Jump to content

Mandalorian

Members
  • Posts

    558
  • Joined

  • Last visited

Posts posted by Mandalorian

  1. //Generated by BehavEd

     

     

    affect ( "fakeplayer", FLUSH )

    {

     

    task ( "walk" )

    {

    set ( /*@SET_TYPES*/ "SET_NAVGOAL", "nav_player1" );

    }

     

    set ( /*@SET_TYPES*/ "SET_WEAPON", /*@@weaponx_NAMES*/ "WP_DISRUPTOR" );

    set ( /*@SET_TYPES*/ "SET_ANIM_UPPER", /*@ANIM_NAMES*/ "BOTH_GUARD_IDLE1" );

    set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" );

    camera ( /*@CAMERA_COMMANDS*/ ENABLE );

    camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "startcam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

    camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "startcam", ORIGIN)$, 0 );

    wait ( 2000.000 );

    camera ( /*@CAMERA_COMMANDS*/ ZOOM, 40.000, 4000 );

    wait ( 2000.000 );

    dowait ( "walk" );

    }

     

    wait ( 8000.000 );

    remove ( "fakeplayer" );

    camera ( /*@CAMERA_COMMANDS*/ DISABLE );

    run ( "city/start" );

     

     

    mind you that I have changed this script a few times to get it to work differently.  

  2. So I have no problem moving a npc around but when it comes to moving a fakeplayer around it either doesn't move or it disappears I cannot understand why there is a difference. Any one know if there are different rules for a fakeplayer npc. reading redasaurus singleplayer tutorial and following it exactly gets no result. I have tried a few different commands like task and dowait and i have looked at sample maps and scripts from singleplayer to no avail. The player in the cinematic just stands there being lazy. 

  3. I think that battlefront 2 will be pretty good but I will wait until it is out, I am wary of pay to win. Hero progression will be interesting. I really hope Nien Numb and Greedo are not in this as well as bossk being less op if he is. It would be awesome to have bounty hunters as a neutral faction, seeing as they are.

    I will like this game sure of it, but the special ops characters seem to be adding another pointless type of supertrooper, that apparently missed the memo and let the generator be blown up, despite being supaaaaaaa. keep new characters to new stories please ea, seeing as this is now going to be canon.

    @@Noodle be careful where you point out the political stuff, it can very easily derail the thread. I agree with you on your points tho.

  4. Getting the same error. PC ,followed the installation tutorial. 

     

    compile log:
    Fragment shader failed to compile with the following errors:
    ERROR: 0:175: error(#223) Vector component fields not from the same set: xzya
    ERROR: 0:175: error(#160) Cannot convert from: "float" to: "highp 4-component vector of vec4"
    ERROR: 0:183: error(#223) Vector component fields not from the same set: xzya
    ERROR: 0:183: error(#247) Function return does not match type
    ERROR: 0:193: error(#223) Vector component fields not from the same set: xzya
    ERROR: 0:193: error(#247) Function return does not match type
    ERROR: error(#273) 6 compilation errors.  No code generated
  5. https://www.dropbox.com/s/947zrac3ms6obki/bossk.zip?dl=0 

    that should be the fixed file^^^
    forgot to rename the folder to bossk so it will replace ds_trandoshan if you have it already.

    I am not going to release on the hub . Kualans one is probably better. I just thought some people wanted it and any feedback would be good. The face animations are horrible but i havent figured out the face animations quite yet.All credentials go to the original author

    KyleKatarn1995 likes this
×
×
  • Create New...