Jump to content

Mandalorian

Members
  • Posts

    557
  • Joined

  • Last visited

Posts posted by Mandalorian

  1. Eventually I will make another update that adds lods, fixes weights and adjusts shaders. made the envmap on the visor also be on the metal scratches. makes it look more metallic. also new environment map. But for now thanks those who waited and followed. Next project plans are to finish a jango fett model and another alien head pack. no timeframe on those however.

    Omega, OCD2, Droidy365 and 1 other like this
  2. So I have worked on the Fett model a bit more. Had to retopologize it again and rebake all the textures. Reduced the model so far to 5,800 vertices but still have to add some more parts for the other skins.

    I have also made it use the Vanilla shader workflow so I thought I'd show that off. I had some trouble with the specularity map not working from the Substance Painter Filter AshuraDX made so I just made my own in Gimp.

     

    Spoiler

    Qn0Gi10.pngNTPsWyH.pngvLwgXwX.pngupWY9Mq.png(flat shaded, no lighting)

    K8ZKoW3.png(just the specularmap)

     

    I've started on the other skins too 🙂 I have yet to rig this model to the skeleton weight it add tags etc.

     

    ZelZel, ooeJack, Omega and 2 others like this
  3. @grimbord No, These are for my own personal project. If I ever finish it I'll upload it.

     

    Spoiler

     

    VSZOIBS.png

     

    GnsEgVs.png

    Started to convert a high poly model I made of Boba Fett awhile ago to JKA. This is what I got so far. This will be the base for the other appearances I mentioned earlier aswell. This will be released here for everyone when I am done 🙂

    so far i've rebuilt and rebaked the model from high to low aswell as started to weight it to the _humanoid skeleton. tags and parenting aswell as lods next. 

     

    Dark_Reaper, Jolly, Omega and 2 others like this
  4. 14 hours ago, matiasfett said:

     

    Dude, how can I activate a unique humanoid on a skin that I want?

    There are some tutorials here on the hub. I actually need to relearn it. I know I define the skeleton to use when I export it in blender to a .glm file. You need to specify the .gla file to use. Something like that, it's been awhile.

×
×
  • Create New...