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Posts posted by Mandalorian
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Circa likes this
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Jango Fett Pending approval! For those who have pbr supported renderers here is a link: https://drive.google.com/file/d/1QOVuAlEb81LxnMXgx23bZJu8omtDLbbB/view?usp=sharing
Torki, DarthValeria and OCD2 like this -
Looking good! I like that the vest comes out at the shoulders. I think the armour plates aren't accurate, but that's the tfu Boba For you. The helmet is a little large also, but that could be the perspective.
Omega likes this -
Finished version pending approval. v1.5. This Is my final update to this so I will be moving on to my next project.
GamerRedNeck, Lazarus, Cor and 3 others like this -
Finished the lods thanks to Sweg on discord and worked on the shader and weights and also replaced the head with the model made by Scerendo. much closer likeness and accurate sarlacc scars. will release another update soon.
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Eventually I will make another update that adds lods, fixes weights and adjusts shaders. made the envmap on the visor also be on the metal scratches. makes it look more metallic. also new environment map. But for now thanks those who waited and followed. Next project plans are to finish a jango fett model and another alien head pack. no timeframe on those however.
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ROTJ EE3 version complete!
I will finish tweaking the weights on Boba Fett and then It should be ready for release.Smoo, matiasfett, Omega and 3 others like this -
Made an optional replacement for the bowcaster. It's the EE-3 rifle shown in Empire Strikes Back. Will make a version for the one shown in Return of the Jedi, which will replace the disruptor.
SpoilerDarthValeria, ZelZel, Tompa9 and 1 other like this -
remade the head texture to make it less derpy. not perfect but much better.
SpoilerOmega, DarthValeria, matiasfett and 2 others like this -
Spoiler
A look at all the skins in-game the helmetless version looks a bit derpy.
Omega, SomaZ, diogocs195 and 3 others like this -
Have them all working in-game now. Some minor weight adjustments to reduce clipping and a helmetless variant and I am ready to release I think.
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finished setting up the model. Need to fix the weights a bit but hopefully it should work ingame, I've only checked it in modview so far. I guess maybe I'll make a head for a helmetless version next. I dunno
Spoiler
Dark_Reaper, ZelZel, OCD2 and 2 others like this -
Thanks!
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Finished the re-armored repainted version from the Mandalorian.
SpoilerZelZel, DarthValeria, Omega and 1 other like this -
Beautiful. Not sure about the static clouds that are brighter. I'd make them not as bright maybe? This map is looking amazing.
SephFF likes this -
Made Fett's first Mandalorian appearance, which I call the Reclaimed armor.
Next is the repainted version and then maybe I'll make a battlescarred head, then on to rigging etc.
Spoiler(jka vanilla shader)
ZelZel, DarthValeria and Omega like this -
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So I have worked on the Fett model a bit more. Had to retopologize it again and rebake all the textures. Reduced the model so far to 5,800 vertices but still have to add some more parts for the other skins.
I have also made it use the Vanilla shader workflow so I thought I'd show that off. I had some trouble with the specularity map not working from the Substance Painter Filter AshuraDX made so I just made my own in Gimp.Spoiler(flat shaded, no lighting)
(just the specularmap)
I've started on the other skins too I have yet to rig this model to the skeleton weight it add tags etc.
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Looks really good. Only problem is the unavoidable proportions being off due to jka having a terrible skeleton. I like the cloth.
Omega likes this -
15 hours ago, Tompa9 said:
I cannot wait for your versions
Thanks I look forward to any version. glad people have options.
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@grimbord No, These are for my own personal project. If I ever finish it I'll upload it.
SpoilerStarted to convert a high poly model I made of Boba Fett awhile ago to JKA. This is what I got so far. This will be the base for the other appearances I mentioned earlier aswell. This will be released here for everyone when I am done
so far i've rebuilt and rebaked the model from high to low aswell as started to weight it to the _humanoid skeleton. tags and parenting aswell as lods next.
Dark_Reaper, Jolly, Omega and 2 others like this -
14 hours ago, matiasfett said:
Dude, how can I activate a unique humanoid on a skin that I want?
There are some tutorials here on the hub. I actually need to relearn it. I know I define the skeleton to use when I export it in blender to a .glm file. You need to specify the .gla file to use. Something like that, it's been awhile.
STAR WARS: Movie Duels (Remaster of Movie Duels II)
in WIPs, Teasers & Releases
Posted
Very Nice, Look forward to trying out, One thing however, there is no one named Mat Grunt. There is however, a Mat Gaunt. (referring to the changelog)