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Everything posted by Mandalorian
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Blender player model - whole progress in this program
Mandalorian replied to Langerd's topic in Modding Assistance
should do a tutorial on this at some point mr.wonko, your weapon tutorial was very good.Seeing the process visually helps heaps. I've made an armature in blender there are heaps of tutorials on this Langerd, also visit KatsBits for more blender specific tutorials. -
Neat my only critique is the scaling here. They should be a bit taller and more imposing. A bit more detail on the leg piping would make them look a bit more functional. The first one looks like an atat!
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Blender player model - whole progress in this program
Mandalorian replied to Langerd's topic in Modding Assistance
I am learning to rig atm but without much success so far. -
that's actually exactly what I did ashura it's just that when i made the uvmap that part of it exported at 512x512 and the rest are higher resolution sorry that's 128x128.
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made a variant for the carbine, esb version. New uv for this taught me how to be neater.
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There are two ways about this, a spec map or a chrome shader. useing both works two depending on the way your textures and shaders are set up. Look at the imppilot head shader for a chrome shader and look at the spec textures too get an idea.
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Thanks I always thought the concept armor was pretty cool.
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I have no idea, I have a mando pack to complete,two carbines(ee3 rotj and esb) which i need to complete the first person view for.
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Technician is from lt.claims pack, on the moviebattles site. I used blender to texture bake the shadows of the renderer on to the uv map. It didn't do awell as I hoped but i adjusted it and it looks alright to me.
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hey, @ watcha think?
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I have been playing around putting bf2 assets in maps, My mapping skill is pretty lame at this point otherwise I'd contribute. I have been reading a few tutorials on map building in blender. May be the way to go as radiant is harder to use.
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Thanks!
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If any one wants to help with that? I can't seem to get the 1st person view running well. I'll get there eventually I suppose.
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Ok cool thanks. Sorry I should of but i may have saved over my blend file by accident. I have a copy I posted here so I could download it and fix it(it wasn't set up properly.) Your likely right on the stock. I was thinking of getting the scope down a bit too.. Thanks for the advice Ashura. I read your tutorial not long ago and I tried to keep that in mind, I'll get better with efficiency as I make more. @ Archangel35757 . I tried to find some tutorials but I had no such luck. I even downloaded some but they didn't cover anything I needed. If you have these lying around It would be great if you sent me some, If you have the time/motivation.
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Hey yeah I tried to keep it in mind as much as my limited skill allows. I used a decimate modifier to get the faces down. I still ran a little high on that count. I'll upload a wireframe:
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Awesome I'll look for it. I've mostly got it figured I think. Thanks everyone!
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Anyone know how to set up the 1st person to be like the ultimate weapon pack?
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some pics ingame:
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Thankyou so much MrWonko that fixed it! Your a legend!
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Ahk well Thanks so much for taking the time clearing that up. Do I need to remove the glm2 properties?
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Yeah sure here it is https://www.dropbox.com/s/h4njfm5tppdiye2/carbineblend.zip?dl=0
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yep I did use your exporter every other aspect is done.
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It's finished now But I can't get it textured when exporting, despite using the right md3shader properties. Tried exporting it as a obj and the texture works fine so It's not the uv map. Any one got any ideas? @@mrwonko your my best bet and also thanks for the tutorials.
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I am using a blaster from a boba statue I have. It is sixth scale.