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Posts posted by Mandalorian
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I don't know the original original source, but I found it on the Facepunch forums.
@@Kualan Where did you get the head from?
https://facepunch.com/showthread.php?t=1339877&page=76
this link? thought that was you.
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This is impressive, most impressive
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nope its running steady, just slowly. tackling my first scripts atm.
I will eventually update this
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Vader was brutal. Anakin is really dead.
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Couldn't help but notice that some of the texture work looks like it is from my pack. Where you using it as a base? I dont mind if that is the case, more honored. I am not that good at texture work anyhow
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Awesome! is their a way to make mods extract to a different folder than base?
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Nice textures, What sort of shader work are you going to use?
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Mandalorian armor book series says otherwise, may not be canon but its the book series that made me a fan of Fett.
He is going to be brought back anyway, I bet.
Really cool map so far. I look forward to it's release.Langerd likes this -
Your map rocks, makes me want to remake an interior of a Sarlacc full of skeletons and half dissolved victims.
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I think it is great but the eyes need to be slightly more almond shaped and lower.
Its certainly close to the rebels Ashoka. Good job rigging, I still can't figure it out.
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Sure fill me in
secrets are delicous
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It may be possible. compare the shader lines of map textures that you see are affected by the colour of light.
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Very nice Jango is looking better and better.
I'll have a look at getting rid of the head line.should be simple,i can add the extra straps on that holster as well, if you send me the file.
I wasnt aware of that clone model. I read a way to kitbash jk2 models with jk3 ones I cant remember where on these forums tho.
I may try that out.
However, I havent had too bad a time reworking mars's work.It may take even longer to try use this model. -
Hell yeah.the jango looks pretty good.
I loved your pack from back in the day.
well me and Kualan are working on a project and I'd like to invite you in. PM me if interested and I'll give you some files i am working on to have a look at...JAWSFreelao, DarthStiv and Onysfx like this -
Go for it.
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heres my improvements on the cortos fett so far.
https://www.dropbox.com/s/k6fauz3z63c6hyn/Screenshot%202015-02-23%2001.16.09.png?dl=0
https://www.dropbox.com/s/t5xw62tz623ogd4/Screenshot%202015-02-23%2001.11.27.png?dl=0
https://www.dropbox.com/s/5g7i1xc0zx9mc56/Screenshot%202015-02-23%2001.12.30.png?dl=0
{ingame]
https://www.dropbox.com/s/zy1a99k7pr1r5q0/shot2015-02-22_22-41-17.jpg?dl=0
https://www.dropbox.com/s/sfiyjjvyabh1qyp/shot2015-02-22_22-41-38.jpg?dl=0
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Looking really epic Kualan!
I think the eyes are right for sure.
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Amazing stuff, that merc is too cool. Good work on the female mando to, Kualan, your texture work is impressive too.
Kualan likes this -
You might want to port some code from MB2 to SP...
I'd love to with permissions but I cant get the tools to work to do so on my computer.I would have at least given it a fair shot by know otherwise. It's why I ask for assistance.
Jolly likes this
Ported material
in JKHub Feedback & Help
Posted
You dont have to know how to rig or weight, just how to extrude a part seperate it tweak it re-uv it and viola new model part.this trick should be taught in the hopes that instead of porting,its just as easy to make you own low poly jka ready version. easier actually.
I mean like a base mesh already in .glm with non textured uvs a skin file and a tutorial on the process.people could make packs of things like backpacks helms, just heads, ready to frankenstein. I much prefer kitbashing than porting and chalknye your right to be annoyed by ported content and probably frankensteiners like me, you did the hard work that some people are to lazy to do or to dumb (me lol)