with my machinimas and I appreciate you finally releasing a beta. The only criticism I have so far is that you can only use it on ONE NPC, which I hope that in the future, you improve to add more to the roster. IMO, five at the most, three at the least, but we shall see how things go and what you're able to do. ^_^

    Noodle likes this
  7. The maps details are spot on like you previewed. Not to mention all the detail you put into the models. 

    I'm having an issue running this though with JKE. The first cutscene of Vader flying to Cloud City won't start. It just skips over to the beginning of mission one, and the cutscenes won't start either. I wonder if anyone else ran into this problem.

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