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Posts posted by Mandalorian
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Lol I thought you snuck into one of mine! I would of added you proper but it was pretty late and I didnt want to wake my gf up. I remember you stomped pretty good.
Circa likes this -
MY ANUS IS PREPARED.
General Howard likes this -
I separated the scripts into one for the camera and one that moves the player separately and I got it to work!
thanks for the help anyway @@Noodle
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Would it be easier to use a origin tag and move the npc along it playing the animation? I havent used any of those functions yet so I don't really know how they work.
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https://drive.google.com/open?id=0B1JUNHBFtLwnYnRVV0xfQ2tITzA Here's a pic in radiant. Pretty simple set up.
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is there another way to do it? Is the way I have written there in the script fine? Do you want a screencap ingame with the show navgoals and paths or a picture of my .map in gtkradiant?
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//Generated by BehavEdaffect ( "fakeplayer", FLUSH ){task ( "walk" ){set ( /*@SET_TYPES*/ "SET_NAVGOAL", "nav_player1" );}set ( /*@SET_TYPES*/ "SET_WEAPON", /*@@weaponx_NAMES*/ "WP_DISRUPTOR" );set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_GUARD_IDLE1" );set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" );camera ( /*@CAMERA_COMMANDS*/ ENABLE );camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "startcam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "startcam", ORIGIN)$, 0 );wait ( 2000.000 );camera ( /*@CAMERA_COMMANDS*/ ZOOM, 40.000, 4000 );wait ( 2000.000 );dowait ( "walk" );}wait ( 8000.000 );remove ( "fakeplayer" );camera ( /*@CAMERA_COMMANDS*/ DISABLE );run ( "city/start" );mind you that I have changed this script a few times to get it to work differently.
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So I have no problem moving a npc around but when it comes to moving a fakeplayer around it either doesn't move or it disappears I cannot understand why there is a difference. Any one know if there are different rules for a fakeplayer npc. reading redasaurus singleplayer tutorial and following it exactly gets no result. I have tried a few different commands like task and dowait and i have looked at sample maps and scripts from singleplayer to no avail. The player in the cinematic just stands there being lazy.
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Neat. Are the detailed things like the cart made in radiant and then made into .ase or are the md3's?
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I don't see why you would want to know?
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Vice was really interesting before HBO brought it out. "Cannibal warlords of Liberia" was some risky on the ground journalism. Look it up on youtube if you want to make yourself incredibly depressed.
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cheers, Looks like it will really be awesome
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will there be a singleplayer version? This looks epic! I hope that some tutorials come out when this does so that it is easily accessible.
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I think that battlefront 2 will be pretty good but I will wait until it is out, I am wary of pay to win. Hero progression will be interesting. I really hope Nien Numb and Greedo are not in this as well as bossk being less op if he is. It would be awesome to have bounty hunters as a neutral faction, seeing as they are.
I will like this game sure of it, but the special ops characters seem to be adding another pointless type of supertrooper, that apparently missed the memo and let the generator be blown up, despite being supaaaaaaa. keep new characters to new stories please ea, seeing as this is now going to be canon.
@@Noodle be careful where you point out the political stuff, it can very easily derail the thread. I agree with you on your points tho. -
Super cool! I look forward to this project !
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Getting the same error. PC ,followed the installation tutorial.
compile log:Fragment shader failed to compile with the following errors:ERROR: 0:175: error(#223) Vector component fields not from the same set: xzyaERROR: 0:175: error(#160) Cannot convert from: "float" to: "highp 4-component vector of vec4"ERROR: 0:183: error(#223) Vector component fields not from the same set: xzyaERROR: 0:183: error(#247) Function return does not match typeERROR: 0:193: error(#223) Vector component fields not from the same set: xzyaERROR: 0:193: error(#247) Function return does not match typeERROR: error(#273) 6 compilation errors. No code generated -
I was waiting for bo-katan. where has that been confirmed? I hope bounty hunters show up this season.
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https://www.dropbox.com/s/947zrac3ms6obki/bossk.zip?dl=0
that should be the fixed file^^^
forgot to rename the folder to bossk so it will replace ds_trandoshan if you have it already.I am not going to release on the hub . Kualans one is probably better. I just thought some people wanted it and any feedback would be good. The face animations are horrible but i havent figured out the face animations quite yet.All credentials go to the original author
KyleKatarn1995 likes this -
Heres that bossk model, https://www.dropbox.com/s/947zrac3ms6obki/bossk.zip?dl=0
Bek, The Punisher, KyleKatarn1995 and 1 other like this -
Thrawn, dark troopers, supertrooper mandalorians, Maul. This looks like a awesome season!
Oh and asaaj ventresse's voice.
the_raven likes this -
I use the transfer weight for the battlefront helmet it all seems good, exports but doesn't show up in modview. Don't really know what is going wrong.
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Your work here is getting really good! I really like the bossk. I have tried to port parts of the boba from battlefront into jka with no luck. I'd love a breakdown on the method at some point on a different thread.
Jolly likes this -
Dengar looks great. Did you port the head from battlefront or just the texture? Love to see you do a new boba and bossk.
DICE's Battlefront II
in Star Wars Franchise Discussions
Posted
got to level 100 months ago too. I have over a million credits. @@Circa Yeah It must be pretty low and I always join the east or west coast servers. The connections terrible but there is always players on those. Americans play different to Aussies. Beta is tomorrow yeah?