//Generated by BehavEd affect ( "fakeplayer", FLUSH ) { task ( "walk" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", "nav_player1" ); } set ( /*@SET_TYPES*/ "SET_WEAPON", /*@@weaponx_NAMES*/ "WP_DISRUPTOR" ); set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_GUARD_IDLE1" ); set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" ); camera ( /*@CAMERA_COMMANDS*/ ENABLE ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "startcam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "startcam", ORIGIN)$, 0 ); wait ( 2000.000 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, 40.000, 4000 ); wait ( 2000.000 ); dowait ( "walk" ); } wait ( 8000.000 ); remove ( "fakeplayer" ); camera ( /*@CAMERA_COMMANDS*/ DISABLE ); run ( "city/start" ); mind you that I have changed this script a few times to get it to work differently.