Jump to content

Mandalorian

Members
  • Posts

    557
  • Joined

  • Last visited

Everything posted by Mandalorian

  1. Making the altfire use to much ammo works, although you switch weapons if you press it.
  2. Well a lot of the map stuctures in swbf2 are models. You can download the modtools and get the swbf viewwer, export the models with it and then convert them to md3's. I've done this with blender. I am guessing a bit of the terrain is made in the level editor so you'll have to build the rest of the map in gtkradiant. Also the map will run terribly i think, because it will have to many md3's in it. I have had a framerate drop before from only having a few corridors of the tantive level converted to jka
  3. I was looking at this show earlier and wondering what I could do with some default models and blender to make the characters.
  4. I'm liking what I see so far! If you'd like to, send me your skins and I'll add some details to them and send them back. I like the practice.
  5. I hope I am not that blender dude. I have been working on weighting but I won't know how to rig and weight models until Mr.wonko gets around to his tutorial. I'd happily help otherwise Zefilus.
  6. Awesome Ruxith! Thanks Looks like I should get to work on my mando and rebels packs then.There about 70% done.
  7. Wow Star Wars rebels was actually pretty good. It felt more like Star Wars than the prequels.

    1. Onysfx

      Onysfx

      Ima check it out later.

    2. Onysfx

      Onysfx

      It was great, thanks xD.

  8. I tried to get thru to lt.claim awhile back over on the mb forums, havent gotten a reply. I've been editing some of his model a bit too.
  9. Ok thanks for clearing that up! That's some intense work then! good job.
  10. These are the final results on my first three models.They all have shaders and the second blaster has a first person view. the other two don't as of yet.
  11. @@AshuraDX how do you get low poly and high poly versions? Do you make a high poly and then use some kind of modifier? I only know of the decimate modifier for blender and it doesnt come out nearly as nice.
  12. That's fixed now. I removed the shader and started again. I didn't even thiink it could be a shader issue so thanks a lot to all who helped.
  13. that's a great idea ill add that to my shader and try it out.
  14. What does that do/ how ?Sounds interesting.
  15. Thanks for checking, I'll try that mesh setting, I've already tried backface culling as an option. It appears fine until ingame.
  16. I am having trouble getting some parts of the model solid ingame, the faces are inside out. I can't seem to flip them properly.Heres the blend file maybe some one can poke around and fix this?https://www.dropbox.com/s/idrpnz9ukeyzp0x/ee-32.blend?dl=0
  17. You can make it into an ase then scale it with the modelscale setting.
  18. This is the map i'm working on lately.The slave one's textures are finished and the map is pretty big. Going to take awhile to finish this one.It's a learning tool atm. trying to get a good layout for a epic firefight.
  19. Back online and moved in to my new house.

    1. Bek
    2. therfiles

      therfiles

      Nice! Is it nice to be in a new space?

    3. Mandalorian

      Mandalorian

      Yeah it's good to have net again!

       

  20. Moving next few days so I'll be offline for a bit.

    1. therfiles

      therfiles

      Have fun! Hope it goes well.

    2. Mandalorian

      Mandalorian

      Thanks :) Will be good to be closer to civilisation.It's a five hour trip so I hope I sleep through it!

  21. Yeah I didn't but it was a quick pic to get the idea across.Look at some reference.
  22. It's hard to tell the difference. Try some moles bumps and veins.
×
×
  • Create New...