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Grab

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  • Gender
    Male
  • Modding Interests
    Mapper
    General Modding
  • Gaming Specialty
    Competitive Play
    Capture the Flag
    Siege

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  1. 1.5 relased: https://jkanewmod.github.io/download.html ( Windows only )
  2. Holy shit, it was over 2 years but I'm back. I will relase few things later this year. Meanwhile, you can help me https://jkhub.org/topic/11007-2-mapping-questions/ *you don't need phones for these
  3. Hey, I have 2 questions. 1. I made JKA version of "Eye to eye" map. This is small map where you duel with weapons only. To make players spawn with weapons I made trigger_always with map sized trigger that links to weapons. I feel like it's not good solution. Also on map start or on round restart you don't spawn with weapons, so you need to selfkill to get weapons and it is bad. Is there any possibility to make it better? 2. Is it possible to make some brushes/entities transparent for NPCs? I don't want some brushes/entities to block vision for NPCs.
  4. Grab

    FFA3_Xmas

    Dude remade FFA3 but didn't fix floating box(4th picture).
  5. 1.4 relased: https://jkanewmod.github.io/download.html Changelog:(sorry, I forgot to put 1.3 changelog before)
  6. RIP in peperoni.
  7. I have siege map and there is one objective where you need to take lift to reach second floor. This lift can be activated by red team(team 1) only. But after completing this objective I want everyone to be able to activate this lift. Lift button has key "team" "1" as default. Lift is scripted and it is not easy "just remove one trigger and replace it with another". I tried to objective trigger target scriptrunner, but it doesn't work: "t304" is my lift button targetname affect ( "t304", /*@AFFECT_TYPE*/ FLUSH ) { set ( "team", "0" ); } Pls help.
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